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Old July 14, 2019, 22:56   #201
Nick
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OK, new builds which no longer have the zombie unique issue are up.
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Old July 15, 2019, 02:57   #202
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OK, new builds which no longer have the zombie unique issue are up.
It might be fun (at least in the Dwarf Fortress sense) if they came back as actual zombie versions of themselves.
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Old July 15, 2019, 12:55   #203
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Tired of losing all my games, I loaded my last (dead) character, said NO to immediate restart, then changed settings from randarts to standarts and then started. And for sure, things went better all the way and just now I had managed to get a short bow of power AND a nice artifact cutlass. Except it was a random artifact! I verified that the =setting was for standards (y) then quit the game to zip the savefile and the randart file for a bug report. Hmmm, there is no randart file. Odd. Restart the game and... crash due to not finding the randart file. Back to rolling up another weak ironman ranger...
OK, I can replicate this. No idea what's going on.
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Old July 15, 2019, 13:27   #204
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Randart bug is found and fixed, fix will be in the next build. It is possible to change from randarts to standarts with the following character in the current build; you just need to make a character (with standarts), suicide immediately, then make a new one.
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Old July 16, 2019, 05:43   #205
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Randart bug is found and fixed, fix will be in the next build. It is possible to change from randarts to standarts with the following character in the current build; you just need to make a character (with standarts), suicide immediately, then make a new one.
Heh. This happened to me when I updated to the newest nightly. I always seem to forget to to update the Birth options. Create character, realize sound isn't on, realize randarts aren't selected. Kill character, restart.

Btw, I'm finding the revised Ranger to be much better and not overpowered. I seem to be having issues in the late-mid game (latest fail from didn't have poison protection on and ran into an 8-headed hydra). But much better than it was.
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Old July 16, 2019, 11:30   #206
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Found a bug. No idea how to report it

Noticed there are no places in town to buy priestly weapons. The temple only has books and in multiple games the weapons shop does not have these either. Pretty hard to arm a priest from the start.
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Old July 16, 2019, 12:53   #207
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Noticed there are no places in town to buy priestly weapons. The temple only has books and in multiple games the weapons shop does not have these either. Pretty hard to arm a priest from the start.
Priests no longer get a penalty from wielding sharp weapons, but they do get a bonus from wielding blessed weapons.
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Old July 16, 2019, 15:14   #208
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OK. Sorry then
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Old July 16, 2019, 20:15   #209
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I'm hungry, I eat food => Fed 80%. I am not satisfied so I cast the (ranger) Satisfy Hunger spell too => Fed 49%. With the current naming of the spell this is very unintuitive. Sure it brings < 49% fed to 49% which is fine. Also, a glutton at 99% fed is much helped by using the spell to get to 49%, but again the naming is not telling what the spell does.
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Old July 16, 2019, 21:52   #210
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Maybe call it "Remove Hunger"? Doesn't really help with taking your satiation down but it's more clearly less filling than "Satisfy".
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