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#1 |
Swordsman
Join Date: Jun 2011
Location: Germany
Age: 52
Posts: 428
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monster.txt (version 4.2.0)
Hey Nick,
just took a look at the 4.2.0 version, because i actually could not find any explanation for power and scaled power used in the 4.0.4 version in monster.txt. If you can, would be kind to give a quick explanation of what those numbers influence. Thanks By the way, your comments in monster_base.txt to each type / race are pretty cool. But actually currently it seems that you need to define in monster.txt anyway all attributes a monster has. Would be cool if you could define in monster_base.txt some basic stats, which are taken if monster.txt specifies nothing otherwise. Could shorten monster.txt and make things more conform to how you think they should be. For example: ants have (to your comment) strong attacks for their depth, but actually a soldier ant makes 1d2 melee damage ... so either we have a different understanding about strong attack or your comment is currently nothing more than a 'wishlist'.
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#2 | ||
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
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#3 |
Knight
Join Date: Mar 2015
Posts: 788
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Sorry, but I would rather suggest to move all monsters paramaters from monster_base.txt back to monsters.txt. It will make monster management easier.. It's much easier to rebelance monsters in monsters.txt, where everything lies in one place. Even now having certain stuff in monster_base is making work with monsters confusing as you could forget which flags assigned to base monster. It's much easier to work with monsters in ONE file, when you see the whole bunch of monster parameters in ONE place; then having to look in two files. I know what I'm speaking about as I've recently introduced several dozens monsters in my variant (based at PWMA, which is based at V).
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#4 |
Swordsman
Join Date: Jun 2011
Location: Germany
Age: 52
Posts: 428
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good point
I think you have a very good point Tangar, but as long as there is the monster knowledge overview available, as long as basically there is the need to have a list of monster races/types as well.
Just as an idea, that information could also be presented dungeon level dependent, and then the need for a race list would no longer be there.
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