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Old March 5, 2021, 08:48   #1
Grotug
Veteran
 
Join Date: Nov 2013
Posts: 1,425
Grotug is on a distinguished road
My lvl 33 mage takes 33 turns to dig through rubble

I find this pretty amusing. I have max INT, max CON and 13 STR. I'm wearing two rings of CON <+13> because I haven't found better rings (although maybe I should replace one CON with a mouse ring I have at home).

Code:
  [Angband 4.2.1 Character Dump]

 Name   Glado        Age             33          Self  RB  CB  EB   Best
 Race   Hobbit       Height       2'11"   STR:     18  -2  -3  +0     13
 Class  Mage         Weight    3st 11lb   INT:  18/34  +2  +3 +11 18/194
 Title  Conjurer     Turns used:          WIS:     10  +1  +0  +0     11
 HP     557/557      Game        466163   DEX:      8  +3  +0  +1     12
 SP     248/265      Standard     42032   CON:  18/82  +2  -2 +12 18/202
                     Resting       2975

 Level                 33    Armor      [28,+88]    Saving Throw     78%
 Cur Exp           275946                           Stealth       Superb
 Max Exp           275946    Melee       4d4,+10    Disarm - phys.   70%
 Adv Exp           330000    To-hit        24,+2    Disarm - magic   98%
                             Blows      1.0/turn    Magic Devices    107
 Gold               28141                           Searching        55%
 Burden          107.0 lb    Shoot to-dam    +15    Infravision    90 ft
 Overweight       17.1 lb    To-hit        29,+3    Speed      -2 (0.8x)
 Max Depth    2250' (L45)    Shots      1.0/turn

 You are one of several children of a Hobbit Miller.  You are the black
 sheep of the family.  You have brown eyes, straight brown hair, and an
 average complexion.

Resistances         Abilities
 Acid:......+.+.... pFear:.............
 Elec:......+.+.... pBlnd:.........+...
 Fire:....*.+.+.... pConf:..........+..
 Cold:......+.++... pStun:.............
 Pois:.......+..... HLife:....+.......+
Light:....+........ Regen:.............
 Dark:....+..+.....   ESP:+............
Sound:............. S.Inv:....+........
Shard:....+........ FrAct:.......+.....
Nexus:...........+. Feath:...........+.
Nethr:..........+.. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:.......+.+... Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.......+.....
ImpSP:............. Sear.:.............
 Fear:............. Infra:....+..+....+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.....+.......
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) a Great Axe of *Slay Dragon* (4d4) (+8,+10) <+1>
     Found lying on the floor in a vault at 2050 feet (level 41)
     
     +1 constitution.
     Slays dragons (powerfully).
     Grants telepathy.  
     
     Combat info:
     You are too weak to use this weapon.
     1.0 blow/round.
     With +15 STR and +0 DEX you would attack a bit faster
     With +26 STR and +0 DEX you would get 1.1 blows
     With +2 STR and +5 DEX you would attack a bit faster
     With +15 STR and +5 DEX you would get 1.1 blows
     With +2 STR and +8 DEX you would get 1.1 blows
     Average damage/round: 66.2 vs dragons and 22.2 vs. others.
     
b) a Long Bow of Power (x3) (+9,+15)
     Bought from a store
     
c) a Ring of Constitution <+6>
     Found lying on the floor at 1850 feet (level 37)
     
     +6 constitution.
     Sustains constitution.
     
d) a Ring of Constitution <+5>
     Found lying on the floor at 2250 feet (level 45)
     
     +5 constitution.
     Sustains constitution.
     
e) the Amulet of Nimlos <+2, +3> {@2}
     Dropped by a mature green dragon at 2050 feet (level 41)
     
     +2 intelligence.
     +3 infravision.
     Provides immunity to Fire.
     Provides resistance to Light, Dark, Shards.
     Grants the ability to see invisible things.  Sustains your life
     force.  
     
f) the Phial of Nenya <+5, +3> {!d!k!v}
     Found lying on the floor in a vault at 1000 feet (level 20)
     
     +5 intelligence.
     +3 light.
     Cannot be harmed by Fire.
     Intensity 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 8 to 16 turns to recharge at your current speed.
     Your chance of success is 95.4%
     
g) a Robe of Resistance [2,+13]
     Found lying on the floor at 1850 feet (level 37)
     
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid, Fire.
     
h) the Cloak of Balad [1,+8] <+4, +2>
     Conjured forth by magic at 1000 feet (level 20)
     
     +4 stealth.
     +2 infravision.
     Provides resistance to Poison, Dark, Disenchantment.
     Cannot be harmed by Acid, Fire.
     Prevents paralysis.  
     
i) a Mithril Shield of Resistance [16,+24]
     Found lying on the floor in a vault at 2050 feet (level 41)
     
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid.
     
j) the Hard Leather Cap of Latarmen [2,+30] <+4, +1>
     Found lying on the floor in a vault at 2150 feet (level 43)
     
     +4 intelligence.
     +1 dexterity.
     Provides resistance to Cold, Disenchantment.
     Provides protection from blindness.
     Cannot be harmed by Acid.
     
     When activated, it attempts to remove a curse from an item.
     Takes 52 to 57 turns to recharge at your current speed.
     Your chance of success is 96.3%
     
k) the Set of Mithril Gauntlets 'Haldi' [6,+7]
     Found lying on the floor at 2200 feet (level 44)
     
     Provides resistance to Nether.
     Provides protection from confusion.
     Cannot be harmed by Acid, Fire.
     
l) a Pair of Leather Sandals of Stability [1,+6]
     Found lying on the floor at 950 feet (level 19)
     
     Provides resistance to Nexus.
     Feather Falling.  
     




  [Character Inventory]

a) a Book of Magic Spells [First Spells] {!g@1}
     
     You can read this book.
     
b) a Book of Magic Spells [Attacks and Knowledge] {@2!g}
     
     You can read this book.
     
c) a Book of Magic Spells [Magical Defences] {@3!g}
     
     You can read this book.
     
d) a Book of Magic Spells [Wizard's Tome of Power] {@5}
     Cannot be harmed by Fire.
     
     You can read this book.
     
e) 2 Mushrooms of Vigor
f) 8 Potions of Cure Serious Wounds {serious}
g) 7 Potions of Cure Critical Wounds
h) 2 Potions of Healing
i) 3 Potions of Enlightenment
j) 15 Scrolls of Phase Door {!g}
k) 2 Scrolls of Teleportation {!r}
l) 2 Scrolls of Magic Mapping
m) a Scroll of Banishment
n) 4 Scrolls of Remove Hunger
o) 4 Scrolls of Word of Recall
p) a Scroll of Deep Descent
q) 3 Wands of Slow Monster (3 charges)
r) a Wand of Light (8 charges)
s) a Wand of Stone to Mud (3 charges)
t) a Staff of Cure Light Wounds (12 charges)
u) an Amulet of Regeneration {@2}
     Bought from a store
     
     Speeds regeneration.  
     
v) the Flail of Celenast (4d6) (+10,+18) <+2>
     Dropped by The Queen Ant at 2250 feet (level 45)
     
     +2 speed.
     Slays dragons (powerfully), demons (powerfully), orcs.
     Branded with weak fire.
     Provides resistance to Lightning, Fire, Poison.
     Provides protection from blindness.
     Cannot be harmed by Acid, Fire.
     
     Combat info:
     1.0 blow/round.
     With +11 STR and +0 DEX you would attack a bit faster
     With +18 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would attack a bit faster
     With +11 STR and +5 DEX you would get 1.1 blows
     With +0 STR and +8 DEX you would get 1.1 blows
     Average damage/round: 95.2 vs dragons and demons, 64.9 vs orcs,
     49.8 vs creatures not resistant to fire, and 34.7 vs. others.
     




  [Character Quiver]

0) 12 Arrows (1d4) (+4,+5)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 68.1.
     35% chance of breaking upon contact.
     
1) an Arrow of Wounding (1d5) (+12,+12)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 90.9.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 4 Mushrooms of Second Sight
b) 9 Potions of Cure Light Wounds
c) 5 Potions of Cure Critical Wounds
d) a Potion of Healing
e) 9 Potions of Restore Mana
f) 6 Scrolls of Teleportation {!r}
g) 2 Scrolls of Remove Hunger
h) 2 Rods of Light {@4}
i) 2 Wands of Slow Monster (4 charges)
j) 2 Wands of Stone to Mud (14 charges)
k) a Staff of Slow Monsters (6 charges)
l) a Staff of Detect Invisible (21 charges)
m) a Staff of Mapping (6 charges)
n) a Staff of Curing (5 charges)
o) a Staff of Starlight (10 charges)
p) a Ring of the Mouse (+0,-8) <+1, +4>
     Dropped by a guardian naga at 1100 feet (level 22)
     
     +1 dexterity.
     +4 stealth.
     
q) the Amulet of Naenwe <+1, +2>
     Conjured forth by magic at 1850 feet (level 37)
     
     +1 strength.
     +2 dexterity.
     Provides resistance to Lightning, Fire, Cold, Poison.
     Feather Falling.  
     
r) a Lantern of True Sight (7499 turns)
     Found lying on the floor at 1550 feet (level 31)
     
     Provides protection from blindness.
     Cannot be harmed by Fire.
     Grants the ability to see invisible things.  
     Intensity 3 light.
     
s) the Cloak of Helebor [1,+9] <+5>
     Found lying on the floor in a vault at 2050 feet (level 41)
     
     +5 stealth.
     Provides resistance to Fire, Disenchantment.
     Cannot be harmed by Acid, Fire.
     Prevents paralysis.  
     
t) the Main Gauche of Narost (1d5) (+15,+12) [+10]
     Dropped by Sangahyando of Umbar at 1700 feet (level 34)
     
     Slays trolls, orcs.
     Branded with weak poison.
     Provides resistance to Fire, Cold.
     Provides protection from fear, confusion.
     Cannot be harmed by Acid.
     Blessed by the gods (combat bonuses for holy casters).  
     
     When activated, it deals 60 damage to all undead creatures that
     you can see.
     Takes 58 to 64 turns to recharge at your current speed.
     Your chance of success is 97.1%
     
     Combat info:
     1.0 blow/round.
     With +5 STR and +0 DEX you would attack a bit faster
     With +7 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would attack a bit faster
     With +5 STR and +5 DEX you would get 1.1 blows
     With +0 STR and +8 DEX you would get 1.1 blows
     Average damage/round: 22.1 vs trolls and orcs, 18.9 vs creatures
     not resistant to poison, and 15.8 vs. others.
     
u) a Throwing Axe of Venom (2d3) (+7,+9)
     Dropped by Wormtongue, Agent of Saruman at 600 feet (level 12)
     
     Branded with poison.
     
     Combat info:
     1.0 blow/round.
     With +5 STR and +0 DEX you would attack a bit faster
     With +7 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would attack a bit faster
     With +5 STR and +5 DEX you would get 1.1 blows
     With +0 STR and +8 DEX you would get 1.1 blows
     Average damage/round: 21.9 vs creatures not resistant to poison
     and 13.6 vs. others.
     Average thrown damage: 119.3 vs creatures not resistant to poison
     and 39.7 vs. others.
     
v) the Glaive of Orniel (2d6) (+10,+25) <+3, +2, +4>
     Found lying on the floor at 1700 feet (level 34)
     
     +3 strength.
     +2 wisdom.
     +4 infravision.
     +2 tunneling.
     Slays animals.
     Provides immunity to Cold.
     Provides resistance to Lightning.
     Cannot be harmed by Acid, Fire.
     Grants the ability to see invisible things.  Prevents paralysis. 
     Blessed by the gods (combat bonuses for holy casters).  
     
     Combat info:
     1.0 blow/round.
     With +10 STR and +0 DEX you would attack a bit faster
     With +19 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would attack a bit faster
     With +10 STR and +5 DEX you would get 1.1 blows
     With +0 STR and +8 DEX you would get 1.1 blows
     Average damage/round: 43.7 vs animals and 36 vs. others.
     
w) a Heavy Crossbow of Extra Might (x5) (+13,+16) <+1>
     Dropped by a spectre at 1900 feet (level 38)
     
     +1 shooting power.
     
x) 23 Seeker Bolts of Wounding (4d5) (+18,+16)


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
      1814      0'  Killed Farmer Maggot
      2183     50'  Reached level 2
      3012    100'  Reached level 3
      3386    100'  Reached level 4
      3410    100'  Killed Fang, Farmer Maggot's Dog
      3410    100'  Reached level 5
      3919    150'  Killed Grip, Farmer Maggot's Dog
      3989    150'  Reached level 6
      4573    150'  Reached level 7
      6189    250'  Reached level 8
      6972    250'  Reached level 9
      7363    250'  Reached level 10
      7680    250'  Reached level 11
      8830    400'  Reached level 12
     10086    500'  Reached level 13
     10251    500'  Killed Orfax, Son of Boldor
     10880    550'  Killed Lagduf, the Snaga
     11091    550'  Reached level 14
     11301    550'  Killed Brodda, the Easterling
     11828    600'  Killed Grishnįkh, the Hill Orc
     11886    600'  Killed Golfimbul, the Hill Orc Chief
     11886    600'  Reached level 15
     12342    600'  Killed Wormtongue, Agent of Saruman
     12599    650'  Reached level 16
     13303    650'  Reached level 17
     14646    800'  Reached level 18
     15535    800'  Reached level 19
     16838    850'  Killed Ulfast, Son of Ulfang
     17058    850'  Reached level 20
     17538    850'  Killed Ufthak of Cirith Ungol
     17885    850'  Killed Mughash the Kobold Lord
     18116    850'  Reached level 21
     19973    950'  Killed Boldor, King of the Yeeks
     19973    950'  Reached level 22
     20436    950'  Killed Gorbag, the Orc Captain
     20856    950'  Reached level 23
     21213    950'  Reached level 24
     21801   1000'  Killed Bolg, Son of Azog
     21807   1000'  Found the Phial of Hiren (LOST)
     22940   1000'  Found the Phial of Nenya
     22942   1000'  Reached level 25
     23114   1000'  Found the Cloak of Balad
     24749   1350'  Reached level 26
     26053   1450'  Reached level 27
     28014   1650'  Killed Azog, Enemy of the Dwarves
     28490   1700'  Killed Beorn, the Shape-Changer
     28490   1700'  Reached level 28
     29465   1700'  Reached level 29
     29925   1700'  Killed Angamaitė of Umbar
     29933   1700'  Killed Sangahyando of Umbar
     29939   1700'  Found the Main Gauche of Narost
     30283   1700'  Found the Glaive of Orniel
     30607   1750'  Killed Bert the Stone Troll
     30907   1750'  Killed Tom the Stone Troll
     31027   1750'  Killed Bill the Stone Troll
     32607   1850'  Found the Amulet of Naenwe
     32974   1850'  Reached level 30
     33927   1900'  Found the Morning Star of Handinde (LOST)
     35799   2000'  Reached level 31
     36552   2050'  Found the Amulet of Nimlos
     37369   2050'  Killed Lokkak, the Ogre Chieftain
     37383   2050'  Found the Broad Sword of Teingol (LOST)
     37996   2050'  Found the Cloak of Helebor
     38421   2050'  Reached level 32
     39720   2150'  Found the Lance of Avastir (LOST)
     39802   2150'  Found the Hard Leather Cap of Latarmen
     40610   2200'  Found the Set of Mithril Gauntlets 'Haldi'
     40912   2200'  Reached level 33
     41572   2250'  Killed Rogrog the Black Troll
     41589   2250'  Found the Tulwar of Helen
     41709   2250'  Killed The Queen Ant
     41721   2250'  Found the Flail of Celenast


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : yes (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)
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Detailed account of my Ironman win here.
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Old March 5, 2021, 10:18   #2
Adam
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Join Date: Feb 2016
Posts: 190
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I'd keep the CON rings. Losing 5 CON points would mean too many max HP loss so more monsters could instakill you.
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Old March 5, 2021, 11:12   #3
Sky
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Age: 48
Posts: 1,928
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.. dude, when you hobbit mage finds a +5 INT light source on DL20 ...
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Old March 5, 2021, 12:36   #4
Pete Mack
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Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,190
Donated: $40
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I might consider a ring of strength. -2 speed is a way bigger risk than a bit of stealth would get. It might even be worth the 130+ HP you would lose.
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Old March 5, 2021, 12:57   #5
fph
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Join Date: Apr 2009
Location: Pisa / DL0
Posts: 969
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Quote:
Originally Posted by Sky View Post
.. dude, when you hobbit mage finds a +5 INT light source on DL20 ...
That phial is named "Nenya", so it had to be OP.
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Old March 5, 2021, 21:53   #6
Grotug
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Join Date: Nov 2013
Posts: 1,425
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Not many turns later my @ is doing even better. A pot of STR somehow brought my STR from 13 to 16. And he now has blindness and confusion protection. Speed will come soon, but even if it doesn't, FastCast should get me by.

Code:
  [Angband 4.2.1 Character Dump]

 Name   Glado        Age             33          Self  RB  CB  EB   Best
 Race   Hobbit       Height       2'11"   STR:  18/23  -2  -3  +0     16
 Class  Mage         Weight    3st 11lb   INT:  18/51  +2  +3 +15 18/***
 Title  Conjurer     Turns used:          WIS:     10  +1  +0  +3     14
 HP     557/557      Game        478029   Dex:      8  +3  +0  +1     12     11
 SP     204/265      Standard     43267   CON:  18/82  +2  -2 +12 18/202
                     Resting       3101

 Level                 33    Armor      [27,+70]    Saving Throw     78%
 Cur Exp           322993                           Stealth       Superb
 Max Exp           322993    Melee       4d4,+11    Disarm - phys.   67%
 Adv Exp           330000    To-hit        24,+8    Disarm - magic   96%
                             Blows      1.0/turn    Magic Devices    109
 Gold                8556                           Searching        55%
 Burden          103.7 lb    Shoot to-dam    +15    Infravision    90 ft
 Overweight       -4.2 lb    To-hit        29,+9    Speed         Normal
 Max Depth    3000' (L60)    Shots      1.0/turn

 You are one of several children of a Hobbit Miller.  You are the black
 sheep of the family.  You have brown eyes, straight brown hair, and an
 average complexion.

Resistances         Abilities
 Acid:......+.+.... pFear:........+....
 Elec:......+.+.... pBlnd:.........+...
 Fire:....*.+.+.... pConf:..........+..
 Cold:......+.++... pStun:.............
 Pois:.......+..... HLife:....+.......+
Light:....+........ Regen:.............
 Dark:....+..++....   ESP:+............
Sound:........+.... S.Inv:....+........
Shard:....+........ FrAct:.......+.....
Nexus:...........+. Feath:...........+.
Nethr:..........+.. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:.......+.+... Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.......+.....
ImpSP:............. Sear.:.............
 Fear:............. Infra:....+..+....+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.....+.......
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) a Great Axe of *Slay Dragon* (4d4) (+8,+10) <+1>
     Found lying on the floor in a vault at 2050 feet (level 41)
     
     +1 constitution.
     Slays dragons (powerfully).
     Grants telepathy.  
     
     Combat info:
     1.0 blow/round.
     With +12 STR and +0 DEX you would attack a bit faster
     With +23 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +6 DEX you would attack a bit faster
     With +12 STR and +6 DEX you would get 1.1 blows
     With +0 STR and +9 DEX you would get 1.1 blows
     Average damage/round: 67.8 vs dragons and 23.4 vs. others.
     
b) a Long Bow of Power (x3) (+9,+15)
     Bought from a store
     
c) a Ring of Constitution <+6>
     Found lying on the floor at 1850 feet (level 37)
     
     +6 constitution.
     Sustains constitution.
     
d) a Ring of Constitution <+5>
     Found lying on the floor at 2250 feet (level 45)
     
     +5 constitution.
     Sustains constitution.
     
e) the Amulet of Nimlos <+2, +3> {@2}
     Dropped by a mature green dragon at 2050 feet (level 41)
     
     +2 intelligence.
     +3 infravision.
     Provides immunity to Fire.
     Provides resistance to Light, Dark, Shards.
     Grants the ability to see invisible things.  Sustains your life
     force.  
     
f) the Phial of Nenya <+5, +3> {!d!k!v}
     Found lying on the floor in a vault at 1000 feet (level 20)
     
     +5 intelligence.
     +3 light.
     Cannot be harmed by Fire.
     Intensity 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 11 to 20 turns to recharge.
     Your chance of success is 95.6%
     
g) a Robe of Resistance [2,+13]
     Found lying on the floor at 1850 feet (level 37)
     
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid, Fire.
     
h) the Cloak of Balad [1,+8] <+4, +2>
     Conjured forth by magic at 1000 feet (level 20)
     
     +4 stealth.
     +2 infravision.
     Provides resistance to Poison, Dark, Disenchantment.
     Cannot be harmed by Acid, Fire.
     Prevents paralysis.  
     
i) the Knight's Shield 'Uldach' [15,+7] <+4, +3>
     Found lying on the floor in a vault at 3000 feet (level 60)
     
     +4 intelligence.
     +3 wisdom.
     Provides resistance to Acid, Lightning, Fire, Cold, Dark, Sound.
     Provides protection from fear.
     Cannot be harmed by Acid.
     
     When activated, it grants temporary resistance to cold for 1d10+10
     turns.
     Takes 33 to 36 turns to recharge.
     Your chance of success is 95.6%
     
j) the Hard Leather Cap of Latarmen [2,+30] <+4, +1>
     Found lying on the floor in a vault at 2150 feet (level 43)
     
     +4 intelligence.
     +1 dexterity.
     Provides resistance to Cold, Disenchantment.
     Provides protection from blindness.
     Cannot be harmed by Acid.
     
     When activated, it attempts to remove a curse from an item.
     Takes 65 to 72 turns to recharge.
     Your chance of success is 96.4%
     
k) the Set of Mithril Gauntlets 'Haldi' [6,+7]
     Found lying on the floor at 2200 feet (level 44)
     
     Provides resistance to Nether.
     Provides protection from confusion.
     Cannot be harmed by Acid, Fire.
     
l) a Pair of Leather Sandals of Stability [1,+5]
     Found lying on the floor at 950 feet (level 19)
     
     Provides resistance to Nexus.
     Feather Falling.  
     




  [Character Inventory]

a) a Book of Magic Spells [First Spells] {!g@1}
     
     You can read this book.
     
b) a Book of Magic Spells [Attacks and Knowledge] {@2!g}
     
     You can read this book.
     
c) a Book of Magic Spells [Magical Defences] {@3!g}
     
     You can read this book.
     
d) a Book of Magic Spells [Wizard's Tome of Power] {@5}
     Cannot be harmed by Fire.
     
     You can read this book.
     
e) 2 Mushrooms of Vigor
f) 5 Potions of Cure Serious Wounds {serious}
g) 8 Potions of Cure Critical Wounds
h) a Potion of Healing
i) 2 Potions of Enlightenment
j) 18 Scrolls of Phase Door {!g}
k) 2 Scrolls of Teleportation {!r}
l) 7 Scrolls of Magic Mapping
m) 3 Scrolls of Word of Recall
n) 3 Wands of Slow Monster (3 charges)
o) a Wand of Light (7 charges)
p) 2 Wands of Stone to Mud (16 charges)
q) a Wand of Drain Life (1 charge)
r) a Staff of Cure Light Wounds (3 charges)
s) a Staff of Speed (4 charges)
t) an Amulet of Regeneration {@2}
     Bought from a store
     
     Speeds regeneration.  
     




  [Character Quiver]

0) 11 Arrows (1d4) (+4,+5)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 68.1.
     35% chance of breaking upon contact.
     
1) an Arrow of Wounding (1d5) (+12,+12)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 91.8.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 4 Mushrooms of Second Sight
b) 9 Potions of Cure Light Wounds
c) 5 Potions of Cure Critical Wounds
d) a Potion of Healing
e) 9 Potions of Restore Mana
f) 6 Scrolls of Teleportation {!r}
g) 2 Rods of Light {@4}
h) 2 Wands of Slow Monster (4 charges)
i) 2 Wands of Stone to Mud (14 charges)
j) a Staff of Slow Monsters (6 charges)
k) a Staff of Detect Invisible (21 charges)
l) a Staff of Mapping (6 charges)
m) a Staff of Curing (5 charges)
n) a Staff of Starlight (10 charges)
o) a Ring of the Mouse (+0,-8) <+1, +4>
     Dropped by a guardian naga at 1100 feet (level 22)
     
     +1 dexterity.
     +4 stealth.
     
p) the Amulet of Naenwe <+1, +2>
     Conjured forth by magic at 1850 feet (level 37)
     
     +1 strength.
     +2 dexterity.
     Provides resistance to Lightning, Fire, Cold, Poison.
     Feather Falling.  
     
q) a Lantern of True Sight (7499 turns)
     Found lying on the floor at 1550 feet (level 31)
     
     Provides protection from blindness.
     Cannot be harmed by Fire.
     Grants the ability to see invisible things.  
     Intensity 3 light.
     
r) the Cloak of Helebor [1,+9] <+5>
     Found lying on the floor in a vault at 2050 feet (level 41)
     
     +5 stealth.
     Provides resistance to Fire, Disenchantment.
     Cannot be harmed by Acid, Fire.
     Prevents paralysis.  
     
s) the Main Gauche of Narost (1d5) (+15,+12) [+10]
     Dropped by Sangahyando of Umbar at 1700 feet (level 34)
     
     Slays trolls, orcs.
     Branded with weak poison.
     Provides resistance to Fire, Cold.
     Provides protection from fear, confusion.
     Cannot be harmed by Acid.
     Blessed by the gods (combat bonuses for holy casters).  
     
     When activated, it deals 60 damage to all undead creatures that
     you can see.
     Takes 73 to 81 turns to recharge.
     Your chance of success is 97.2%
     
     Combat info:
     1.0 blow/round.
     With +2 STR and +0 DEX you would attack a bit faster
     With +4 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +6 DEX you would attack a bit faster
     With +2 STR and +6 DEX you would get 1.1 blows
     With +0 STR and +9 DEX you would get 1.1 blows
     Average damage/round: 23.1 vs trolls and orcs, 19.9 vs creatures
     not resistant to poison, and 16.8 vs. others.
     
t) a Throwing Axe of Venom (2d3) (+7,+9)
     Dropped by Wormtongue, Agent of Saruman at 600 feet (level 12)
     
     Branded with poison.
     
     Combat info:
     1.0 blow/round.
     With +2 STR and +0 DEX you would attack a bit faster
     With +4 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +6 DEX you would attack a bit faster
     With +2 STR and +6 DEX you would get 1.1 blows
     With +0 STR and +9 DEX you would get 1.1 blows
     Average damage/round: 22.9 vs creatures not resistant to poison
     and 14.6 vs. others.
     Average thrown damage: 119.3 vs creatures not resistant to poison
     and 39.7 vs. others.
     
u) the Glaive of Orniel (2d6) (+10,+25) <+3, +2, +4>
     Found lying on the floor at 1700 feet (level 34)
     
     +3 strength.
     +2 wisdom.
     +4 infravision.
     +2 tunneling.
     Slays animals.
     Provides immunity to Cold.
     Provides resistance to Lightning.
     Cannot be harmed by Acid, Fire.
     Grants the ability to see invisible things.  Prevents paralysis. 
     Blessed by the gods (combat bonuses for holy casters).  
     
     Combat info:
     1.0 blow/round.
     With +8 STR and +0 DEX you would attack a bit faster
     With +17 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +6 DEX you would attack a bit faster
     With +8 STR and +6 DEX you would get 1.1 blows
     With +0 STR and +9 DEX you would get 1.1 blows
     Average damage/round: 44.7 vs animals and 37 vs. others.
     
v) the Flail of Celenast (4d6) (+10,+18) <+2>
     Dropped by The Queen Ant at 2250 feet (level 45)
     
     +2 speed.
     Slays dragons (powerfully), demons (powerfully), orcs.
     Branded with weak fire.
     Provides resistance to Lightning, Fire, Poison.
     Provides protection from blindness.
     Cannot be harmed by Acid, Fire.
     
     Combat info:
     1.0 blow/round.
     With +8 STR and +0 DEX you would attack a bit faster
     With +15 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +6 DEX you would attack a bit faster
     With +8 STR and +6 DEX you would get 1.1 blows
     With +0 STR and +9 DEX you would get 1.1 blows
     Average damage/round: 96.2 vs dragons and demons, 65.9 vs orcs,
     50.8 vs creatures not resistant to fire, and 35.7 vs. others.
     
w) a Heavy Crossbow of Extra Might (x5) (+13,+16) <+1>
     Dropped by a spectre at 1900 feet (level 38)
     
     +1 shooting power.
     
x) 23 Seeker Bolts of Wounding (4d5) (+18,+16)


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
      1814      0'  Killed Farmer Maggot
      2183     50'  Reached level 2
      3012    100'  Reached level 3
      3386    100'  Reached level 4
      3410    100'  Killed Fang, Farmer Maggot's Dog
      3410    100'  Reached level 5
      3919    150'  Killed Grip, Farmer Maggot's Dog
      3989    150'  Reached level 6
      4573    150'  Reached level 7
      6189    250'  Reached level 8
      6972    250'  Reached level 9
      7363    250'  Reached level 10
      7680    250'  Reached level 11
      8830    400'  Reached level 12
     10086    500'  Reached level 13
     10251    500'  Killed Orfax, Son of Boldor
     10880    550'  Killed Lagduf, the Snaga
     11091    550'  Reached level 14
     11301    550'  Killed Brodda, the Easterling
     11828    600'  Killed Grishnįkh, the Hill Orc
     11886    600'  Killed Golfimbul, the Hill Orc Chief
     11886    600'  Reached level 15
     12342    600'  Killed Wormtongue, Agent of Saruman
     12599    650'  Reached level 16
     13303    650'  Reached level 17
     14646    800'  Reached level 18
     15535    800'  Reached level 19
     16838    850'  Killed Ulfast, Son of Ulfang
     17058    850'  Reached level 20
     17538    850'  Killed Ufthak of Cirith Ungol
     17885    850'  Killed Mughash the Kobold Lord
     18116    850'  Reached level 21
     19973    950'  Killed Boldor, King of the Yeeks
     19973    950'  Reached level 22
     20436    950'  Killed Gorbag, the Orc Captain
     20856    950'  Reached level 23
     21213    950'  Reached level 24
     21801   1000'  Killed Bolg, Son of Azog
     21807   1000'  Found the Phial of Hiren (LOST)
     22940   1000'  Found the Phial of Nenya
     22942   1000'  Reached level 25
     23114   1000'  Found the Cloak of Balad
     24749   1350'  Reached level 26
     26053   1450'  Reached level 27
     28014   1650'  Killed Azog, Enemy of the Dwarves
     28490   1700'  Killed Beorn, the Shape-Changer
     28490   1700'  Reached level 28
     29465   1700'  Reached level 29
     29925   1700'  Killed Angamaitė of Umbar
     29933   1700'  Killed Sangahyando of Umbar
     29939   1700'  Found the Main Gauche of Narost
     30283   1700'  Found the Glaive of Orniel
     30607   1750'  Killed Bert the Stone Troll
     30907   1750'  Killed Tom the Stone Troll
     31027   1750'  Killed Bill the Stone Troll
     32607   1850'  Found the Amulet of Naenwe
     32974   1850'  Reached level 30
     33927   1900'  Found the Morning Star of Handinde (LOST)
     35799   2000'  Reached level 31
     36552   2050'  Found the Amulet of Nimlos
     37369   2050'  Killed Lokkak, the Ogre Chieftain
     37383   2050'  Found the Broad Sword of Teingol (LOST)
     37996   2050'  Found the Cloak of Helebor
     38421   2050'  Reached level 32
     39720   2150'  Found the Lance of Avastir (LOST)
     39802   2150'  Found the Hard Leather Cap of Latarmen
     40610   2200'  Found the Set of Mithril Gauntlets 'Haldi'
     40912   2200'  Reached level 33
     41572   2250'  Killed Rogrog the Black Troll
     41589   2250'  Found the Tulwar of Helen (LOST)
     41709   2250'  Killed The Queen Ant
     41721   2250'  Found the Flail of Celenast
     42716   2950'  Killed Scatha the Worm
     42720   2950'  Found the Elfstone 'Fearme' (LOST)
     42723   2950'  Found the Lance 'Brion' (LOST)
     43037   3000'  Found the Knight's Shield 'Uldach'


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : yes (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)
__________________
Detailed account of my Ironman win here.
Grotug is offline   Reply With Quote
Old March 6, 2021, 00:30   #7
Grotug
Veteran
 
Join Date: Nov 2013
Posts: 1,425
Grotug is on a distinguished road
Things are progressing rapidly. I now have all 4 immunities and +7 speed and CON only 1 less than maximum:

Code:
  [Angband 4.2.1 Character Dump]

 Name   Glado        Age             33          Self  RB  CB  EB   Best
 Race   Hobbit       Height       2'11"   STR:  18/37  -2  -3  +6  18/47
 Class  Mage         Weight    3st 11lb   INT:  18/58  +2  +3 +12 18/***
 Title  Warlock      Turns used:          WIS:     14  +1  +0  +4  18/10
 HP     517/551      Game        506756   DEX:     11  +3  +0 +10  18/60
 SP     225/289      Standard     46843   CON:  18/90  +2  -2 +10 18/190
                     Resting       3512

 Level                 36    Armor      [31,+65]    Saving Throw     83%
 Cur Exp           638003                           Stealth       Superb
 Max Exp           638003    Melee       5d3,+18    Disarm - phys.   75%
 Adv Exp           660000    To-hit       26,+10    Disarm - magic  100%
                             Blows      1.6/turn    Magic Devices    113
 Gold               30086                           Searching        69%
 Burden          151.8 lb    Shoot to-dam    +15    Infravision   130 ft
 Overweight      -16.1 lb    To-hit       31,+14    Speed       7 (1.7x)
 Max Depth    3200' (L64)    Shots      1.0/turn

 You are one of several children of a Hobbit Miller.  You are the black
 sheep of the family.  You have brown eyes, straight brown hair, and an
 average complexion.

Resistances         Abilities
 Acid:...**.+.+.... pFear:...++........
 Elec:...*..+.++... pBlnd:...+.........
 Fire:*.....+.+...! pConf:..........+..
 Cold:...+..+.+*... pStun:.............
 Pois:.......+.+... HLife:...+........+
Light:...+......... Regen:....+........
 Dark:.......+.....   ESP:...+.........
Sound:............. S.Inv:+............
Shard:...+......... FrAct:...+...++....
Nexus:......+....+. Feath:...+.......+.
Nethr:...+......+.. S.Dig:.........+...
Chaos:............. TrpIm:.............
Disen:.......+..... Bless:+............

Hindrances          Modifiers
ImpHP:............. Stea.:......++.....
ImpSP:............. Sear.:...+.........
 Fear:............. Infra:...+...+.+..+
Aggrv:............. Tunn.:...+.........
NoTel:............. Speed:........++...
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:+....+.......
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) the Scythe of Vairn (5d3) (+5,+15) <+3, +4, +1>
     Found lying on the floor in a vault at 3200 feet (level 64)
     
     +3 strength.
     +4 constitution.
     +1 light.
     Slays giants, orcs, animals.
     Branded with lightning.
     Provides immunity to Fire.
     Cannot be harmed by Acid, Fire.
     Grants the ability to see invisible things.  Blessed by the gods
     (combat bonuses for holy casters).  
     
     When activated, it restores all your stats and your experience
     points.
     Takes 236 to 317 turns to recharge at your current speed.
     Your chance of success is 95.9%
     
     Combat info:
     1.6 blows/round.
     With +6 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 88.1 vs giants, orcs, and creatures not
     resistant to lightning, 69.7 vs animals, and 51.2 vs. others.
     
b) a Long Bow of Power (x3) (+9,+15)
     Bought from a store
     
c) a Ring of Constitution <+6>
     Found lying on the floor at 1850 feet (level 37)
     
     +6 constitution.
     Sustains constitution.
     
d) the Band of Eldin <+1, +3, +6, +2, +4>
     Found lying on the floor in a vault at 3200 feet (level 64)
     
     +1 strength.
     +3 intelligence.
     +6 dexterity.
     +2 searching skill.
     +4 infravision.
     +3 tunneling.
     Provides immunity to Acid, Lightning.
     Provides resistance to Cold, Light, Shards, Nether.
     Provides protection from fear, blindness.
     Cannot be harmed by Lightning.
     Feather Falling.  Grants telepathy.  Prevents paralysis.  Sustains
     your life force.  
     
     When activated, it hastens you for 2d10+20 turns.
     Takes 139 to 170 turns to recharge at your current speed.
     Your chance of success is 95.9%
     
e) the Elfstone of Haldalron <+2, +3, +4>
     Dropped by Ar-PharazÙn the Golden at 3150 feet (level 63)
     
     +2 strength.
     +3 wisdom.
     +4 dexterity.
     Provides immunity to Acid.
     Provides protection from fear.
     Speeds regeneration.  
     
     When activated, it attempts to induce magical fear in a single
     monster.
     Takes 42 to 45 turns to recharge at your current speed.
     Your chance of success is 92.8%
     
f) the Phial of Nenya <+5, +3> {!d!k!v}
     Found lying on the floor in a vault at 1000 feet (level 20)
     
     +5 intelligence.
     +3 light.
     Cannot be harmed by Fire.
     Intensity 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 18 to 34 turns to recharge at your current speed.
     Your chance of success is 95.9%
     
g) Soft Leather Armour of Elvenkind [8,+19] <+1>
     Found lying on the floor of a cavern at 3100 feet (level 62)
     
     +1 stealth.
     Provides resistance to Acid, Lightning, Fire, Cold, Nexus.
     Cannot be harmed by Acid, Fire.
     
h) the Cloak of Balad [1,+8] <+4, +2>
     Conjured forth by magic at 1000 feet (level 20)
     
     +4 stealth.
     +2 infravision.
     Provides resistance to Poison, Dark, Disenchantment.
     Cannot be harmed by Acid, Fire.
     Prevents paralysis.  
     
i) the Knight's Shield of Marni [15,+10] <+1, +3> (charging)
     Found lying on the floor in a vault at 3200 feet (level 64)
     
     +1 wisdom.
     +3 speed.
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid.
     Sustains dexterity.
     Prevents paralysis.  
     
     When activated, it fires a line of light in all directions, each
     one causing light-sensitive creatures 6d8 damage.
     Takes 69 to 76 turns to recharge at your current speed.
     Your chance of success is 96.8%
     
j) the Iron Crown of Aredhel [0,+11] <+4, +3>
     Dropped by Ar-PharazÙn the Golden at 3150 feet (level 63)
     
     +4 intelligence.
     +3 infravision.
     +4 speed.
     Provides immunity to Cold.
     Provides resistance to Lightning, Poison.
     Cannot be harmed by Acid.
     Slows your metabolism.  
     
     When activated, it creates an acid bolt with damage 5d8.
     Takes 56 to 61 turns to recharge at your current speed.
     Your chance of success is 95.9%
     
k) the Set of Mithril Gauntlets 'Haldi' [6,+7]
     Found lying on the floor at 2200 feet (level 44)
     
     Provides resistance to Nether.
     Provides protection from confusion.
     Cannot be harmed by Acid, Fire.
     
l) a Pair of Leather Sandals of Stability [1,+7]
     Found lying on the floor at 950 feet (level 19)
     
     Provides resistance to Nexus.
     Feather Falling.  
     




  [Character Inventory]

a) a Book of Magic Spells [First Spells] {!g@1}
     
     You can read this book.
     
b) a Book of Magic Spells [Attacks and Knowledge] {@2!g}
     
     You can read this book.
     
c) a Book of Magic Spells [Magical Defences] {@3!g}
     
     You can read this book.
     
d) 2 Books of Magic Spells [Wizard's Tome of Power] {@5}
     Cannot be harmed by Fire.
     
     You can read this book.
     
e) 6 Mushrooms of Vigor
f) 9 Potions of Cure Critical Wounds
g) a Potion of Healing
h) a Potion of Restore Mana
i) 14 Scrolls of Phase Door {!g}
j) 3 Scrolls of Teleportation {!r}
k) 3 Scrolls of Word of Recall
l) a Rod of Magic Mapping
m) 3 Wands of Slow Monster (1 charge)
n) a Wand of Light (12 charges)
o) 2 Wands of Stone to Mud (1 charge)
p) a Wand of Drain Life (3 charges)
q) a Staff of Speed (5 charges)
r) a Ring of Constitution <+5>
     Found lying on the floor at 2250 feet (level 45)
     
     +5 constitution.
     Sustains constitution.
     
s) the Amulet of Nimlos <+2, +3> {@2}
     Dropped by a mature green dragon at 2050 feet (level 41)
     
     +2 intelligence.
     +3 infravision.
     Provides immunity to Fire.
     Provides resistance to Light, Dark, Shards.
     Grants the ability to see invisible things.  Sustains your life
     force.  
     
t) the Knight's Shield 'Uldach' [15,+7] <+4, +3>
     Found lying on the floor in a vault at 3000 feet (level 60)
     
     +4 intelligence.
     +3 wisdom.
     Provides resistance to Acid, Lightning, Fire, Cold, Dark, Sound.
     Provides protection from fear.
     Cannot be harmed by Acid.
     
     When activated, it grants temporary resistance to cold for 1d10+10
     turns.
     Takes 56 to 61 turns to recharge at your current speed.
     Your chance of success is 95.9%
     
u) a Great Axe of *Slay Dragon* (4d4) (+8,+10) <+1>
     Found lying on the floor in a vault at 2050 feet (level 41)
     
     +1 constitution.
     Slays dragons (powerfully).
     Grants telepathy.  
     
     Combat info:
     1.6 blows/round.
     With +9 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 115.2 vs dragons and 40.8 vs. others.
     




  [Character Quiver]

0) 28 Arrows of Wounding (1d4) (+20,+20)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 115.8.
     35% chance of breaking upon contact.
     
1) 22 Mithril Arrows (3d4) (+8,+6)
     Cannot be harmed by Acid, Fire.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 87.2.
     35% chance of breaking upon contact.
     
2) 30 Mithril Arrows of Slay Demon (3d4) (+10,+18)
     Slays demons.
     Cannot be harmed by Acid, Fire.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 247.8 vs demons and 123.9 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 4 Mushrooms of Second Sight
b) 9 Potions of Cure Light Wounds
c) 4 Potions of Cure Serious Wounds {serious}
d) 6 Potions of Cure Critical Wounds
e) 9 Potions of Restore Mana
f) 6 Scrolls of Teleportation {!r}
g) 2 Rods of Light {@4}
h) 2 Wands of Slow Monster (4 charges)
i) 2 Wands of Stone to Mud (14 charges)
j) a Staff of Slow Monsters (6 charges)
k) a Staff of Mapping (6 charges)
l) a Staff of Curing (5 charges)
m) a Staff of Starlight (10 charges)
n) a Ring of the Mouse (+0,-8) <+1, +4>
     Dropped by a guardian naga at 1100 feet (level 22)
     
     +1 dexterity.
     +4 stealth.
     
o) the Ring of Umelos (+5,+8) <+5, +3, +1, +2>
     Dropped by Saruman of Many Colours at 3100 feet (level 62)
     
     +5 strength.
     +3 intelligence.
     +5 wisdom.
     +1 constitution.
     +2 tunneling.
     +2 speed.
     Provides resistance to Lightning.
     Cannot be harmed by Lightning.
     Sustains constitution.
     Slows your metabolism.  Grants telepathy.  
     
     When activated, it maps the area around you.
     Takes 139 to 170 turns to recharge at your current speed.
     Your chance of success is 97.5%
     
p) the Amulet of Naenwe <+1, +2>
     Conjured forth by magic at 1850 feet (level 37)
     
     +1 strength.
     +2 dexterity.
     Provides resistance to Lightning, Fire, Cold, Poison.
     Feather Falling.  
     
q) a Lantern of True Sight (7499 turns)
     Found lying on the floor at 1550 feet (level 31)
     
     Provides protection from blindness.
     Cannot be harmed by Fire.
     Grants the ability to see invisible things.  
     Intensity 3 light.
     
r) the Cloak of Helebor [1,+9] <+5>
     Found lying on the floor in a vault at 2050 feet (level 41)
     
     +5 stealth.
     Provides resistance to Fire, Disenchantment.
     Cannot be harmed by Acid, Fire.
     Prevents paralysis.  
     
s) the Hard Leather Cap of Latarmen [2,+30] <+4, +1>
     Found lying on the floor in a vault at 2150 feet (level 43)
     
     +4 intelligence.
     +1 dexterity.
     Provides resistance to Cold, Disenchantment.
     Provides protection from blindness.
     Cannot be harmed by Acid.
     
     When activated, it attempts to remove a curse from an item.
     Takes 110 to 122 turns to recharge at your current speed.
     Your chance of success is 96.8%
     
t) the Main Gauche of Narost (1d5) (+15,+12) [+10]
     Dropped by Sangahyando of Umbar at 1700 feet (level 34)
     
     Slays trolls, orcs.
     Branded with weak poison.
     Provides resistance to Fire, Cold.
     Provides protection from fear, confusion.
     Cannot be harmed by Acid.
     Blessed by the gods (combat bonuses for holy casters).  
     
     When activated, it deals 60 damage to all undead creatures that
     you can see.
     Takes 124 to 137 turns to recharge at your current speed.
     Your chance of success is 97.5%
     
     Combat info:
     2.0 blows/round.
     With +1 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +2 DEX you would get 2.3 blows
     Average damage/round: 48.6 vs trolls and orcs, 42.2 vs creatures
     not resistant to poison, and 36 vs. others.
     
u) the Glaive of Orniel (2d6) (+10,+25) <+3, +2, +4>
     Found lying on the floor at 1700 feet (level 34)
     
     +3 strength.
     +2 wisdom.
     +4 infravision.
     +2 tunneling.
     Slays animals.
     Provides immunity to Cold.
     Provides resistance to Lightning.
     Cannot be harmed by Acid, Fire.
     Grants the ability to see invisible things.  Prevents paralysis. 
     Blessed by the gods (combat bonuses for holy casters).  
     
     Combat info:
     1.6 blows/round.
     With +4 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 76.5 vs animals and 63.7 vs. others.
     
v) the Flail of Celenast (4d6) (+10,+18) <+2>
     Dropped by The Queen Ant at 2250 feet (level 45)
     
     +2 speed.
     Slays dragons (powerfully), demons (powerfully), orcs.
     Branded with weak fire.
     Provides resistance to Lightning, Fire, Poison.
     Provides protection from blindness.
     Cannot be harmed by Acid, Fire.
     
     Combat info:
     1.6 blows/round.
     With +5 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 162.8 vs dragons and demons, 112 vs orcs,
     86.8 vs creatures not resistant to fire, and 61.4 vs. others.
     
w) a Heavy Crossbow of Extra Might (x5) (+13,+16) <+1>
     Dropped by a spectre at 1900 feet (level 38)
     
     +1 shooting power.
     
x) 23 Seeker Bolts of Wounding (4d5) (+18,+16)


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
      1814      0'  Killed Farmer Maggot
      2183     50'  Reached level 2
      3012    100'  Reached level 3
      3386    100'  Reached level 4
      3410    100'  Killed Fang, Farmer Maggot's Dog
      3410    100'  Reached level 5
      3919    150'  Killed Grip, Farmer Maggot's Dog
      3989    150'  Reached level 6
      4573    150'  Reached level 7
      6189    250'  Reached level 8
      6972    250'  Reached level 9
      7363    250'  Reached level 10
      7680    250'  Reached level 11
      8830    400'  Reached level 12
     10086    500'  Reached level 13
     10251    500'  Killed Orfax, Son of Boldor
     10880    550'  Killed Lagduf, the Snaga
     11091    550'  Reached level 14
     11301    550'  Killed Brodda, the Easterling
     11828    600'  Killed Grishn√°kh, the Hill Orc
     11886    600'  Killed Golfimbul, the Hill Orc Chief
     11886    600'  Reached level 15
     12342    600'  Killed Wormtongue, Agent of Saruman
     12599    650'  Reached level 16
     13303    650'  Reached level 17
     14646    800'  Reached level 18
     15535    800'  Reached level 19
     16838    850'  Killed Ulfast, Son of Ulfang
     17058    850'  Reached level 20
     17538    850'  Killed Ufthak of Cirith Ungol
     17885    850'  Killed Mughash the Kobold Lord
     18116    850'  Reached level 21
     19973    950'  Killed Boldor, King of the Yeeks
     19973    950'  Reached level 22
     20436    950'  Killed Gorbag, the Orc Captain
     20856    950'  Reached level 23
     21213    950'  Reached level 24
     21801   1000'  Killed Bolg, Son of Azog
     21807   1000'  Found the Phial of Hiren (LOST)
     22940   1000'  Found the Phial of Nenya
     22942   1000'  Reached level 25
     23114   1000'  Found the Cloak of Balad
     24749   1350'  Reached level 26
     26053   1450'  Reached level 27
     28014   1650'  Killed Azog, Enemy of the Dwarves
     28490   1700'  Killed Beorn, the Shape-Changer
     28490   1700'  Reached level 28
     29465   1700'  Reached level 29
     29925   1700'  Killed Angamait√“ of Umbar
     29933   1700'  Killed Sangahyando of Umbar
     29939   1700'  Found the Main Gauche of Narost
     30283   1700'  Found the Glaive of Orniel
     30607   1750'  Killed Bert the Stone Troll
     30907   1750'  Killed Tom the Stone Troll
     31027   1750'  Killed Bill the Stone Troll
     32607   1850'  Found the Amulet of Naenwe
     32974   1850'  Reached level 30
     33927   1900'  Found the Morning Star of Handinde (LOST)
     35799   2000'  Reached level 31
     36552   2050'  Found the Amulet of Nimlos
     37369   2050'  Killed Lokkak, the Ogre Chieftain
     37383   2050'  Found the Broad Sword of Teingol (LOST)
     37996   2050'  Found the Cloak of Helebor
     38421   2050'  Reached level 32
     39720   2150'  Found the Lance of Avastir (LOST)
     39802   2150'  Found the Hard Leather Cap of Latarmen
     40610   2200'  Found the Set of Mithril Gauntlets 'Haldi'
     40912   2200'  Reached level 33
     41572   2250'  Killed Rogrog the Black Troll
     41589   2250'  Found the Tulwar of Helen (LOST)
     41709   2250'  Killed The Queen Ant
     41721   2250'  Found the Flail of Celenast
     42716   2950'  Killed Scatha the Worm
     42720   2950'  Found the Elfstone 'Fearme' (LOST)
     42723   2950'  Found the Lance 'Brion' (LOST)
     43037   3000'  Found the Knight's Shield 'Uldach'
     43457   3000'  Reached level 34
     44876   3100'  Killed Saruman of Many Colours
     44887   3100'  Found the Ring of Umelos
     45375   3150'  Reached level 35
     45742   3150'  Killed Eöl, the Dark Elf
     46218   3150'  Killed Ar-Pharazôn the Golden
     46221   3150'  Found the Iron Crown of Aredhel
     46226   3150'  Found the Elfstone of Haldalron
     46543   3200'  Found the Knight's Shield of Marni
     46614   3200'  Found the Scythe of Vairn
     46809   3200'  Reached level 36
     46819   3200'  Found the Band of Eldin


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : yes (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)
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Detailed account of my Ironman win here.
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Old March 6, 2021, 12:06   #8
Grotug
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Join Date: Nov 2013
Posts: 1,425
Grotug is on a distinguished road
Still haven't found book 4 and am 4 levels away from getting mana storm. Hopefully I'll find annihilation wand(s) soon, or book 4, or more drain lifes. I only have 2 drain lifes, but I do have 2 dragon breaths. Equipment is pretty much the same since last update. I'm playing forced descent so I do have a "clock" of sorts on my game. I'm on DL92. Usually, when I play Angband, I rely on drops to fill out my character when the dungeon doesn't provide. But I can't really do that right now because it's hard for me to kill stuff. I took out wruin with magic missiles, otherwise it's good bolts with a haradrim or explosion/shockwave/icebolts. Occasionally I use my wands but I don't want them to blow up. I did find three rods of speed, though, so that's pretty good.

I'll do a char update when I reach DL98 or 99 (or find something gooooood).

I found an underwhelming 10d1 hammer on DL87 with 8 feeling level. It had a lot of stats, 6 tunneling, and slays, but overall pretty useless item for that depth. Usually 8 items on DL87 are insanely good. Maybe I will post a video of me on the level (it was a rectangle maze level). I'm pretty sure no one picked up any objects as everyone was alseep the whole time.
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Old March 6, 2021, 12:50   #9
Grotug
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Join Date: Nov 2013
Posts: 1,425
Grotug is on a distinguished road
Well, that didn't take long. Forgot to mention I found a weapon with +3 momvent speed but couldn't wield it because of CON issues. Well, that is now solved after Mbanning a nice vault. Presenting Glado the Great.

+3 movement speed, pStun, pConf, pBlind, max INT, 4 immunities, 20/30 speed.
Still no book 4.

Code:
  [Angband 4.2.1 Character Dump]

 Name   Glado        Age             33          Self  RB  CB  EB   Best
 Race   Hobbit       Height       2'11"   STR:  18/75  -2  -3  +1  18/35
 Class  Mage         Weight    3st 11lb   INT:  18/89  +2  +3 +23 18/***
 Title  Sorcerer     Turns used:          WIS:     16  +1  +0  +1     18
 HP     622/622      Game        558365   DEX:     14  +3  +0 +13 18/120
 SP     329/329      Standard     57972   CON! 18/100  +2  -2  +9 18/190
                     Resting       4564

 Level                 41    Armor      [30,+95]    Saving Throw     87%
 Cur Exp          1698730                           Stealth       Superb
 Max Exp          1698730    Melee       7d4,+33    Disarm - phys.   97%
 Adv Exp          1800000    To-hit       28,+28    Disarm - magic  100%
                             Blows      2.8/turn    Magic Devices    120
 Gold              108886                           Searching        75%
 Burden          155.6 lb    Shoot to-dam    +18    Infravision   140 ft
 Overweight        0.3 lb    To-hit       33,+31    Speed      20 (3.0x)
 Max Depth    4700' (L94)    Shots      1.6/turn

 You are one of several children of a Hobbit Miller.  You are the black
 sheep of the family.  You have brown eyes, straight brown hair, and an
 average complexion.

Resistances         Abilities
 Acid:...*..+.+.... pFear:..++......+..
 Elec:*..*..+.++... pBlnd:...+.........
 Fire:....*.+.+.... pConf:..+..........
 Cold:..++..+.+*... pStun:.......+.....
 Pois:.........+... HLife:...++.......+
Light:...++.....+.. Regen:+.+..........
 Dark:....+........   ESP:...+.........
Sound:............. S.Inv:+...+........
Shard:...++........ FrAct:+..+....+....
Nexus:..+...+...... Feath:...+.........
Nethr:...+......... S.Dig:.........+...
Chaos:............. TrpIm:.............
Disen:+............ Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:..+...++.....
ImpSP:............. Sear.:...+.........
 Fear:............. Infra:...++....+..+
Aggrv:............. Tunn.:...+.........
NoTel:............. Speed:..+.....++.+.
DrExp:............. Blows:.............
Stick:............. Shots:.+...........
Fragl:............. Might:.+...........
                    Light:..+..+.......
                    D.Red:.............
                    Moves:+............


  [Character Equipment]

a) the Mace of Ilumor (7d4) (+14,+21) <+4, +1, +3>
     Dropped by Harowen the Black Hand at 4050 feet (level 81)
     
     +4 intelligence.
     +4 dexterity.
     +1 constitution.
     +3 movement speed.
     Slays undead (powerfully), demons (powerfully), orcs, evil
     creatures.
     Branded with fire.
     Provides immunity to Lightning.
     Provides resistance to Disenchantment.
     Cannot be harmed by Acid, Fire.
     Speeds regeneration.  Grants the ability to see invisible things. 
     Prevents paralysis.  
     
     Combat info:
     2.8 blows/round.
     With +1 STR and +0 DEX you would get 3.3 blows
     With +0 STR and +3 DEX you would get 3.3 blows
     Average damage/round: 374.7 vs undead and demons, 265 vs orcs and
     creatures not resistant to fire, 210 vs evil creatures, and 155.3
     vs. others.
     
b) a Light Crossbow of the Haradrim (x4) (+17,+18) <+6, +1>
     Found lying on the floor at 4300 feet (level 86)
     
     +6 shooting speed.
     +1 shooting power.
     Cannot be harmed by Acid, Fire.
     
c) the Band of Celegol <+4, +3, +5, +1>
     Found lying on the floor in a vault at 3900 feet (level 78)
     
     +4 intelligence.
     +3 dexterity.
     +5 constitution.
     +5 stealth.
     +3 speed.
     +1 light.
     Provides resistance to Cold, Nexus.
     Provides protection from fear, confusion.
     Cannot be harmed by Lightning.
     Speeds regeneration.  
     
     When activated, it removes all non-unique monsters represented by
     a chosen symbol from the level, dealing you damage in the process.
     Takes 492 to 720 turns to recharge at your current speed.
     Your chance of success is 94.7%
     
d) the Band of Eldin <+1, +3, +6, +2, +4>
     Found lying on the floor in a vault at 3200 feet (level 64)
     
     +1 strength.
     +3 intelligence.
     +6 dexterity.
     +2 searching skill.
     +4 infravision.
     +3 tunneling.
     Provides immunity to Acid, Lightning.
     Provides resistance to Cold, Light, Shards, Nether.
     Provides protection from fear, blindness.
     Cannot be harmed by Lightning.
     Feather Falling.  Grants telepathy.  Prevents paralysis.  Sustains
     your life force.  
     
     When activated, it hastens you for 2d10+20 turns.
     Takes 246 to 300 turns to recharge at your current speed.
     Your chance of success is 96.5%
     
e) the Amulet of Nimlos <+2, +3> {@2}
     Dropped by a mature green dragon at 2050 feet (level 41)
     
     +2 intelligence.
     +3 infravision.
     Provides immunity to Fire.
     Provides resistance to Light, Dark, Shards.
     Grants the ability to see invisible things.  Sustains your life
     force.  
     
f) the Phial of Nenya <+5, +3> {!d!k!v}
     Found lying on the floor in a vault at 1000 feet (level 20)
     
     +5 intelligence.
     +3 light.
     Cannot be harmed by Fire.
     Intensity 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 33 to 60 turns to recharge at your current speed.
     Your chance of success is 96.5%
     
g) Soft Leather Armour of Elvenkind [8,+19] <+1>
     Found lying on the floor of a cavern at 3100 feet (level 62)
     
     +1 stealth.
     Provides resistance to Acid, Lightning, Fire, Cold, Nexus.
     Cannot be harmed by Acid, Fire.
     
h) an Ethereal Cloak of the Magi [0,+26] <+1>
     Found lying on the floor in a vault at 4700 feet (level 94)
     
     +1 intelligence.
     +1 stealth.
     Provides protection from stunning.
     Cannot be harmed by Acid, Fire.
     Sustains intelligence.
     
i) the Knight's Shield of Marni [15,+10] <+1, +3>
     Found lying on the floor in a vault at 3200 feet (level 64)
     
     +1 wisdom.
     +3 speed.
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid.
     Sustains dexterity.
     Prevents paralysis.  
     
     When activated, it fires a line of light in all directions, each
     one causing light-sensitive creatures 6d8 damage.
     Takes 123 to 135 turns to recharge at your current speed.
     Your chance of success is 97.3%
     
j) the Iron Crown of Aredhel [0,+11] <+4, +3>
     Dropped by Ar-Pharazƙn the Golden at 3150 feet (level 63)
     
     +4 intelligence.
     +3 infravision.
     +4 speed.
     Provides immunity to Cold.
     Provides resistance to Lightning, Poison.
     Cannot be harmed by Acid.
     Slows your metabolism.  
     
     When activated, it creates an acid bolt with damage 5d8.
     Takes 99 to 108 turns to recharge at your current speed.
     Your chance of success is 96.5%
     
k) the Set of Caestus 'Dinyatant' (+5,+9) [5,+11] <+3>
     Found lying on the floor in a vault at 4700 feet (level 94)
     
     +3 constitution.
     Provides resistance to Light.
     Provides protection from fear.
     Cannot be harmed by Acid, Fire.
     Sustains wisdom.
     
l) a Pair of Leather Boots of Speed [2,+10] <+10>
     Dropped by a great hell wyrm at 4650 feet (level 93)
     
     +10 speed.
     




  [Character Inventory]

a) a Book of Magic Spells [First Spells] {@1}
     
     You can read this book.
     
b) a Book of Magic Spells [Attacks and Knowledge] {@2!g}
     
     You can read this book.
     
c) a Book of Magic Spells [Magical Defences] {@3!g}
     
     You can read this book.
     
d) a Book of Magic Spells [Wizard's Tome of Power] {@5}
     Cannot be harmed by Fire.
     
     You can read this book.
     
e) 40 Potions of Cure Critical Wounds
f) a Potion of Healing
g) 10 Potions of Berserk Strength
h) 12 Scrolls of Teleportation {!r}
i) 13 Scrolls of Word of Recall
j) 5 Scrolls of Holy Chant
k) 3 Rods of Magic Mapping
l) 2 Rods of Light {@4}
m) 4 Wands of Slow Monster (11 charges)
n) 4 Wands of Stone to Mud (4 charges)
o) 4 Wands of Dragon's Flame (4 charges)
     Cannot be harmed by Lightning.
     
p) 2 Wands of Drain Life (5 charges)
q) a Staff of Healing (4 charges)
r) 4 Staves of Speed (17 charges)




  [Character Quiver]

0) 3 Bolts of Slay Evil (1d5) (+9,+12)
     Slays evil creatures.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 326.2 vs evil creatures and 217.4 vs.
     others.
     25% chance of breaking upon contact.
     
1) 13 Seeker Bolts (4d5) (+1,+9)
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 254.5.
     25% chance of breaking upon contact.
     
2) 7 Seeker Bolts of Wounding (4d5) (+18,+16)
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 306.
     25% chance of breaking upon contact.
     
3) 17 Mithril Bolts (3d5) (+7,+10)
     Cannot be harmed by Acid.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 243.8.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) a Book of Magic Spells [Wizard's Tome of Power] {@5}
     Cannot be harmed by Fire.
     
     You can read this book.
     
b) 13 Mushrooms of Vigor
c) 4 Potions of *Healing* {!q}
     It can be thrown at creatures with damaging effect.
     
d) 2 Potions of Life
     It can be thrown at creatures with damaging effect.
     
e) 17 Potions of Restore Mana
f) 2 Scrolls of *Destruction* {!r}
g) 3 Rods of Speed (1 charging)
     Cannot be harmed by Lightning.
     
h) a Ring of Constitution <+6>
     Found lying on the floor at 1850 feet (level 37)
     
     +6 constitution.
     Sustains constitution.
     
i) the Ring of Umelos (+5,+8) <+5, +3, +1, +2>
     Dropped by Saruman of Many Colours at 3100 feet (level 62)
     
     +5 strength.
     +3 intelligence.
     +5 wisdom.
     +1 constitution.
     +2 tunneling.
     +2 speed.
     Provides resistance to Lightning.
     Cannot be harmed by Lightning.
     Sustains constitution.
     Slows your metabolism.  Grants telepathy.  
     
     When activated, it maps the area around you.
     Takes 246 to 300 turns to recharge at your current speed.
     Your chance of success is 97.9%
     
j) the Elfstone of Haldalron <+2, +3, +4>
     Dropped by Ar-Pharazƙn the Golden at 3150 feet (level 63)
     
     +2 strength.
     +3 wisdom.
     +4 dexterity.
     Provides immunity to Acid.
     Provides protection from fear.
     Speeds regeneration.  
     
     When activated, it attempts to induce magical fear in a single
     monster.
     Takes 75 to 81 turns to recharge at your current speed.
     Your chance of success is 93.6%
     
k) a Lantern of True Sight (7499 turns)
     Found lying on the floor at 1550 feet (level 31)
     
     Provides protection from blindness.
     Cannot be harmed by Fire.
     Grants the ability to see invisible things.  
     Intensity 3 light.
     
l) the Cloak of Balad [1,+8] <+4, +2>
     Conjured forth by magic at 1000 feet (level 20)
     
     +4 stealth.
     +2 infravision.
     Provides resistance to Poison, Dark, Disenchantment.
     Cannot be harmed by Acid, Fire.
     Prevents paralysis.  
     
m) the Cloak of Helebor [1,+9] <+5>
     Found lying on the floor in a vault at 2050 feet (level 41)
     
     +5 stealth.
     Provides resistance to Fire, Disenchantment.
     Cannot be harmed by Acid, Fire.
     Prevents paralysis.  
     
n) the Knight's Shield 'Uldach' [15,+7] <+4, +3>
     Found lying on the floor in a vault at 3000 feet (level 60)
     
     +4 intelligence.
     +3 wisdom.
     Provides resistance to Acid, Lightning, Fire, Cold, Dark, Sound.
     Provides protection from fear.
     Cannot be harmed by Acid.
     
     When activated, it grants temporary resistance to cold for 1d10+10
     turns.
     Takes 99 to 108 turns to recharge at your current speed.
     Your chance of success is 96.5%
     
o) the Hard Leather Cap of Latarmen [2,+30] <+4, +1>
     Found lying on the floor in a vault at 2150 feet (level 43)
     
     +4 intelligence.
     +1 dexterity.
     Provides resistance to Cold, Disenchantment.
     Provides protection from blindness.
     Cannot be harmed by Acid.
     
     When activated, it attempts to remove a curse from an item.
     Takes 195 to 216 turns to recharge at your current speed.
     Your chance of success is 97.3%
     
p) the Set of Mithril Gauntlets 'Haldi' [6,+9]
     Found lying on the floor at 2200 feet (level 44)
     
     Provides resistance to Nether.
     Provides protection from confusion.
     Cannot be harmed by Acid, Fire.
     
q) the Tulwar 'Anyarth' (2d4) (+12,+22) [+18] <+5, +2, +3, +1>
     Found lying on the floor in a pit at 3950 feet (level 79)
     
     +5 strength.
     +2 searching skill.
     +2 infravision.
     +3 speed.
     +1 light.
     Slays undead (powerfully), dragons (powerfully), demons, giants,
     orcs.
     Branded with weak cold.
     Provides resistance to Fire, Nexus.
     Provides protection from blindness.
     Cannot be harmed by Acid.
     Sustains intelligence, constitution.
     Slows your metabolism.  Speeds regeneration.  Blessed by the gods
     (combat bonuses for holy casters).  
     
     When activated, it heals 500 hit points, heals cut damage, and
     cures stunning.
     Takes 342 to 420 turns to recharge at your current speed.
     Your chance of success is 98.8%
     
     Combat info:
     2.8 blows/round.
     With +4 STR and +0 DEX you would get 3.1 blows
     With +0 STR and +2 DEX you would get 3.3 blows
     Average damage/round: 184.9 vs undead and dragons, 154.1 vs
     demons, giants, and orcs, 138.7 vs creatures not resistant to
     cold, and 123.4 vs. others.
     
r) the Beaked Axe of Bereni (2d6) (+7,+14)
     Dropped by Smaug the Golden at 3550 feet (level 71)
     
     Slays undead (powerfully), dragons (powerfully), demons
     (powerfully), giants, trolls, orcs, animals, evil creatures.
     Branded with weak lightning.
     Provides resistance to Poison.
     Provides protection from confusion.
     Cannot be harmed by Acid, Fire.
     Sustains intelligence.
     
     When activated, it grants cold resistance for d20+20 turns and
     creates a cold ball of damage 75.
     Takes 270 to 330 turns to recharge at your current speed.
     Your chance of success is 95.2%
     
     Combat info:
     2.0 blows/round.
     With +3 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +2 DEX you would get 2.3 blows
     Average damage/round: 131.2 vs undead, dragons, and demons, 100.6
     vs giants, trolls, and orcs, 85.4 vs animals, evil creatures, and
     creatures not resistant to lightning, and 70 vs. others.
     
s) a Great Axe of *Slay Dragon* (4d4) (+8,+10) <+1>
     Found lying on the floor in a vault at 2050 feet (level 41)
     
     +1 constitution.
     Slays dragons (powerfully).
     Grants telepathy.  
     
     Combat info:
     2.0 blows/round.
     With +7 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +2 DEX you would get 2.3 blows
     Average damage/round: 160 vs dragons and 69.6 vs. others.
     
t) the Scythe of Vairn (5d3) (+5,+15) <+3, +4, +1>
     Found lying on the floor in a vault at 3200 feet (level 64)
     
     +3 strength.
     +4 constitution.
     +1 light.
     Slays giants, orcs, animals.
     Branded with lightning.
     Provides immunity to Fire.
     Cannot be harmed by Acid, Fire.
     Grants the ability to see invisible things.  Blessed by the gods
     (combat bonuses for holy casters).  
     
     When activated, it restores all your stats and your experience
     points.
     Takes 417 to 561 turns to recharge at your current speed.
     Your chance of success is 96.5%
     
     Combat info:
     2.0 blows/round.
     With +4 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +2 DEX you would get 2.3 blows
     Average damage/round: 125.2 vs giants, orcs, and creatures not
     resistant to lightning, 102.8 vs animals, and 80.4 vs. others.
     
u) the Glaive of Orniel (2d6) (+10,+25) <+3, +2, +4>
     Found lying on the floor at 1700 feet (level 34)
     
     +3 strength.
     +2 wisdom.
     +4 infravision.
     +2 tunneling.
     Slays animals.
     Provides immunity to Cold.
     Provides resistance to Lightning.
     Cannot be harmed by Acid, Fire.
     Grants the ability to see invisible things.  Prevents paralysis. 
     Blessed by the gods (combat bonuses for holy casters).  
     
     Combat info:
     2.0 blows/round.
     With +2 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +2 DEX you would get 2.3 blows
     Average damage/round: 111 vs animals and 95.4 vs. others.
     
v) the Short Bow 'Wendalan' (x3) (+20,+20) <+4, +2, +1>
     Dropped by Kavlax the Many-Headed at 3500 feet (level 70)
     
     +4 strength.
     +2 dexterity.
     +1 shooting power.
     Cannot be harmed by Acid, Fire.
     Speeds regeneration.  Grants the ability to see invisible things. 
     
     
w) 28 Arrows of Wounding (1d4) (+20,+20)
x) 30 Mithril Arrows of Slay Demon (3d4) (+10,+18)
     Slays demons.
     Cannot be harmed by Acid, Fire.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
      1814      0'  Killed Farmer Maggot
      2183     50'  Reached level 2
      3012    100'  Reached level 3
      3386    100'  Reached level 4
      3410    100'  Killed Fang, Farmer Maggot's Dog
      3410    100'  Reached level 5
      3919    150'  Killed Grip, Farmer Maggot's Dog
      3989    150'  Reached level 6
      4573    150'  Reached level 7
      6189    250'  Reached level 8
      6972    250'  Reached level 9
      7363    250'  Reached level 10
      7680    250'  Reached level 11
      8830    400'  Reached level 12
     10086    500'  Reached level 13
     10251    500'  Killed Orfax, Son of Boldor
     10880    550'  Killed Lagduf, the Snaga
     11091    550'  Reached level 14
     11301    550'  Killed Brodda, the Easterling
     11828    600'  Killed Grishnā?š°kh, the Hill Orc
     11886    600'  Killed Golfimbul, the Hill Orc Chief
     11886    600'  Reached level 15
     12342    600'  Killed Wormtongue, Agent of Saruman
     12599    650'  Reached level 16
     13303    650'  Reached level 17
     14646    800'  Reached level 18
     15535    800'  Reached level 19
     16838    850'  Killed Ulfast, Son of Ulfang
     17058    850'  Reached level 20
     17538    850'  Killed Ufthak of Cirith Ungol
     17885    850'  Killed Mughash the Kobold Lord
     18116    850'  Reached level 21
     19973    950'  Killed Boldor, King of the Yeeks
     19973    950'  Reached level 22
     20436    950'  Killed Gorbag, the Orc Captain
     20856    950'  Reached level 23
     21213    950'  Reached level 24
     21801   1000'  Killed Bolg, Son of Azog
     21807   1000'  Found the Phial of Hiren (LOST)
     22940   1000'  Found the Phial of Nenya
     22942   1000'  Reached level 25
     23114   1000'  Found the Cloak of Balad
     24749   1350'  Reached level 26
     26053   1450'  Reached level 27
     28014   1650'  Killed Azog, Enemy of the Dwarves
     28490   1700'  Killed Beorn, the Shape-Changer
     28490   1700'  Reached level 28
     29465   1700'  Reached level 29
     29925   1700'  Killed Angamaitā?š“ of Umbar
     29933   1700'  Killed Sangahyando of Umbar
     29939   1700'  Found the Main Gauche of Narost (LOST)
     30283   1700'  Found the Glaive of Orniel
     30607   1750'  Killed Bert the Stone Troll
     30907   1750'  Killed Tom the Stone Troll
     31027   1750'  Killed Bill the Stone Troll
     32607   1850'  Found the Amulet of Naenwe (LOST)
     32974   1850'  Reached level 30
     33927   1900'  Found the Morning Star of Handinde (LOST)
     35799   2000'  Reached level 31
     36552   2050'  Found the Amulet of Nimlos
     37369   2050'  Killed Lokkak, the Ogre Chieftain
     37383   2050'  Found the Broad Sword of Teingol (LOST)
     37996   2050'  Found the Cloak of Helebor
     38421   2050'  Reached level 32
     39720   2150'  Found the Lance of Avastir (LOST)
     39802   2150'  Found the Hard Leather Cap of Latarmen
     40610   2200'  Found the Set of Mithril Gauntlets 'Haldi'
     40912   2200'  Reached level 33
     41572   2250'  Killed Rogrog the Black Troll
     41589   2250'  Found the Tulwar of Helen (LOST)
     41709   2250'  Killed The Queen Ant
     41721   2250'  Found the Flail of Celenast
     42716   2950'  Killed Scatha the Worm
     42720   2950'  Found the Elfstone 'Fearme' (LOST)
     42723   2950'  Found the Lance 'Brion' (LOST)
     43037   3000'  Found the Knight's Shield 'Uldach'
     43457   3000'  Reached level 34
     44876   3100'  Killed Saruman of Many Colours
     44887   3100'  Found the Ring of Umelos
     45375   3150'  Reached level 35
     45742   3150'  Killed Eā?šā?‚l, the Dark Elf
     46218   3150'  Killed Ar-Pharazā?šĀ„n the Golden
     46221   3150'  Found the Iron Crown of Aredhel
     46226   3150'  Found the Elfstone of Haldalron
     46543   3200'  Found the Knight's Shield of Marni
     46614   3200'  Found the Scythe of Vairn
     46809   3200'  Reached level 36
     46819   3200'  Found the Band of Eldin
     47174   3450'  Reached level 37
     47975   3500'  Killed Kavlax the Many-Headed
     47978   3500'  Found the Short Bow 'Wendalan'
     48275   3550'  Killed Smaug the Golden
     48275   3550'  Reached level 38
     48286   3550'  Found the Beaked Axe of Bereni
     49351   3850'  Killed Gilim, the Giant of Eruman
     49359   3850'  Found the Broad Axe of Arama (LOST)
     49620   3900'  Found the Band of Celegol
     49749   3900'  Killed Itangast the Fire Drake
     50200   3950'  Found the Tulwar 'Anyarth'
     50861   4000'  Reached level 39
     51439   4050'  Killed Harowen the Black Hand
     51451   4050'  Found the Mattock of Morondor (LOST)
     51453   4050'  Found the Mace of Ilumor
     51995   4100'  Reached level 40
     53460   4300'  Killed The Balrog of Moria
     53648   4300'  Killed Qlzqqlzuup, the Emperor Quylthulg
     53652   4300'  Found the Necklace of Hantumhan (LOST)
     54117   4350'  Found the Great Hammer of Sulung (LOST)
     54621   4450'  Killed Lorgan, Chief of the Easterlings
     55207   4550'  Found the Two-Handed Great Flail of Nindire (LOST)
     55506   4550'  Killed Wiruin, the Maelstrom
     55506   4550'  Reached level 41
     57294   4700'  Found the Set of Caestus 'Dinyatant'
     57529   4700'  Found the Scythe of Slicing 'Valoki' (LOST)


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : yes (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)
__________________
Detailed account of my Ironman win here.
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Old March 6, 2021, 14:01   #10
Adam
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Join Date: Feb 2016
Posts: 190
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Quote:
Originally Posted by Pete Mack View Post
I might consider a ring of strength. -2 speed is a way bigger risk than a bit of stealth would get. It might even be worth the 130+ HP you would lose.
That's a good point. Though at 17 lbs overweight it's easy to go for -1 (which is at 15 lbs). I would have dropped that resistance shield and maybe the CLW staff. He also had a flail as swap weapon (i usually don't melee with mages so wouldn't carry such).
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