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#1 |
Swordsman
Join Date: May 2008
Posts: 473
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Spellbooks as artifacts
I've just found an interesting looking vault the type of which I've never seen before on lvl 98.
Anyway it turns out there are 4 Ethereal Openings and 4 Raals Tome in this one vault. I quite like the idea of having the dungeon books as artifacts meaning that it is more interesting when you find them and you don't have them cluttering up the levels (from lvl 90 onwards you seem to get 2-3 a level). I've stumbled across around 10 artifacts all game and around 200 dungeon spell/prayer books. It might be quite good to have extra rare books that have very powerful spells in them that you don't find every game to add a bit of variety. |
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#2 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Both suggestions have been made before. Doesn't mean they aren't good ideas. The only purpose to having multiple copies of the same dungeon book is to provide some level of theft protection; however, theft is so rarely an issue anyway that we may as well just make them theft-immune (i.e. artifacts) just as they're immune to the elements. Well. I suppose this would mean I'd have to dedicate a slot in my home to Holy Infusions instead of just leaving it on the ground.
![]() As for new super-rare spellbooks, they'd probably have to have some fairly niche spells. The existing spellbooks already make you pretty gobstoppingly powerful, especially Banishment and Word of Destruction. I could see room for, say, a spell that summons hostile monsters, though, with "Summon Unique" being the last listed spell. ![]() |
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#3 | ||
Angband Devteam member
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#4 |
Adept
Join Date: Dec 2007
Posts: 167
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There is a short period in the game with Book 5 where I might stow copies at home due to weight (before my home is full) and drop the one I carry before recall knowing I have another. Also I don't mind finding an extra Tenser's (which I keep at home) while in the dungeon and using it until I need the slot back. I don't think I've accidentally dropped a dungeon book but never getting another copy would be an unfortunate business.
All of these are edge cases but merit consideration. |
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#5 |
Knight
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 968
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This would probably be the final blow to non-preserve mode.
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#6 |
Swordsman
Join Date: May 2008
Posts: 473
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#7 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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I agree. While there are replacements for any equipment, there are no replacements for spellbooks.
It would be completely different issue if there are also normal spellbooks and for example having artifact spellbooks 1 and 2 would allow you to drop three of the normal spellbooks because all of their spells are covered by those two books (with possible some extra that are not in any of the normal books, like detection for mages and haste for priests). |
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#8 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Artifacts are supposed to be unique findings, and as such also generation of those is unique event not repeated later. Each artifact finding should be rather rare "wohoo!" -moment. Currently there just are too many of them to produce that "wohoo!" -moment, and with preserve mode there are no risk losing anything if you just don't look, so whole idea of the unique items and single great moments is lost.
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#9 | |
Swordsman
Join Date: May 2008
Posts: 473
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But the actual reasoning for them being lost forever escapes me. The boots of Feanor were presumably lost by Feanor, so once he left them behind then they would never appear again. Would you apply the same logic to the unique monsters? If you leave the level with them on it them they're gone forever? |
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#10 | ||
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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