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Old April 10, 2022, 19:40   #21
smbhax
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Hengband 3.0.0Alpha58 has been released:

https://github.com/hengband/hengband...g/3.0.0Alpha58

Quoted text and build notes via Google Translate:

"It is a regular release. The main focus is on bug fixes and specification adjustments."

Developer @deskull tweeted about it with a glowy illustration https://twitter.com/deskull/status/1513138081117130760

"3.0.0 Alpha 58 is released. There was a possibility that the product of Embug would produce the ultimate poison needle ☆ ."



Build notes ( https://github.com/hengband/hengband.....3.0.0Alpha58 ):

- English: align labels to columns in racial and elementalist power menus.
- English: reword merfolk character background to avoid subject-verb di…
- English: change failure message for an elementalist using a power
- English: use "power" rather than "magic" for elementalist power menu

- [Fix] Fixed to re-lottery if next_mirror is at the same coordinates as the mirror square
- [Fix] Fixed narrow casting warning in monster-eating.cpp
- [Fix] Lanterns cannot be refueled from the oil pot
- clang: include <unordered_map> in mspell / mspell-data.h to avoid compi…
- [Fix] # 2470 Fixed the problem that equipment that neither strengthens nor weakens (poison needle, diamond edge, death scythe) slips through the judgment and strengthens / weakens.
- [Fix] # 2470 Only the diamond edge has been re-fixed to have a killing fix.

- [Refactor] Added base class to get attributes from enemy magic
- [Refactor] Create an abstract class of enemy attack magic
- [Refactor] Move mspell-ball.cpp / h into mspell-attack
- [Refactor] Reduced ball-type magic copy and paste
- [Refactor] Move mspell-bolt.cpp / h to mspell-attack
- [Refactor] Reduced bolt magic copy and paste
- [Refactor] Move mspell-breath.cpp / h into mspell-attack
- [Refactor] Reduced breath copy and paste
- [Refactor] Move mspell-curse.cpp / h into mspell-attack
- [Refactor] Reduced curse copy and paste
- [Refactor] Move mspell-particularity.cpp / h into mspell-attack
- [Refactor] Partial common processing of special attack magic
- [Refactor] Define a singleton of quest data
- [Refactor] Added the entity of the member function
- [Refactor] Quest_map Access to arrays is now done through a singleton
- [Refactor] Renamed the variable hoge in check_quest_placeable to something appropriate
- [Refactor] Received a copy-and-paste reference as a variable
- [Refactor] Bit judgment / operation formula is changed to ***_bits ()
- [Refactor] Redefine terrain related flags
- [Refactor] Align with redefinition of terrain related flags
- [Refactor] Match token definition to terrain related flags
- [Refactor] Apply terrain related flags to dungeon monster appearance filters
- [Refactor] Added terrain related flags to the definition of monster flag updates
- [Refactor] Isolate terrain related flags from memory processing
- [Refactor] Save data version to 19
- [Refactor] Changed load_quest_info () from "two pointer argument no return value" to "no argument tuple return value"
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Old April 24, 2022, 16:43   #22
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Hengband version 3.0.0Alpha59 has been released--just a few more fixes to breath weapons, which appear to have been a tricky problem as attempted fixes to them also featured in Alpha55 and Alpha57.

The release is here: https://github.com/hengband/hengband...g/3.0.0Alpha59

With a description saying (translations by Google) "For details on the updated contents, please compare below. This time too, there are a few refactoring embug at a slow speed."

Developer @deskull tweeted a similar message in his announcement https://twitter.com/deskull/status/1518232222356340738 , which translates as "3.0.0 Alpha 59 release with a stone statue of Mimic (Mimic (box) statue). The bug has been fixed at a low speed." He did indeed include an illustration of a Mimic statue:



The message accompanying the news on the Hengband site https://hengband.github.io/ translates as "It is a regular release. The main focus is on bug fixes and specification adjustments."

Translation of the brief build notes https://github.com/hengband/hengband.....3.0.0Alpha59 :

[Fix] Fixed a bug where breath penetrates a wall
[Fix] Fixed a bug that the attribute of gravity and disassembly breath becomes "unknown".
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Old May 15, 2022, 20:28   #23
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Hengband 3.0.0Alpha60 has been released. The release page https://github.com/hengband/hengband...g/3.0.0Alpha60 says "This is an embug fix that has been postponed for a week."

Change list https://github.com/hengband/hengband.....3.0.0Alpha60 :

- Fixed a bug that the judgment of whether it was on the ground or not was reversed for the effect of * destruction * due to the invitation of emptiness near the wall.
- English: add comma and remove duplicated letter in birth screen reroll prompt.
- Fixed a bug that the restore number variable of the monster was not initialized.
- Fixed an issue where installation of libcurl4 failed and GitHub Actions did not work properly.
- Temporarily fixed the phenomenon that the killing correction was not given to the long handle / ax and blunt instrument (finally, the design needs to be reviewed: see # 2490).
- Debug mode o The command display was corrupted, so the line specification variable was corrected correctly.
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Old May 23, 2022, 07:24   #24
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I'm going to be sticking to Vanilla for the time being, so I'll be out of the loop on Hengband and not trying to keep this thread up to date; if anyone else wants to update it, please feel free. : )
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Old May 23, 2022, 07:34   #25
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I should be able to provide updates for newer versions.
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Old June 5, 2022, 21:57   #26
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Hengband 3.0.0alpha61 has been released: https://github.com/hengband/hengband...g/3.0.0Alpha61. Minor bugfix version.

Change list:

-Fixed typo in message about the version of the savefile being loaded
-Fixed a bug with player being positioned on a permanent wall upon exiting 'Assault on Montsalvat' quest
-Made it so 'resist darkness' check also checks for immunity to darkness; vampires no longer get blinded when using scrolls/staves of darkness
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Old June 20, 2022, 17:08   #27
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Hengband 3.0.0alpha 62 released: https://github.com/hengband/hengband...g/3.0.0Alpha62

Another bugfix release:

-Fixed typos/mislabelings in English smithing menu
-Fixed out-of-bounds error with chest traps
-Fixed smart_learn option not working
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Old July 3, 2022, 12:54   #28
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3.0.0.62 Changelog

I'll post the github changelog, easier to go there and use a translate browser extension if you can't read Japanese. Hopefully it's still helpful for people.

https://github.com/hengband/hengband.....3.0.0Alpha62

I also made a subreddit for the game:

reddit.com/r/hengband
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Old July 11, 2022, 15:46   #29
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3.0.0alpha63 released: https://github.com/hengband/hengband...g/3.0.0Alpha63

Looks to be mostly code-related changes.
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