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Old May 13, 2018, 14:19   #71
CyclopsSlayer
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Originally Posted by Mocht View Post
Maulers receive a long sword for completing the thieves quest, I think that is a bug
This is probably in line with the "Trouble at Home" quest awarding 'Hard Leather' to everyone, Monks and Ninjas have weight limits, and Monks get trashed for anything in the chest slot until late game.

BTW, the talk of Mindcrafters made me start one. The Thieves' Hideout reward was unbelievably powerful at L3. The RNG must have gotten stuck.

Long Sword (Death) (2d6) (+3,+7) {PO;Hl|PV Activates:Terrify Monster}

A Vampiric Vipers Fang has made it almost easy mode.
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Old May 13, 2018, 15:15   #72
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Never actually played a Psion. Thanks for the recommendation.
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Old May 13, 2018, 16:13   #73
Sideways
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Originally Posted by Mocht View Post
I've found some bugs:
  • I changed it so that my character received the helm of Ares as a quest reward and the character sheet did not register that an artifact had been found
  • When choosing a subrace for a golem monster character it says "press shift-a for more info on this subrace": shift-a does nothing
Thanks, confirmed, will be fixed in the next release.

The Orc Camp reward will be changed to a staff of enlightenment (not just for maulers but for everybody, apart from a few exceptions).
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Old May 13, 2018, 17:21   #74
CyclopsSlayer
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With psions you need to decide in advance which skills to choose, the skills are given here:
http://angband.oook.cz/forum/showpos...&postcount=112
Thanks! Picking 8 out of 24 and balancing them for utility at level gained seems to make this a very advanced class. As complex as a Skillmaster if not even more so.
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Old May 13, 2018, 23:11   #75
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Thanks! Picking 8 out of 24 and balancing them for utility at level gained seems to make this a very advanced class. As complex as a Skillmaster if not even more so.
My experience with them was that the complexity, or at least the difficulty, is front-loaded - once you gain access to the really powerful abilities that become available in the mid-game, they take off like a rocket.
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Old May 14, 2018, 16:06   #76
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So trees and mountains look almost exactly the same for someone colorblind. Trying to navigate to the lonely mountains is an absolute nightmare. (Until I changed the mountain color anyway.)

...Also the entrance is completely surrounded by mountain. Can any monster a Ring can ride on pass through those?

Last edited by TauzentBlitz; May 14, 2018 at 21:35.
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Old May 14, 2018, 22:09   #77
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Yep. Though not sure what's easiest to get. Angels seem to be one of the better forms because they eventually level up into nice forms.
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Old May 15, 2018, 03:42   #78
Sideways
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Sometimes when digging through rubble it says "You have found something!", even though nothing had been found
Thanks, I think what's happening there is that it displays that message as long as item generation is called; but item generation can fail. I'll make it check that the item is actually created.
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Old May 15, 2018, 15:08   #79
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Thanks, I think what's happening there is that it displays that message as long as item generation is called; but item generation can fail. I'll make it check that the item is actually created.
That has been around a very long time. I had always just ignored it.
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Old May 16, 2018, 10:27   #80
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Amber skill levels used to be called legendary, I don't understand the reason for the change
You do realize that the "Amber" name dates back to at least PCB6 (but quite possibly back to Hengband), and that the game is, moreover, set in Roger Zelazny's Amber universe, right?
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