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Old December 30, 2009, 12:23   #21
dhegler
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I found the randart.log file, which looks like each artifact is linked to an artifact ID, which I would guess matches the built-in artifacts somewhere...
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Old December 30, 2009, 12:27   #22
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Quote:
Originally Posted by dhegler View Post
I found the randart.log file, which looks like each artifact is linked to an artifact ID, which I would guess matches the built-in artifacts somewhere...
The log file is generated automatically at birth, when the randarts are generated. It's important for debugging, but useless for anything else.
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Old December 31, 2009, 07:13   #23
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Originally Posted by d_m View Post
I've always liked the idea of "deep stairs" or shafts or whatever, that take you down 5-10 levels. If they were shafts, I could also imagine them not having up stairways (even when playing with connected stairs).

If about 20% of dungeons have one of these deep down staircases, you could probably dive to the bottom at least twice as fast if you wanted to. I guess that could be a problem, but I imagine it being nice, and it's a pretty discoverable game mechanic for new players.

EDIT: In fact, I could imagine many different colors of down staircases, based on how deep they take you. Maybe an incredibly rare black staircase that takes you to dungeon level 99, for instance!
It turns out that this may not be such a good idea. The danger in going down stairs isn't going down, it's finding the stairs. This means that small levels and shafts make the game significantly easier, especially for divers.

There's already plenty of room for diving abuse by mage-casters, once they get a reliable Create Stairs spell. (Just try it out and see...)
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Old December 31, 2009, 19:44   #24
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Originally Posted by Pete Mack View Post
It turns out that this may not be such a good idea. The danger in going down stairs isn't going down, it's finding the stairs. This means that small levels and shafts make the game significantly easier, especially for divers.

There's already plenty of room for diving abuse by mage-casters, once they get a reliable Create Stairs spell. (Just try it out and see...)
Agreed - If I am playing a rogue/mage/ranger and survive long enough to get and use Mordekeinen's, I am probably strong enough by that point to go ahead and dive down to speed ring depth. It's usually a pretty straight shot from DL 50 to about DL 75 for me. As noted elsewhere recently, this is not much of an issue as the power gradient across those 25 levels is noticeable, but not so significant as to discourage aggressive diving.
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Old December 31, 2009, 19:55   #25
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Originally Posted by Pete Mack View Post
It turns out that this may not be such a good idea. The danger in going down stairs isn't going down, it's finding the stairs. This means that small levels and shafts make the game significantly easier, especially for divers.
On the contrary, IMO small levels make things much more dangerous. It is far more likely that a single monster you cannot afford to face will be able to defend all of the stairs in a small level than in a large level.
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Old December 31, 2009, 21:07   #26
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On the contrary, IMO small levels make things much more dangerous. It is far more likely that a single monster you cannot afford to face will be able to defend all of the stairs in a small level than in a large level.
Good point -- when I was playing NPP with small levels I always used connected stairs, for exactly this situation. With disconnected stairs, it would be very different.
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Old July 17, 2020, 03:55   #27
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Resurrecting an old thread...this was just found:

the Band of Telinaeri
Dropped by Bullroarer the Hobbit at 300 feet:

Provides protection from fear.
Cannot be harmed by Lightning.
Aggravates creatures nearby.


awesome. no stat bonuses either.
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Old July 17, 2020, 04:04   #28
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Quote:
Originally Posted by mrfy View Post
the Band of Telinaeri
Dropped by Bullroarer the Hobbit at 300 feet:

Provides protection from fear.
Cannot be harmed by Lightning.
Aggravates creatures nearby.
Oangband used to have Rings of Aggravation which were exactly this. Level 5 object, worth 100 gold
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Old July 18, 2020, 03:22   #29
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Next game:

the Band 'Nasarmen' <+1>:
Dropped by a witch at 500 feet

+1 light.
Cannot be harmed by Lightning.
Aggravates creatures nearby.

Wow.
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