Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old February 6, 2009, 02:12   #1
Malak Darkhunter
Knight
 
Malak Darkhunter's Avatar
 
Join Date: May 2007
Location: US
Age: 40
Posts: 720
Malak Darkhunter is on a distinguished road
Question about randarts

I am playing Vanilla r1215 with randarts on. Does each game generate a new set of artifacts, or are the same ones every time? This is the first time I have tried playing with randarts on.
Malak Darkhunter is offline   Reply With Quote
Old February 7, 2009, 10:15   #2
Magnate
Angband Devteam member
 
Join Date: May 2007
Location: London, UK
Posts: 5,054
Magnate is on a distinguished road
Send a message via MSN to Magnate Send a message via Yahoo to Magnate Send a message via Skype™ to Magnate
Quote:
Originally Posted by Malak Darkhunter View Post
I am playing Vanilla r1215 with randarts on. Does each game generate a new set of artifacts, or are the same ones every time? This is the first time I have tried playing with randarts on.
Randarts are generated at birth (on older machines you can see a noticeable pause before the town screen appears for the first time). They're then static for the duration of that character, and a completely new set is generated at the birth of the next character.

CC
Magnate is offline   Reply With Quote
Old February 7, 2009, 16:51   #3
Malak Darkhunter
Knight
 
Malak Darkhunter's Avatar
 
Join Date: May 2007
Location: US
Age: 40
Posts: 720
Malak Darkhunter is on a distinguished road
Thanks, I sort of thought it was that way but had never tested it. Randarts make the game a little more interesting, something new each time you play.
Malak Darkhunter is offline   Reply With Quote
Old February 7, 2009, 18:22   #4
Elsairon
Adept
 
Join Date: Apr 2007
Posts: 117
Elsairon is on a distinguished road
Looking for the same items over and over isn't as fun for me. Once I started playing w/ rand-arts I have not looked back.
Elsairon is offline   Reply With Quote
Old February 7, 2009, 18:53   #5
Larvitz
Adept
 
Larvitz's Avatar
 
Join Date: Dec 2008
Age: 27
Posts: 115
Larvitz is on a distinguished road
Does randarts actually make all new artifacts? Or does it just modify a couple things about the existing ones? And where can I get the nightly builds, ((isn't that what the r"----"'s are?))
__________________
I is the Larva. <3
Larvitz is offline   Reply With Quote
Old February 7, 2009, 21:36   #6
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 4,346
Donated: $40
Pete Mack is on a distinguished road
All the artifacts are completely randomized, with the caveat that the "power" of the new artifacts is supposed to be the same as the old ones.

http://rephial.org/nightlies

Or follow the instructions in the sticky "how to compile V & Un" thread.
Pete Mack is offline   Reply With Quote
Old February 8, 2009, 00:38   #7
Magnate
Angband Devteam member
 
Join Date: May 2007
Location: London, UK
Posts: 5,054
Magnate is on a distinguished road
Send a message via MSN to Magnate Send a message via Yahoo to Magnate Send a message via Skype™ to Magnate
Quote:
Originally Posted by Pete Mack View Post
All the artifacts are completely randomized, with the caveat that the "power" of the new artifacts is supposed to be the same as the old ones.

http://rephial.org/nightlies

Or follow the instructions in the sticky "how to compile V & Un" thread.
Apparently my randart code (which is in r1228 and on) crashes on both Windows and OSX. Sorry about that - I'm not really sure how, but I will look into it as soon as I get a couple of log files. It works fine on Linux, and it shouldn't be hard to fix once I work out why it's crashing.

CC
Magnate is offline   Reply With Quote
Old February 8, 2009, 02:28   #8
PowerDiver
Prophet
 
Join Date: Mar 2008
Posts: 2,712
PowerDiver is on a distinguished road
I wouldn't be sure it works on Linux either. Your comment about where you put the logfile sounded dangerous. Many users do not have write permission to that directory, so the question is whether failure to write to the logfile will cause a crash.
PowerDiver is offline   Reply With Quote
Old February 8, 2009, 05:38   #9
Magnate
Angband Devteam member
 
Join Date: May 2007
Location: London, UK
Posts: 5,054
Magnate is on a distinguished road
Send a message via MSN to Magnate Send a message via Yahoo to Magnate Send a message via Skype™ to Magnate
Quote:
Originally Posted by PowerDiver View Post
I wouldn't be sure it works on Linux either. Your comment about where you put the logfile sounded dangerous. Many users do not have write permission to that directory, so the question is whether failure to write to the logfile will cause a crash.
Well, yes and no. You're quite right that I should have listened to that guilty voice telling me that it was sloppy not to use proper pathing for the logfile, but that at least would be a crash that was easy to understand and fix. Unfortunately I've done something worse, which results in division by zero during rarity calculation, which means I have somehow introduced an illegal object sval into choose_item, I think.

Anyway, at least I can fix both with a single commit. Soon, I hope.

CC
Magnate is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
[FA] Cursed randarts Psi Variants 3 May 25, 2007 16:36


All times are GMT +1. The time now is 13:03.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.