Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old September 4, 2020, 18:20   #1
biini
Scout
 
Join Date: Jan 2014
Posts: 29
biini is on a distinguished road
Back in dungeon after 6 years

Hi,

back in the dungeon. A lot have been changed, already took a warm bath in lava pool.

I'm descenting *very* carefully, since I dont remember much anything about the game any more. Had some luck with equipment drops and I'm currently at 1800' doing stats gain.

I'm relying heavily on zappers and OoD and avoiding melee a bit.

Anything I should be worried about <2000' ? Equipment advice also welcome.

I started playing pc-moria/umoria back in the 80's but never actually beat the game, so I've some high hopes for this one :-)

I got 100% saving throw, but unfortunately it does not prevent me being blinded all the time.

Code:
  [Angband 4.2.1 Character Dump]

 Name   Analconda    Age            119          Self  RB  CB  EB   Best
 Race   High-Elf     Height        6'5"   STR:  18/61  +1  -1  +0  18/61
 Class  Priest       Weight   14st 12lb   INT:      9  +3  -3  +0      9
 Title  Elder        Turns used:          WIS! 18/100  -1  +3 +13 18/***
 HP     579/579      Game       2790481   DEX:     14  +3  -1 +12 18/100
 SP     281/281      Standard    354054   CON! 18/100  +1  +1  +6 18/180
                     Resting     169124

 Level                 35    Armor      [37,+97]    Saving Throw    100%
 Cur Exp           588260                           Stealth       Superb
 Max Exp           588260    Melee       3d3,+19    Disarm - phys.   81%
 Adv Exp           652500    To-hit       41,+13    Disarm - magic   72%
                             Blows      3.3/turn    Magic Devices     86
 Gold              160410                           Searching        69%
 Burden          188.2 lb    Shoot to-dam    +17    Infravision    40 ft
 Overweight        8.3 lb    To-hit       43,+21    Speed      2.5x (15)
 Max Depth    1800' (L36)    Shots      1.1/turn

 You are one of several children of a Noldorin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.


Resistances         Abilities
 Acid:*.....+.+.... pFear:....+...+....
 Elec:....*.++..... pBlnd:.............
 Fire:+.....+++.+.. pConf:.............
 Cold:......+..+... pStun:.............
 Pois:+............ HLife:.............
Light:............+ Regen:.............
 Dark:.............   ESP:.............
Sound:........+.... S.Inv:............+
Shard:......+...... FrAct:.....+.+..++.
Nexus:........+.... Feath:.............
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:.....+....... Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:......++.....
ImpSP:............. Sear.:.............
 Fear:............. Infra:............+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:...++....+...
DrExp:............. Blows:.............
Stick:............. Shots:..........+..
Fragl:............. Might:.............
                    Light:.....+.......
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) the War Hammer of Ethlos (3d3) (+7,+13) <+2, +3>
     Dropped by Lorgan, Chief of the Easterlings at 1800 feet (level
     36)
     
     +2 wisdom.
     +3 dexterity.
     Slays trolls.
     Provides immunity to Acid.
     Provides resistance to Fire, Poison.
     Cannot be harmed by Acid, Fire.
     
     Combat info:
     3.3 blows/round.
     With +4 STR and +0 DEX you would get 3.5 blows
     With +0 STR and +2 DEX you would get 3.8 blows
     Average damage/round: 135.1 vs trolls and 90.9 vs. others.
     
b) a Light Crossbow of Power (x3) (+15,+17)
     Found lying on the floor at 1750 feet (level 35)
     
c) a Carnelian Ring of Constitution <+5>
     Found lying on the floor at 1600 feet (level 32)
     
     +5 constitution.
     Sustains constitution.
     
d) an Onyx Ring of Speed <+8>
     Found lying on the floor at 1350 feet (level 27)
     
     +8 speed.
     
e) the Necklace 'Eariath' <+4, +3>
     Conjured forth by magic at 1000 feet (level 20)
     
     +4 wisdom.
     +3 speed.
     Provides immunity to Lightning.
     Provides protection from fear.
     Sustains strength.
     
f) the Arkenstone of Eanaerith <+3>
     Dropped by a young multi-hued dragon at 1250 feet (level 25)
     
     +3 light.
     Provides resistance to Disenchantment.
     Cannot be harmed by Fire.
     Prevents paralysis.  
     Intensity 3 light.
     
     When activated, it lights and maps the entire level, sensing
     objects.
     Takes 127 to 250 turns to recharge at your current speed.
     Your chance of success is 95.8%
     
g) Studded Leather Armour of Elvenkind (-1) [12,+17] <+2>
     Found lying on the floor in a vault at 1250 feet (level 25)
     
     +2 stealth.
     Provides resistance to Acid, Lightning, Fire, Cold, Shards.
     Cannot be harmed by Acid, Fire.
     
h) the Cloak 'Niathlon' [1,+19] <+5, +4>
     Dropped by a young white dragon at 1600 feet (level 32)
     
     +5 wisdom.
     +4 dexterity.
     +5 stealth.
     Provides resistance to Lightning, Fire.
     Cannot be harmed by Acid, Fire.
     Sustains intelligence.
     Prevents paralysis.  
     
i) the Small Metal Shield of Alast [5,+22] <+5, +1>
     Found lying on the floor at 1500 feet (level 30)
     
     +5 dexterity.
     +1 constitution.
     Provides resistance to Acid, Fire, Sound, Nexus.
     Provides protection from fear.
     Cannot be harmed by Acid.
     
j) the Iron Helm of Giste [7,+17] <+2, +5>
     Found lying on the floor of a special room at 1700 feet (level 34)
     
     +2 wisdom.
     +5 speed.
     Provides resistance to Cold.
     Cannot be harmed by Acid.
     
k) the Set of Caestus of Dunghar (+0,+3) [5,+9] <+1>
     Dropped by Mîm, Betrayer of Turin at 1350 feet (level 27)
     
     +1 shooting speed.
     Provides resistance to Fire.
     Cannot be harmed by Acid, Fire.
     Prevents paralysis.  
     
l) a Pair of Steel Shod Boots of Free Action [7,+7]
     Found lying on the floor at 1550 feet (level 31)
     
     Cannot be harmed by Fire.
     Prevents paralysis.  
     




  [Character Inventory]

a) 4 Holy Books of Prayers [Novice's Handbook] {@m1 !d !k}
     
     You can read this book.
     
b) 4 Holy Books of Prayers [Cleansing Power] {@m2 !k !d}
     
     You can read this book.
     
c) 4 Holy Books of Prayers [Healing and Sanctuary] {@m3 !d!k!v}
     Cannot be harmed by Fire.
     
     You can read this book.
     
d) a Holy Book of Prayers [Battle Blessings]
     Cannot be harmed by Fire.
     
     You can read this book.
     
e) a Ration of Food
f) 25 Light Blue Potions of Cure Critical Wounds
g) 9 Ochre Potions of Healing
h) 7 Coagulated Crimson Potions of Restore Mana
i) 20 Scrolls titled "ubiconus" of Phase Door
j) 5 Scrolls titled "cus lictor" of Teleportation
k) 3 Scrolls titled "iminita figo" of Identify Rune
l) 6 Tin-Plated Rods of Fire Bolts {@z1 !d!k!v}
m) 5 Tungsten Rods of Frost Bolts {@z0 !d!k!v}
n) 6 Titanium Rods of Lightning Bolts {@z2 !d!k!v}
o) a Nickel Wand of Teleport Other (10 charges)
p) a Hemlock Staff of Teleportation (7 charges)




  [Character Quiver]

0) 17 Bolts (1d5) (+0,+0)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 66.6.
     25% chance of breaking upon contact.
     
1) 15 Bolts (1d5) (+6,+5)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 84.1.
     25% chance of breaking upon contact.
     
2) 12 Bolts of Slay Animal (1d5) (+6,+6)
     Slays animals.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 145.8 vs animals and 87.4 vs. others.
     25% chance of breaking upon contact.
     
3) 27 Mithril Bolts (3d5) (+5,+7)
     Cannot be harmed by Acid.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 110.9.
     25% chance of breaking upon contact.
     
4) 11 Arrows of Slay Demon (1d4) (+8,+9)
     Slays demons.
     
5) 17 Arrows of Slay Animal (1d4) (+10,+8)
     Slays animals.
     
6) 17 Rounded Pebbles (1d2) (+2,+3)
     Combat info:
     Average thrown damage: 13.7.
     


  [Home Inventory]

a) a Speckled Mushroom of Vigor
b) a Rusted Steel Rod of Fire Balls {@z2 !d!k!v}
c) a Platinum Ring of Resist Poison
     Bought from a store
     
     Provides resistance to Poison.
     
d) 2 Beryl Rings of Damage (+0,+9)
e) an Azurite Ring of Accuracy (+17,+0)
     Bought from a store
     
f) the Jewel of Arocarth <+4>
     Dropped by Sangahyando of Umbar at 1200 feet (level 24)
     
     +4 strength.
     It causes your melee attacks to slay trolls, orcs.
     
g) a Lantern of Shadows (10969 turns) <+2>
     Found lying on the floor at 550 feet (level 11)
     
     +2 stealth.
     Provides resistance to Light.
     Cannot be harmed by Fire.
     Intensity 3 light.
     
h) the Phial 'Gonaxar' <+3>
     Dropped by Bolg, Son of Azog at 1000 feet (level 20)
     
     +3 light.
     Provides resistance to Fire, Disenchantment.
     Cannot be harmed by Fire.
     Intensity 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 27 to 50 turns to recharge at your current speed.
     Your chance of success is 93.1%
     
i) Black Dragon Scale Mail of Craftsmanship [16,+25]
     Taken from a chest found at 1600 feet (level 32)
     
     Provides resistance to Acid.
     
j) Red Dragon Scale Mail of Craftsmanship [24,+21]
     Dropped by Lugdush, the Uruk at 1050 feet (level 21)
     
     Provides resistance to Fire.
     
k) Full Plate Armour (Dwarven) (-3) [62,+16] <+1>
     Dropped by Castamir the Usurper at 1700 feet (level 34)
     
     +1 strength.
     +1 constitution.
     +1 infravision.
     Cannot be harmed by Acid.
     Prevents paralysis.  
     
l) a Robe of Elvenkind [2,+8] <+1>
     Found lying on the floor at 1300 feet (level 26)
     
     +1 stealth.
     Provides resistance to Acid, Lightning, Fire, Cold, Chaos.
     Cannot be harmed by Acid, Fire.
     
m) a Cloak of Protection [1,+19]
     Dropped by an uruk at 1000 feet (level 20)
     
     Provides resistance to Shards.
     Cannot be harmed by Acid, Fire.
     
n) an Ethereal Cloak of Stealth [0,+19] <+3>
     Dropped by a forest troll at 1500 feet (level 30)
     
     +3 stealth.
     Cannot be harmed by Acid, Fire.
     
o) a Hard Leather Cap of Seeing [2,+10] <+5>
     Dropped by a black knight at 1250 feet (level 25)
     
     +5 searching skill.
     Provides protection from blindness.
     Grants the ability to see invisible things.  
     
p) a Metal Cap of Wisdom [3,+6] <+2>
     Bought from a store
     
     +2 wisdom.
     Sustains wisdom.
     
q) a Set of Caestus of Slaying (+5,+8) [5,+10]
     Dropped by a spirit naga at 1700 feet (level 34)
     
r) a Pair of Iron Shod Boots of Stability [4,+8]
     Found lying on the floor at 750 feet (level 15)
     
     Provides resistance to Nexus.
     Cannot be harmed by Fire.
     Feather Falling.  
     
s) a Bastard Sword (Holy Avenger) (3d4) (+11,+11) [+3] <+4>
     Bought from a store
     
     +4 wisdom.
     Slays undead, demons, evil creatures.
     Provides protection from fear.
     Sustains dexterity.
     Grants the ability to see invisible things.  Blessed by the gods
     (combat bonuses for holy casters).  
     
     Combat info:
     2.0 blows/round.
     With +2 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +1 DEX you would get 2.3 blows
     Average damage/round: 91.4 vs undead and demons, 74.6 vs evil
     creatures, and 57.8 vs. others.
     
t) the Broad Axe 'Ilperi' (2d6) (+5,+15) <+3>
     Dropped by an unknown monster at 1600 feet (level 32)
     
     +3 intelligence.
     +3 speed.
     Slays evil creatures.
     Provides resistance to Disenchantment.
     Provides protection from stunning.
     Cannot be harmed by Acid, Fire.
     Grants the ability to see invisible things.  
     
     Combat info:
     2.0 blows/round.
     With +3 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +1 DEX you would get 2.3 blows
     Average damage/round: 77.4 vs evil creatures and 61.6 vs. others.
     
u) the Glaive of Mantar (4d6) (+7,+16) [+15] <+1>
     Dropped by a stone troll at 1600 feet (level 32)
     
     +1 intelligence.
     +1 wisdom.
     Slays dragons, animals.
     Branded with lightning.
     Provides resistance to Dark, Chaos.
     Cannot be harmed by Acid, Fire.
     Blessed by the gods (combat bonuses for holy casters).  
     
     Combat info:
     2.0 blows/round.
     With +5 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +1 DEX you would get 2.3 blows
     Average damage/round: 147.6 vs dragons and creatures not resistant
     to lightning, 116 vs animals, and 84.2 vs. others.
     
v) the Lucerne Hammer of Hudhwe (2d5) (+14,+19) <+3, +1>
     Dropped by a young gold dragon at 1600 feet (level 32)
     
     +3 wisdom.
     +3 dexterity.
     +1 light.
     Slays demons (powerfully), animals.
     Branded with weak fire.
     Provides resistance to Acid, Lightning, Cold, Dark, Sound.
     Cannot be harmed by Acid, Fire.
     Grants the ability to see invisible things.  Prevents paralysis. 
     Blessed by the gods (combat bonuses for holy casters).  
     
     Combat info:
     3.3 blows/round.
     With +3 STR and +0 DEX you would get 3.5 blows
     With +0 STR and +2 DEX you would get 3.8 blows
     Average damage/round: 208.4 vs demons, 141.8 vs animals and
     creatures not resistant to fire, and 119.5 vs. others.
     
w) a War Hammer of Gondolin (3d3) (+8,+13) <+1>
     Found lying on the floor of a special room at 1050 feet (level 21)
     
     +1 light.
     Slays dragons, demons, trolls, orcs.
     Provides resistance to Dark.
     Cannot be harmed by Acid, Fire.
     Speeds regeneration.  Grants the ability to see invisible things. 
     Prevents paralysis.  
     
     Combat info:
     2.3 blows/round.
     With +4 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +1 DEX you would get 2.8 blows
     Average damage/round: 95.9 vs dragons, demons, trolls, and orcs,
     and 64.4 vs. others.
     
x) 28 Mithril Arrows of Slay Giant (3d4) (+12,+12)
     Slays giants.
     Cannot be harmed by Acid, Fire.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
      1196     50'  Reached level 2
      2135    350'  Reached level 3
      2135    350'  Reached level 4
      2286    350'  Reached level 5
      3958    100'  Reached level 6
      5402    150'  Reached level 7
      6773    200'  Reached level 8
      6861    200'  Killed Fang, Farmer Maggot's Dog
      9519    200'  Reached level 9
     11701    250'  Reached level 10
     14588    200'  Reached level 11
     19031    250'  Reached level 12
     30890    250'  Killed Wormtongue, Agent of Saruman
     30890    250'  Reached level 13
     31421    250'  Killed Grip, Farmer Maggot's Dog
     33218    350'  Killed Sm�©agol
     33720    350'  Reached level 14
     35793    350'  Reached level 15
     39263    450'  Reached level 16
     42049    450'  Killed Lagduf, the Snaga
     44162    500'  Killed Orfax, Son of Boldor
     44441    500'  Reached level 17
     46957    500'  Killed Ufthak of Cirith Ungol
     47304    500'  Killed Brodda, the Easterling
     47304    500'  Reached level 18
     60013      0'  Killed Farmer Maggot
     69787    500'  Reached level 19
     71430    550'  Reached level 20
     74672    600'  Killed Grishn�¡kh, the Hill Orc
     75376    600'  Killed Golfimbul, the Hill Orc Chief
     75385    600'  Killed Bullroarer the Hobbit
     75389    600'  Reached level 21
     75862    550'  Killed Mughash the Kobold Lord
     81059    650'  Reached level 22
     87558    700'  Reached level 23
     88681    700'  Killed Boldor, King of the Yeeks
     88839    700'  Killed Ulfast, Son of Ulfang
     89297    700'  Killed Shagrat, the Orc Captain
     97137    700'  Reached level 24
    103277    750'  Reached level 25
    117503    850'  Killed N�¡r, the Dwarf
    120332    900'  Found the Broad Axe of Lauglinon (LOST)
    120759    900'  Reached level 26
    143370   1000'  Found the Necklace 'Eariath'
    145723   1000'  Killed Old Man Willow
    146202   1000'  Killed Gorbag, the Orc Captain
    146202   1000'  Reached level 27
    153997   1050'  Killed Lugdush, the Uruk
    159628   1000'  Killed Bolg, Son of Azog
    159630   1000'  Found the Phial 'Gonaxar'
    159633   1000'  Found the Dagger 'Valadele' (LOST)
    159831   1000'  Reached level 28
    164282   1050'  Killed Ulwarth, Son of Ulfang
    178929   1100'  Killed UglĂ?Âşk, the Uruk
    184187   1200'  Killed Angamait�« of Umbar
    184246   1200'  Killed Sangahyando of Umbar
    184248   1200'  Found the Jewel of Arocarth
    187933   1250'  Killed Beorn, the Shape-Changer
    189423   1250'  Reached level 29
    190362   1250'  Killed Kh�®m, Son of M�®m
    191901   1250'  Found the Arkenstone of Eanaerith
    195884   1300'  Killed Azog, Enemy of the Dwarves
    197198   1350'  Killed M�®m, Betrayer of Turin
    197271   1350'  Found the Set of Caestus of Dunghar
    197379   1350'  Killed Ibun, Son of M�®m
    226731   1400'  Killed Uldor the Accursed
    231232   1500'  Reached level 30
    231305   1500'  Killed Tom the Stone Troll
    231744   1500'  Killed Bill the Stone Troll
    231888   1500'  Killed Bert the Stone Troll
    235555   1500'  Found the Small Metal Shield of Alast
    235585   1500'  Killed Draebor, the Imp
    241566   1500'  Reached level 31
    284247   1600'  Found the Glaive of Mantar
    284762   1600'  Reached level 32
    286128   1600'  Found the Lucerne Hammer of Hudhwe
    304925   1600'  Found the Broad Axe 'Ilperi'
    306598   1600'  Found the Cloak 'Niathlon'
    314761   1750'  Reached level 33
    317157   1700'  Found the Iron Helm of Giste
    317804   1700'  Killed Castamir the Usurper
    321973   1750'  Reached level 34
    346297   1800'  Killed Lorgan, Chief of the Easterlings
    346299   1800'  Found the War Hammer of Ethlos
    346981   1800'  Reached level 35
    353318   1750'  Killed Lokkak, the Ogre Chieftain


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : yes (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : yes (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)

Last edited by Nick; September 4, 2020 at 23:12.
biini is offline   Reply With Quote
Old September 4, 2020, 18:33   #2
biini
Scout
 
Join Date: Jan 2014
Posts: 29
biini is on a distinguished road
Some additional questions:

- how to increase font size on various terminals (1, 4, 5)
- when to ignore wands and staffs of hold/stun/scare/slow monsters?
- how to move screen earlier when going near border (currently the screen moves when I'm 3 squares away from the border .. also don't like to center continuously)
- will 100% saving throw guarantee me 'free action' ?
- is there a weapon to undo granite, or do I need a digger (missed a vault for not being able to dig in..)
- since I cannot no longer identify potions or scrolls, are there still any really nasty ones (like potion of death)
- does immunity for acid, fire and cold protect also your gear (potions, armor, scrolls)
- do I get better disarming traps by disarming traps, or should I just ignore the ones that are not on my way?

Last edited by biini; September 4, 2020 at 19:01.
biini is offline   Reply With Quote
Old September 4, 2020, 19:39   #3
Hounded
Apprentice
 
Join Date: Jan 2019
Location: Alberta
Posts: 74
Hounded is on a distinguished road
Quote:
Originally Posted by biini View Post
Some additional questions:

- when to ignore wands and staffs of hold/stun/scare/slow monsters?
- is there a weapon to undo granite, or do I need a digger (missed a vault for not being able to dig in..)
- since I cannot no longer identify potions or scrolls, are there still any really nasty ones (like potion of death)
Speaking from my own experience...
1) Slow Monster is great. Un-resistable negative speed on your opponent is a wonderful thing right to the end. The rest... meh.

2) The heavier the weapon, the more effective a digger it is. That said, a Shovel, Mattock or Pick are best for digging/tunneling.

3) Personally I test all potions/scrolls in the dungeon (generally in a nook on top of some stairs when I'm healthy and ready to leave the level). I believe all of the truly terrible potions/scrolls have been removed so it's just a matter of being prepared for whatever inconvenience may follow.
__________________
It Breathes. You die.
Hounded is offline   Reply With Quote
Old September 4, 2020, 21:50   #4
backwardsEric
Apprentice
 
Join Date: Aug 2019
Posts: 86
backwardsEric is on a distinguished road
Quote:
Originally Posted by biini View Post
Some additional questions:

- how to increase font size on various terminals (1, 4, 5)
- how to move screen earlier when going near border (currently the screen moves when I'm 3 squares away from the border .. also don't like to center continuously)
How to change the font size will depend on which front end (Windows, SDL, SDL2, X11, ...) you're using. For the Mac front end, make the terminal active that you want to change and then hit command-t or select Settings->Edit Font from the menu bar to change the font.

To manually change the center of the view you can use 'L' in the original keyset or 'W' in the Rogue keyset.
backwardsEric is offline   Reply With Quote
Old September 4, 2020, 23:02   #5
DavidMedley
Knight
 
Join Date: Oct 2019
Posts: 766
DavidMedley is on a distinguished road
Skimmed dump... Looks like you have 3 pts of Wis above maximum. Don't ignore potions of Intellect and Nimbleness.
DavidMedley is offline   Reply With Quote
Old September 4, 2020, 23:05   #6
DavidMedley
Knight
 
Join Date: Oct 2019
Posts: 766
DavidMedley is on a distinguished road
Unbelievable accumulation for this depth... Dive, baby!
DavidMedley is offline   Reply With Quote
Old September 8, 2020, 03:01   #7
Monkey Face
Adept
 
Join Date: Feb 2009
Posts: 223
Monkey Face is on a distinguished road
Ctrl-L will allow you to manually center the screen whenever you'd like.

Immunity will prevent damage to your items from whatever you are immune to. If you just have resistance, then the items are still liable to damage/destruction.

For traps, it usually depends on what type of trap it is and how detrimental it would be if you spring it. For example, if you find a trap door but don't want to go down a level then disarm it. On the other hand, if you find it when you are looking for the stairs, you can intentionally spring it by starting with "W" before walking into it.

100% saving throw will prevent you from getting the affects from distance attacks but not from melee attacks so you can still be paralyzed without Free Action.
Monkey Face is offline   Reply With Quote
Old September 8, 2020, 12:38   #8
Grotug
Veteran
 
Join Date: Nov 2013
Posts: 1,335
Grotug is on a distinguished road
His question was “will @ fail disarming a trap less often if he practices disabling traps” and I believe the answer is no; but that @ improves on disarming traps when gaining character levels (though early on in the game disabling traps gives a worthwhile amount of experience).

There is one potion that can end you if you have no means of satiation. The other dangerous one is sleep potions. There are no potions of detonations anymore.

Stun monster wands aren’t bad either. I start ignoring scare monster wands at around 2000’. Stone to mud wands are handy as they can be recharged by dropping them in the red store and buying them back. This is true for slow monster wands, too.
__________________
Detailed account of my Ironman win here.
Grotug is offline   Reply With Quote
Old September 8, 2020, 18:38   #9
biini
Scout
 
Join Date: Jan 2014
Posts: 29
biini is on a distinguished road
Missing shard resistance at 2500' . Should I be worried about that? Could trade rBlind for shard resistance..
What would be the priority resistances after acid, cold, fire, lightning, poison ?

Stacked a pile of rod of slow monsters, they turned out great! thx for the top Houded!
biini is offline   Reply With Quote
Old September 8, 2020, 19:09   #10
wobbly
Veteran
 
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,375
wobbly is on a distinguished road
The damage cap on shards (& most high elements) is 500, which is less then your hps. I'd rather rblind, as you can't use scrolls while blinded. The order of high resists is pretty arbitrary. You'll want rdisenchant if you melee the end bosses & rchaos is great for stopping hallucination. rsound is good too have once you're at wiruin's depth as it is fast, breathes often, doesn't show to telepathy. Resist shard is mostly nice to have, I'd put it close to the bottom.
wobbly is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
15 years Nick Oook! 7 February 15, 2017 05:52
Winner after >20 years simon_a_robinson Vanilla 5 September 20, 2016 03:27
First winner after years and years and years! Nerrad AAR 2 July 27, 2010 02:37
17 Years Later... And my first winner. dhegler Vanilla 3 November 5, 2009 21:42
Is there any way to teleport back in the dungeon ? Dargothz Vanilla 12 February 18, 2009 18:19


All times are GMT +1. The time now is 16:27.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.