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Old August 13, 2020, 04:47   #11
Torr
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This bug occurred again, after using quite a lot of SC to clear an A pit. I took the stairs down, the game crashed, and I had a .NEW file in my save folder. When loading the game, I was back in a SC cell with an A monster I had already killed, and when I finished it again, I went straight for the stairs rather than attempting to SC again. The stairs ended up working, and hopefully the issue will not reoccur during my next SC use.
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Old August 14, 2020, 01:02   #12
Cuboideb
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Something like this happened to me today. In FAangband 2.0. With a grey-elf blackguard.

These were my previous actions:

1. Player (grey-elf blackguard) has a randart in the home with unknown runes. (Broad Sword of Fuinuin)
2. Player died.
3. Started a new character (cloned the previous one)
4. I can learn the first spells and the ability.
5. When I took the stairs the game crashes when saving. The same when I enter the home.

Its the old randart in the home?
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Old August 14, 2020, 01:24   #13
Nick
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Quote:
Originally Posted by Cuboideb View Post
Something like this happened to me today. In FAangband 2.0. With a grey-elf blackguard.

These were my previous actions:

1. Player (grey-elf blackguard) has a randart in the home with unknown runes. (Broad Sword of Fuinuin)
2. Player died.
3. Started a new character (cloned the previous one)
4. I can learn the first spells and the ability.
5. When I took the stairs the game crashes when saving. The same when I enter the home.

Its the old randart in the home?
Thanks for the save. I believe I have seen the problem with home contents not being cleared mentioned before (although the dizzying array of bugs in the current beta mean my memory is rather over-taxed...), and I think your diagnosis is very plausible.
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Old August 14, 2020, 01:34   #14
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Crash happened in save.c, line 103. Artifact without name or bad pointer. Perhaps it was partially erased and something remained in the next game.
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Old August 14, 2020, 01:55   #15
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Originally Posted by Cuboideb View Post
Crash happened in save.c, line 103. Artifact without name or bad pointer. Perhaps it was partially erased and something remained in the next game.
My guess is that the old home contents were preserved, and that this included a randart which would not exist in the next game, because a new set of randarts are produced each game. Load code looks up name, doesn't find it, crashes.
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Old August 14, 2020, 03:58   #16
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I started a new character (answered no to the first question and rolled new stats). The sword was in the home, without name! The game crashed after that.

This sword comes from the dead...
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