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Old August 28, 2020, 00:23   #151
Eric
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I had that trigger recently while in Pukelman form, I was surprised it got through ImPois, but this makes sense... One could imagine all sorts of organic poisons being highly acidic (or basic!).
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Old September 12, 2020, 03:51   #152
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Cool shapechange knowledge menu, but it throws off what I thought were carefully chosen mnemonics:
boo*K* seller
a*L*chemist
*M*agic Shop
h*O*me

etc
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Old September 21, 2020, 04:35   #153
Ingwe Ingweron
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Nick, here's a bug for you. This is in the 4.2.1 nightlies on angband.live. @ ascended some stairs from DL3 to DL2 and finds himself in a 2 by 1 room, with the stairs and no doors. Either this is a bug, or it is the tiniest level I've ever seen.

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Old September 21, 2020, 05:51   #154
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Quote:
Originally Posted by Ingwe Ingweron View Post
Nick, here's a bug for you. This is in the 4.2.1 nightlies on angband.live. @ ascended some stairs from DL3 to DL2 and finds himself in a 2 by 1 room, with the stairs and no doors. Either this is a bug, or it is the tiniest level I've ever seen.
If you have a savefile at that moment, that would be handy.
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Old September 21, 2020, 17:56   #155
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Got a game crash after finding some randart boots. Happened that those were cursed and had -1 to movement speed. I guess the game doesn't like division by zero when calculating energy to spend...
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Old September 21, 2020, 17:59   #156
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Also looking at the code for cursed shooters it seems that MIGHT cannot go negative while SHOTS can. I don't see why... Getting a long bow with -1 might (x2 instead of x3) seems perfectly fine as long as might stays above or equal to 1.
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Old September 21, 2020, 18:14   #157
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I guess the game doesn't like division by zero when calculating energy
That would cause quite a crash in the real world, too...
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Old September 21, 2020, 19:17   #158
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Originally Posted by PowerWyrm View Post
Got a game crash after finding some randart boots. Happened that those were cursed and had -1 to movement speed. I guess the game doesn't like division by zero when calculating energy to spend...
Nick, I wonder maybe there is exist the way to allow negative value for MOVES somehow? Cause it really good value for race balancing and in general diversity of the gameplay https://github.com/draconisPW/PWMAngband/issues/263

If not in V, than maybe you could give a hint how to implement it via some hack?
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Old September 21, 2020, 19:24   #159
Ingwe Ingweron
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If you have a savefile at that moment, that would be handy.
It was on Angband.live, nightlies, so no, I don't have a savefile. But, I also haven't moved back down the stairs, so you or Gwarl should be able to pull it.
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Old September 21, 2020, 21:47   #160
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Got a game crash after finding some randart boots. Happened that those were cursed and had -1 to movement speed. I guess the game doesn't like division by zero when calculating energy to spend...
OK, filed as a bug, I'll think about sensible ways of making it negative.
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