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Old August 23, 2020, 23:09   #21
Egavactip
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Quote:
Originally Posted by Nick View Post
It just automates the swapping process - no real gameplay change.
How is there no gameplay change? If you are holding a shovel, you are not holding a sword. So if someone attacks you, you have to spend a turn swapping weapons. But that is not true when you have magical backpack swapping.d
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Old August 23, 2020, 23:18   #22
Adam
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Originally Posted by wobbly View Post
Why can you shoot while holding sword & shield? I remember the days of swapping. It was just yesterday, as I played Crawl. Why can you use a staff from the pack? Or drink a potion, read a scroll. How much extra UI hassle do you want and why?
Actually these are things which bother me for a long time.
I can accept that one doesn't want to swap between weapons (though in my opinion that should cost a turn so should not be automatic).
But getting stat bonuses and resistances from a 2 handed weapon + a shield + a shooter is just too much for me.
Since you mention staff usage - not counting the remaining charges is also a bad feature in my eyes.
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Old August 24, 2020, 00:03   #23
invisibletroll
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Quote:
Originally Posted by Egavactip View Post
How is there no gameplay change? If you are holding a shovel, you are not holding a sword. So if someone attacks you, you have to spend a turn swapping weapons. But that is not true when you have magical backpack swapping.d
Exactly! A too short message?
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Old August 24, 2020, 00:06   #24
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Originally Posted by Adam View Post
Actually these are things which bother me for a long time.
I can accept that one doesn't want to swap between weapons (though in my opinion that should cost a turn so should not be automatic).
But getting stat bonuses and resistances from a 2 handed weapon + a shield + a shooter is just too much for me.
Since you mention staff usage - not counting the remaining charges is also a bad feature in my eyes.
Can't you just activate the magical force with one button instead of three buttons?
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Old August 24, 2020, 00:12   #25
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Quote:
Originally Posted by Adam View Post
Actually these are things which bother me for a long time.
I can accept that one doesn't want to swap between weapons (though in my opinion that should cost a turn so should not be automatic).
But getting stat bonuses and resistances from a 2 handed weapon + a shield + a shooter is just too much for me.
Since you mention staff usage - not counting the remaining charges is also a bad feature in my eyes.
In DCSS you have to wear the staff to blast it.
"But getting stat bonuses and resistances from a 2 handed weapon + a shield + a shooter is just too much for me."
High five.
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Old August 24, 2020, 00:18   #26
archolewa
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Originally Posted by invisibletroll View Post
In DCSS you have to wear the staff to blast it.
Staffs are also weapons in DCSS if I recall correctly. In Angband, they're basically wands that primarily have utility and escape spells (mapping, light, teleport, *Destruct*). As opposed to wands, which are primarily offensive spells.

The only ones you are expected to use in a combat that isn't going sideways are Confuse Monsters and Sleep Monsters, and those are rarely worth the inventory slot.

Edit:Well, and Slow Monsters too, which is very useful, and may be worth a slot depending on your playstyle.

Last edited by archolewa; August 24, 2020 at 00:19. Reason: Edit: Forgot Slow Monsters
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Old August 24, 2020, 00:22   #27
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Originally Posted by archolewa View Post
Staffs are also weapons in DCSS if I recall correctly. In Angband, they're basically wands that primarily have utility and escape spells (mapping, light, teleport, *Destruct*). As opposed to wands, which are primarily offensive spells.

The only ones you are expected to use in a combat that isn't going sideways are Confuse Monsters and Sleep Monsters, and those are rarely worth the inventory slot.

Edit:Well, and Slow Monsters too, which is very useful, and may be worth a slot depending on your playstyle.
Don't forget that you can use staves when blinded.
It's a serious reason to have 2 staves of teleporting with you.
And if you have means to teleport other, even better.
You can prepare for your deadly attack.
Sniping that bastard from the range!

Last edited by invisibletroll; August 24, 2020 at 00:36. Reason: Light the stairway!
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Old August 24, 2020, 00:27   #28
Adam
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Originally Posted by archolewa View Post
Staffs are also weapons in DCSS if I recall correctly. In Angband, they're basically wands that primarily have utility and escape spells (mapping, light, teleport, *Destruct*). As opposed to wands, which are primarily offensive spells.

The only ones you are expected to use in a combat that isn't going sideways are Confuse Monsters and Sleep Monsters, and those are rarely worth the inventory slot.

Edit:Well, and Slow Monsters too, which is very useful, and may be worth a slot depending on your playstyle.
Staff of the Magi, Healing, Banishment, TS, Haste Self - these are the ones I find very useful and most of them is used in combat. CLW is also good in early game.
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Old August 24, 2020, 00:33   #29
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Originally Posted by Adam View Post
Staff of the Magi, Healing, Banishment, TS, Haste Self - these are the ones I find very useful and most of them is used in combat. CLW is also good in early game.
There's a Staff of Banishment? O_O I don't think I've ever seen a Staff of Banishment.

Don't generally use Staff of the Magi, because I tend to play warrior/warrior hybrids and it was never worth the slot to me (not that I dispute its usefulnes).

Not sure what TS stands for. I already mentioned Teleport, so I don't think that's it.

Haste and Healing I completely forgot about despite making use of them, I'll give you that.

Ok, so let me rephrase my point slightly: "Staves are basically wands that have primarily utility, and defensive spells, as opposed to wands that are primarily offensive."
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Old August 24, 2020, 00:42   #30
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Originally Posted by archolewa View Post
There's a Staff of Banishment? O_O I don't think I've ever seen a Staff of Banishment.

Don't generally use Staff of the Magi, because I tend to play warrior/warrior hybrids and it was never worth the slot to me (not that I dispute its usefulnes).

Not sure what TS stands for. I already mentioned Teleport, so I don't think that's it.

Haste and Healing I completely forgot about despite making use of them, I'll give you that.

Ok, so let me rephrase my point slightly: "Staves are basically wands that have primarily utility, and defensive spells, as opposed to wands that are primarily offensive."
Fine. But any magical "sticks" should be activated with the same button. Not like "z", "a", and "u".
Just make it "a".

And disable those "sticks" which can't be used.

Last edited by invisibletroll; August 24, 2020 at 00:50.
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