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Old May 31, 2020, 21:58   #21
Sky
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Quote:
Originally Posted by Sky View Post
FYI i found TOR again
AGAIN!

i have now found it 7 times, 6 of which since 4.x
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Old June 1, 2020, 00:00   #22
archolewa
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Quote:
Originally Posted by Sky View Post
AGAIN!

i have now found it 7 times, 6 of which since 4.x
Stop stealing all of our one rings Sky.
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Old June 1, 2020, 04:49   #23
Sky
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also TOR is super-easy to identify once you !Enlight because it's the only artifact in a randart set to always look the same - a plain gold ring.

Get to DL98 with a mage or priest
!Enlight
look for potions of !Enlight and for TOR
Banish away everything standing in between you and those
repeat until happy

all my wins are like 160k turns+.
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Old June 12, 2020, 05:37   #24
Hounded
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I should have named him "Isildur"

Ironically my first time finding TOR and it quite literally killed me. Entered a level, detect monsters... Ainu Pit right beside me including those wall-walkers... aggravated by the Ring...

So very sad... and so very true to form.
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Old June 14, 2020, 02:11   #25
Pete Mack
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If it really was a pit, The One had no effect. Pit monsters are always awake. And you are guaranteed one move before them in any case.
Quote:
Originally Posted by Hounded View Post
Ironically my first time finding TOR and it quite literally killed me. Entered a level, detect monsters... Ainu Pit right beside me including those wall-walkers... aggravated by the Ring...

So very sad... and so very true to form.
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Old June 20, 2020, 06:07   #26
Sky
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guess what this guy found yet again ?
Code:
 [Angband 4.1.3 Character Dump]

 Name   Riniel       Age             14          Self  RB  CB  EB   Best
 Race   Half-Orc     Height        5'4"   STR! 18/100  +2  +3 +12 18/***
 Class  Warrior      Weight     9st 8lb   INT! 18/100  -1  -2  +8 18/150
 Title  ***WINNER*** Turns used:          WIS! 18/100  +0  -2  +9 18/170
 HP     1175/1175    Game        975455   DEX! 18/100  +0  +2 +18 18/***
 SP     0/0          Standard    161132   CON! 18/100  +1  +2 +13 18/***
                     Resting      41421

 Level                 50    Armor     [37,+118]    Saving Throw     79%
 Cur Exp         10512955                           Stealth    Excellent
 Max Exp         10512955    Melee       5d8,+67    Disarm - phys.  100%
 Adv Exp         ********    To-hit      102,+68    Disarm - magic   81%
                             Blows      6.2/turn    Magic Devices     59
 Gold            10843930                           Searching        97%
 Burden          190.8 lb    Shoot to-dam    +14    Infravision   100 ft
 Overweight       10.9 lb    To-hit       91,+67    Speed      20 (3.0x)
 Max Depth   5000' (L100)    Shots        1/turn

 Your father was an Orc, but it is unacknowledged. You are the adopted
 child of a Guildsman.  You are a credit to the family.  You have dark
 brown eyes, straight black hair, and a dark complexion.


rAcid:..+*.+....... Nexus:....+....+...
rElec:...*......... Nethr:..++.........
rFire:.++*......... Chaos:.......+.....
rCold:...*......... Disen:...+.........
rPois:...++........ pFear:++....+.....+
rLite:..+.......... pBlnd:.........+...
rDark:...+.+.....++ pConf:.....++......
Sound:......+...... pStun:.+...........
Shard:......+...... HLife:.+...........

Regen:.+.+......... Stea.:..+.+..+...+.
  ESP:...+.....+... Sear.:....+........
Invis:+..+.......+. Infra:....+.+.....+
FrAct:......+.+.... Tunn.:.............
Feath:..+........+. Speed:.+.++......+.
S.Dig:............. Blows:..+..........
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:...+......... Light:.....+.......


  [Last Messages]

> The aimless-looking merchant wakes up.
> The filthy street urchin wakes up.
> The aimless-looking merchant wakes up.
> You hit the filthy street urchin. It was a superb hit!
> You have slain the filthy street urchin.
> The battle-scarred veteran wakes up.
> You drop the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] ().
> You drop the Massive Iron Crown of Morgoth [0,+0] <+50, +1> ().
> You drop 28 Potions of Cure Critical Wounds ().
> You drop 19 Potions of Speed ().
> You drop 18 Scrolls of Phase Door (f).
> You have no more Scrolls of Phase Door (f).
> You drop 4 Potions of Restore Life Levels (d).
> You feel your life energies returning.
> You have no more Potions of Restore Life Levels (d).

Killed by Ripe Old Age.

  [Character Equipment]

a) a Mace of Disruption (Holy Avenger) (5d8) (+15,+21) [+4] <+4>
     Found lying on the floor in a vault at 4550 feet (level 91)
     
     +4 wisdom.
     Slays undead, demons, evil creatures.
     Provides protection from fear.
     Sustains constitution.
     Grants the ability to see invisible things.  Blessed by the gods. 
     
     
     Combat info:
     6.2 blows/round.
     Average damage/round: 995.3 vs. undead, 995.3 vs. demons, 816.3
     vs. evil creatures, and 637.2 vs. others.
     
b) the Light Crossbow of Barch (x3) (+14,+14) <+4, +3>
     Found lying on the floor at 2050 feet (level 41)
     
     +4 dexterity.
     +3 speed.
     Provides resistance to fire.
     Provides protection from fear, stunning.
     Cannot be harmed by acid, fire.
     Speeds regeneration.  Sustains your life force.  
     
c) the Band of Menoromen <+3, +1>
     Dropped by Ulfast, Son of Ulfang at 1550 feet (level 31)
     
     +3 intelligence.
     +3 constitution.
     +3 stealth.
     +1 attack speed.
     Provides resistance to acid, fire, light, nether.
     Cannot be harmed by lightning.
     Feather Falling.  
     
d) the Ring of Power 'The One Ring' (+15,+15) <+5>
     Found lying on the floor in a vault at 4950 feet (level 99)
     
     +5 strength.
     +5 intelligence.
     +5 wisdom.
     +5 dexterity.
     +5 constitution.
     +5 speed.
     Provides immunity to acid, lightning, fire, cold.
     Provides resistance to poison, dark, nether, disenchantment.
     Cannot be harmed by lightning.
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     Speeds regeneration.  Grants telepathy.  Grants the ability to see
     invisible things.  Aggravates creatures nearby.  Drains
     experience.  Can't be removed.  
     
     When activated, it does bizarre things.
     Takes 627 to 1950 turns to recharge at your current speed.
     Your chance of success is 63.1%
     
e) an Amulet of Trickery <+3, +2, +6, +5>
     Found lying on the floor in a vault at 2750 feet (level 55)
     
     +3 dexterity.
     +2 stealth.
     +6 searching skill.
     +5 infravision.
     +3 speed.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
f) the Phial of Tungilwe <+3>
     Found lying on the floor in a vault at 2200 feet (level 44)
     
     +3 dexterity.
     +3 light.
     Provides resistance to acid, dark.
     Provides protection from confusion.
     Cannot be harmed by fire.
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 33 to 60 turns to recharge at your current speed.
     Your chance of success is 92.2%
     
g) the Leather Scale Mail 'Anduir' (-1) [20,+10] <+3, +2>
     Found lying on the floor in a vault at 2050 feet (level 41)
     
     +3 constitution.
     +2 infravision.
     Provides resistance to sound, shards.
     Provides protection from fear, confusion.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
     When activated, it magically renders you well-fed, curing any
     gastrointestinal problems.
     Takes 171 to 189 turns to recharge at your current speed.
     Your chance of success is 76.7%
     
h) a Fur Cloak of Aman [3,+34] <+1>
     Found lying on the floor at 4950 feet (level 99)
     
     +1 stealth.
     Provides resistance to chaos.
     Cannot be harmed by acid, fire.
     
i) a Small Metal Shield (Dwarven) (+4,+3) [5,+17] <+2>
     Dropped by Sauron, the Sorcerer at 4950 feet (level 99)
     
     +2 strength.
     +2 constitution.
     Cannot be harmed by acid.
     Prevents paralysis.  
     
j) the Hard Leather Cap 'Mondor' [2,+10]
     Dropped by Itangast the Fire Drake at 3500 feet (level 70)
     
     Provides resistance to nexus.
     Provides protection from blindness.
     Cannot be harmed by acid.
     Grants telepathy.  
     
k) a Set of Caestus of Power (+5,+8) [5,+12] <+5>
     Found lying on the floor in a vault at 4250 feet (level 85)
     
     +5 strength.
     
l) the Pair of Leather Boots of Curul [2,+16] <+3, +10>
     Dropped by a nalfeshnee at 3450 feet (level 69)
     
     +3 dexterity.
     +3 stealth.
     +10 speed.
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Feather Falling.  Grants the ability to see invisible things.  
     




  [Character Inventory]

a) 34 Potions of Healing
b) 19 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
c) 4 Potions of Life
     It can be thrown at creatures with damaging effect.
     
d) 5 Potions of Enlightenment
e) 11 Scrolls of Teleportation
f) 7 Scrolls of Banishment
g) a Scroll of Mass Banishment
h) a Scroll of Rune of Protection
i) 4 Rods of Slow Monster (1 charging)
j) 9 Rods of Healing (2 charging)
     Cannot be harmed by lightning.
     
k) 2 Rods of Restoration (1 charging)
     Cannot be harmed by lightning.
     
l) 14 Rods of Teleport Other
m) 4 Rods of Recall (1 charging)
     Cannot be harmed by lightning.
     
n) 4 Rods of Speed (1 charging)
     Cannot be harmed by lightning.
     




  [Character Quiver]

0) 19 Seeker Bolts of Holy Might (4d5) (+17,+28)
     Slays undead, demons, evil creatures.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 346.7 vs. undead, 346.7 vs. demons, 288.9
     vs. evil creatures, and 173.3 vs. others.
     25% chance of breaking upon contact.
     
1) 24 Mithril Bolts of Slay Undead (3d5) (+10,+11)
     Slays undead.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 218.3 vs. undead, and 109.1 vs. others.
     25% chance of breaking upon contact.
     
2) 13 Mithril Bolts of Wounding (3d5) (+22,+23)
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 149.
     25% chance of breaking upon contact.
     
3) 21 Mithril Bolts of Wounding (3d5) (+24,+27)
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 162.
     25% chance of breaking upon contact.
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Old June 20, 2020, 10:49   #27
EugeneLesnov
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stop this.. :-(

:-D
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Old June 20, 2020, 11:16   #28
Pete Mack
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Wow.
Also, shouldn't the ring grant Hold Life as well as drain experience? I mean, it did increase lifespan of its users.
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Old June 20, 2020, 19:07   #29
archolewa
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Quote:
Originally Posted by Pete Mack View Post
Wow.
Also, shouldn't the ring grant Hold Life as well as drain experience? I mean, it did increase lifespan of its users.
This is almost certainly too complicated, but what it should do is rather than making you resistant to experience drain, it should spread it out. Like say you get hit for 1000xp drain. Rather than resisting it, you instead take 100 xp in damage. And then another 100xp later, especially if you're about to level up and so on until youve taken all 1000.

After all, the One Ring really just stretches your life force thin, rather than protecting it.
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Old June 23, 2020, 21:39   #30
Choronzon
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Broke my One Ring cherry just this month on my ranger. I went ahead and wore it since I had found Doomwreaker as well. Why not, I thought. He's hovering around dl99 at the moment.
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