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Old July 19, 2020, 18:17   #11
drquicksilver
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Originally Posted by sffp View Post
Yes, Fox amusingly becomes the go to melee form with the right weapon. 3 attacks vs 1 can overcome the strength bonus pretty easily.
Unless I have misunderstood what I read elsewhere in these forums Fox had +2 blows in version 4.2.0 but no longer does in 4.2.1.
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Old July 19, 2020, 20:51   #12
Archenoth
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I kinda like how Driuds can become itemless fragile stealth melee characters when transformed into a fox with the right equipment bonuses.

They aren't really well suited to take a lot of damage, so you can't stay like that for long without needing to revert and heal up, but it also does mean you can raid vaults with extremely high stealth and basically be funny little glass cannon assassins.

The way the low-damage Druid base spells work mean that you kinda need to pick between being able to
  • Have even a general awareness of your surroundings with good utility, but basically no power against strong foes, or...
  • Pretty good stealth and melee with no idea what's changed since your last detect, and with no real staying-power in combat

(The lack of situational awareness matters a whole bunch if you're relying on the stealth bonus to not wake up roflstrong foes, so transforming back is also quite a risk sometimes)
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Old July 20, 2020, 01:12   #13
sffp
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Originally Posted by drquicksilver View Post
Unless I have misunderstood what I read elsewhere in these forums Fox had +2 blows in version 4.2.0 but no longer does in 4.2.1.
Ah - I've strictly been playing at 4.2 so far.
Not sure whether 4.2.1 is ready for primetime - but looking forward to trying the new Blackguard class.
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Old July 20, 2020, 01:46   #14
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Ive been playing 4.2.1 and its fine, havent had any problems. The Blackguard is fun, and the Recharging spell appears to have been massively nerfed since 4.2.0 (or else Rogues have a much more powerful recharge spell than Mages), but other than that I dont notice a big difference.
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Old July 20, 2020, 01:54   #15
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Originally Posted by sffp View Post
Ah - I've strictly been playing at 4.2 so far.
Not sure whether 4.2.1 is ready for primetime - but looking forward to trying the new Blackguard class.
4.2.1 has some balance changes (or, I hope, corrections) from 4.2.0, as well as numerous bugfixes.

Typically the idea is that version x.y.0 will be a release with major changes and will break savefiles from the previous version, and x.y.z for z>0 will be successive improvements which will be savefile compatible with x.y.0 and each other.
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