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Old December 18, 2010, 14:53   #11
fizzix
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Quote:
Originally Posted by Therem Harth View Post
I'm going to go ahead and say "no." I'd much prefer small levels and higher monster density... But that is just me.

(Maybe an option to force small levels would work?)
There is a current option in the generate code to generate smaller levels, it's turned off but it should work. I remember Eddie having play-tested it and felt it was unsatisfactory.
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Old December 18, 2010, 15:39   #12
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Ah, thanks!
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Old December 18, 2010, 16:12   #13
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Quote:
Originally Posted by fizzix View Post
There is a current option in the generate code to generate smaller levels, it's turned off but it should work. I remember Eddie having play-tested it and felt it was unsatisfactory.
IIRC there are serious issues with monster awareness/detection/AI on small levels.
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Old December 18, 2010, 18:32   #14
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IIRC there are serious issues with monster awareness/detection/AI on small levels.
That's strange. It shouldn't introduce any bugs. It is a bit more dangerous, because teleporting to safety and teleporting other isn't really an option. But fortunately the player is never far away from stairs, either.
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Old December 18, 2010, 18:50   #15
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It didn't cause bugs, but there were objections to the way it reduced vault frequency, made teleporting and portal worse, and made it harder to get away from monsters.

Kind of ironic, given that our new changes are all making the game too easy
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Old December 18, 2010, 19:09   #16
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It didn't cause bugs, but there were objections to the way it reduced vault frequency, made teleporting and portal worse, and made it harder to get away from monsters.
Also without guaranteed safe place for entering dungeon small level with lots and lots of monsters make instant death on entering level much more probable. In NPP and I think all variants with 4GAI entering level is always in safe spot.
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Old December 18, 2010, 19:12   #17
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Originally Posted by Timo Pietilš View Post
Also without guaranteed safe place for entering dungeon small level with lots and lots of monsters make instant death on entering level much more probable. In NPP and I think all variants with 4GAI entering level is always in safe spot.
You're right that it can put you in a bad situation. I think in V you always get to go first after going down the stairs (this is a change designed to remove unavoidable deaths) so I'm pretty sure it wouldn't be instant death no matter where you end up. But especially without connected stairs you may have nowhere to escape to, so I agree it's very dangerous.

I didn't want to kick the hornet's nest again with the difficulty comment, but I couldn't resist making the joke.
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Old December 18, 2010, 19:34   #18
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There's a difference between "player gets the first move" and "stairs take you somewhere safe". Typically the latter means that you enter the level with no monsters in LOS.
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Old December 18, 2010, 20:07   #19
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There's a difference between "player gets the first move" and "stairs take you somewhere safe". Typically the latter means that you enter the level with no monsters in LOS.
Oh I agree completely. It's just not "instant death" (to quote Timo). When I say instant death I mean death without any actions. (Thich used to happen periodically. I think at least one person was annoyed that we have moved toward making this impossible.)
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