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#41 | |
Swordsman
Join Date: Feb 2009
Posts: 387
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Quote:
It was just a single trap. I had just entered the level, used the Rod, then was walking across the room to an object on the floor when I got the trap discovery alert. I would send a save file, but the Monk has since died due to lack of adequate confusion resist. Oops I have also seen what seems like a monster death leaving a trap. Not often enough to detail anything. |
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#42 |
Knight
Join Date: Nov 2008
Posts: 768
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The damages shown in monster listings take your resists into account, so 250 damage is what you should expect. An ethereal dragon breathes for 357 damage unresisted.
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#43 |
Knight
Join Date: Jan 2017
Posts: 862
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#44 |
Knight
Join Date: Nov 2008
Posts: 768
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Hopefully fixed now.
Has anyone other than CyclopsSlayer experienced trap weirdness with view_unsafe_grids on? I haven't noticed anything with view_unsafe_grids off (I walk into traps, but that's just because monsters create them or I forget to detect); but it's possible a bug could be more noticeable with view_unsafe_grids on, like nikheizen's use-ID bug was.
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#45 | |
Apprentice
Join Date: Jan 2016
Posts: 91
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Quote:
Huujin also grants reflection as long as the player is not blind. (You're supposedly cutting down the projectiles with your sword.) Koukijin doesn't block pets, it just stops sp regen. You can have over 100% sp upkeep factor, which will mean that your sp slowly decreases over time when it would normally be regenerating. You are only forced to dismiss pets once you hit 0sp. (Upkeep factor is a percentage of regeneration, so a character with 75% upkeep takes four times as long to regen sp.) Musou posture ends on a lot more actions than that, including moving and using melee attacks. All you can do is wait in place. The retaliation vs melee attacks and the massive defense boost still make it pretty handy for fighting hard-hitting melee enemies. But you only do damage if they attack you and get hit by retaliation, so it's not useful versus monsters that often cast spells. Here's a funny example of the counter-attacking doing work. |
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#46 |
Knight
Join Date: Nov 2008
Posts: 768
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Thanks. It had nothing to do with no-selling, the culprit was a bonus gold drop code from 2016 that didn't check whether the dying monster was an Arena foe.
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#47 | |
Knight
Join Date: Nov 2008
Posts: 768
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Quote:
The GWoP fight is meant to be brutal! But it's winnable on a melee-er; my ComPosband weaponsmith won that fight.
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#48 |
Knight
Join Date: Nov 2008
Posts: 768
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Well, that was a really really strong character with >1200 HP and ~2000 damage/round vs. dragons; and I think I also swapped in some items for that fight for extra speed and the like. (He didn't have |V either, though.) The problem with fighting the GWoP in melee is that you take a lot of damage just from its auras, so even if it never breathes at all you need to kill it fast.
Even so, though, the GWoP fight is nowhere near as unfair as the metal babble fight that comes after it... (I suppose you could try to needle the GWoP, too; at least you wouldn't take so much damage from its auras that way.)
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#49 |
Swordsman
Join Date: Feb 2009
Posts: 387
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#50 |
Apprentice
Join Date: Jan 2016
Posts: 91
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Musou stance is still pretty strong because on top of the big bonus to AC and resistances it also halves all incoming damage, and the retaliation is a full round of melee attacks rather than the normal only-one-blow stuff that you can get from items. It's just that you can only really use the stance against enemies that melee frequently.
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FrogComposband 7.0.strawberry | Sideways | Variants | 40 | April 18, 2018 07:27 |