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Old September 8, 2020, 20:29   #11
StultusTemporis
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Quote:
Originally Posted by Selkie View Post
Next you'll be telling me canine skeletons could be eaten to restore life levels and filthy rags could be worn for shard resistance
Not necessarily a bad idea, but it strikes me as something more appropriate for a variant . Maybe one where spell components are used for magic rather then mana. (Eating monster parts was always more of a NetHack or Omega thing anyway.)
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Old September 8, 2020, 22:37   #12
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Originally Posted by StultusTemporis View Post
Would it be appropriate to restore this effect?
It's kind of tempting in some ways, but I don't think I want to go down that path. It is, after all, one of the very first changes made by the early Angband developers once they forked from Moria. So what would we revert next - reduce the dungeon to 50 floors again? Balrog as end boss? Remove rune ID?

There's still plenty of Moria legacy left in Angband - I think if that's not doing it for you nostalgia-wise, play Moria. Or NPPMoria.
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Old September 8, 2020, 22:45   #13
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Some minor things gives game some additional flavour and won't hurt... anyway there are always variants for such stuff
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Old September 15, 2020, 21:14   #14
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During character creation, each character should be given a random effect that slime mold juice in that game will always have on them. So in this game, slime mold juice is equivalent to a CSW. In my next game, slime mold juice gives me Heroism. In the game after, that, slime mold juice cures confusion.
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Old September 16, 2020, 18:29   #15
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could get a "tip of the hat" easily by making "slime mold juice" one of the flavors of potion.
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Old September 16, 2020, 18:54   #16
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could get a "tip of the hat" easily by making "slime mold juice" one of the flavors of potion.
I like this
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