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#382 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 1,851
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#383 |
Apprentice
Join Date: Dec 2019
Age: 16
Posts: 51
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the Spear of Nirdol (1d6) (+8,+38) <+4>
Dropped by an enchantress at 2750 feet (level 55) +4 intelligence. Slays undead (powerfully), dragons (powerfully), demons, trolls, animals, evil creatures. Provides immunity to lightning. Provides resistance to fire, chaos. Cannot be harmed by acid, fire. Slows your metabolism. Grants the ability to see invisible things. Prevents paralysis. Blessed by the gods. Combat info: 5.2 blows/round. With +0 STR and +1 DEX you would get 5.5 blows Average damage/round: 506.5 vs. undead, 506.5 vs. dragons, 468.1 vs. demons, 468.1 vs. trolls, 448.6 vs. animals, 448.6 vs. evil creatures, and 429.2 vs. others. I don't know if this is super good for DL55, But it's good lol. +38 is a lot. |
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#385 |
Apprentice
Join Date: Dec 2019
Age: 16
Posts: 51
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Well, yes, warrior with like 18/174 strength hits that hard lol
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#386 |
Apprentice
Join Date: Dec 2019
Age: 16
Posts: 51
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f) the Phial of Oiolvoron <+3> (charging)
Found lying on the floor at 50 feet (level 1) +3 infravision. +3 light. Provides resistance to light. Cannot be harmed by fire. Sustains your life force. Intensity 3 light. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 11 to 20 turns to recharge. Your chance of success is 92.4% imagine my excitement upon finding this at DL1... |
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#387 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 1,851
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My lvl 22 paladin was wielding:
a Whip (1d3) (+3,+8) Dropped by Farmer Maggot in town Combat info: 3.3 blows/round. With +1 STR and +0 DEX you would get 3.7 blows With +0 STR and +1 DEX you would get 3.5 blows Average damage/round: 53.9. and replaced it with: the Trident of Debrauras (3d10) (+11,+9) <+2, +5, +1> Dropped by a scout at 1300 feet (level 26) +2 intelligence. +5 tunneling. +1 attack speed. Branded with weak fire. Cannot be harmed by acid, fire. When activated, it hastes you for a while, but then makes you slower for a while afterward. Takes 41 to 45 turns to recharge. Your chance of success is 94.9% Combat info: 2.6 blows/round. With +1 STR and +0 DEX you would get 3.0 blows With +0 STR and +1 DEX you would get 3.0 blows Average damage/round: 132.2 vs. creatures not resistant to fire, and 86.7 vs. others. |
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#388 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 1,851
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the Bar Chain Mail of Areth (-2) [45,+11] <+4>
Taken from a chest found at 2450 feet (level 49) +4 stealth. Provides resistance to acid, lightning, fire, cold, light, dark, nexus. Cannot be harmed by acid. Grants telepathy. Should be renamed to Diverīs Dream. |
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#389 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 48
Posts: 1,926
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i created a test character to see what the heack was that last mushroom i could never find; it turns out that it's a Mushroom Of Turbolence and it has no effect yet, you can only generate it via debug.
Anyway, i would up by accident generating the most overpowered randart set in history. Ladies and gentlemen, i give you the 1500 damage vs evil Kobol Warrior TESTK Code:
[Angband 4.1.3 Character Dump] Name TESTK Age 17 Self RB CB EB Best Race Kobold Height 3'2" STR! 18/100 -1 +3 +16 18/*** Class Warrior Weight 4st 5lb INT! 18/100 -1 -2 +13 18/200 Title Lord Turns used: WIS! 18/100 +0 -2 +15 18/*** HP 1075/1075 Game 5207 DEX! 18/100 +2 +2 +17 18/*** SP 0/0 Standard 915 CON! 18/100 +2 +2 +15 18/*** Resting 175 Level 50 Armor [51,+199] Saving Throw 87% Cur Exp 98017876 Stealth Fair Max Exp 99999999 Melee 8d8,+67 Disarm - phys. 100% Adv Exp ******** To-hit 96,+64 Disarm - magic 99% Blows 9.2/turn Magic Devices 69 Gold 888887863 Searching 80% Burden 124.7 lb Shoot to-dam +8 Infravision 70 ft Overweight -55.2 lb To-hit 96,+64 Speed 23 (3.3x) Max Depth Town Shots 1/turn You come from a litter of 6 pups. Your father was a shaman, and your mother was a cook. You have light brown eyes, an olive green hide, and small, sharp teeth. rAcid:...*..+...... Nexus:............. rElec:...*..+.+.*.. Nethr:...+......... rFire:...*..+.+..+. Chaos:............. rCold:...*..+.+.... Disen:...+......... rPois:...+........+ pFear:......+.....+ rLite:............. pBlnd:+.....+...... rDark:...+......... pConf:......+...... Sound:......+...... pStun:............. Shard:......+...... HLife:........+.... Regen:...+..+..+... Stea.:............. ESP:.+.++....+... Sear.:............. Invis:+..+......... Infra:.........+..+ FrAct:+++........+. Tunn.:..........+.. Feath:....+..+..... Speed:.+++.....+... S.Dig:............. Blows:.......+...+. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:...+......... Light:..+..+...+... [Character Equipment] a) the Mace of Disruption of Issinen (8d8) (+14,+17) <+5, +2> Created by debug option +5 intelligence. +2 constitution. Slays demons (powerfully), undead, dragons, animals, evil creatures. Branded with poison. Provides protection from blindness. Cannot be harmed by acid, fire. Grants the ability to see invisible things. Prevents paralysis. Combat info: 9.2 blows/round. Average damage/round: 1927 vs. creatures not resistant to poison, 2766.8 vs. demons, 1927 vs. undead, 1927 vs. dragons, 1506.6 vs. animals, 1506.6 vs. evil creatures, and 1087.1 vs. others. b) the Long Bow 'Oronwe' (x3) (+14,+8) <+5> Created by debug option +5 speed. Cannot be harmed by acid, fire. Grants telepathy. Prevents paralysis. c) the Ring 'Vandeb' [+5] <+3, +5, +2, +10, +1> Created by debug option +3 strength. +3 wisdom. +5 dexterity. +2 constitution. +10 speed. +1 light. Cannot be harmed by lightning. Prevents paralysis. When activated, it removes all non-unique monsters within 20 squares, dealing you damage in the process. Takes 676 to 1072 turns to recharge at your current speed. Your chance of success is 93.5% d) the Ring of Power 'The One Ring' (+15,+15) <+5> Created by debug option +5 strength. +5 intelligence. +5 wisdom. +5 dexterity. +5 constitution. +5 speed. Provides immunity to acid, lightning, fire, cold. Provides resistance to poison, dark, nether, disenchantment. Cannot be harmed by lightning. Sustains strength, intelligence, wisdom, dexterity, constitution. Speeds regeneration. Grants telepathy. Grants the ability to see invisible things. Aggravates creatures nearby. Drains experience. Can't be removed. When activated, it does bizarre things. Takes 689 to 2145 turns to recharge at your current speed. Your chance of success is 71.1% e) the Necklace of Mondun (+1,+7) <+2> Created by debug option +2 wisdom. Feather Falling. Grants telepathy. f) the Phial 'Aerin' [+25] <+3> Created by debug option +3 light. Cannot be harmed by fire. Radius 3 light. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 36 to 66 turns to recharge at your current speed. Your chance of success is 94.1% g) the Law Dragon Scale Mail of Ningria (-2) [36,+30] <+3, +5> Created by debug option +3 strength. +5 constitution. Provides resistance to acid, lightning, fire, cold, sound, shards. Provides protection from fear, blindness, confusion. Sustains constitution. Speeds regeneration. When aimed, it randomly breathes a cone of sound or shards with width 20 degrees, dealing 230 damage at the source. Takes 165 turns to recharge at your current speed. Your chance of success is 93.5% h) the Cloak 'Lorim' [1,+19] <+2> Created by debug option +2 attack speed. Cannot be harmed by acid, fire. Feather Falling. i) the Small Metal Shield of Nionduil [5,+38] <+3> Created by debug option +3 strength. Provides resistance to lightning, fire, cold. Cannot be harmed by acid. Sustains strength. Sustains your life force. j) the Iron Helm of Luivrie [7,+34] <+5, +2, +1, +3> Created by debug option +5 wisdom. +2 dexterity. +1 constitution. +2 infravision. +3 speed. +1 light. Cannot be harmed by acid. Speeds regeneration. Grants telepathy. k) the Set of Leather Gloves of Niquennur (+6,+8) [1,+15] <+5, +2> Created by debug option +5 dexterity. +2 tunneling. Provides immunity to lightning. Cannot be harmed by acid, fire. Sustains constitution. l) the Pair of Leather Sandals of Agnir [1,+18] <+2, +3> Created by debug option +2 strength. +3 intelligence. +2 attack speed. Provides resistance to fire. Cannot be harmed by acid, fire. Prevents paralysis. [Character Inventory] a) 2 Potions of Restore Life Levels b) 15 Scrolls of Phase Door c) 4 Rods of Detection Cannot be harmed by lightning. d) 3 Rods of Magic Mapping e) 6 Rods of Healing Cannot be harmed by lightning. f) 7 Rods of Teleport Other g) 2 Rods of Recall Cannot be harmed by lightning. h) 3 Rods of Speed Cannot be harmed by lightning.
__________________
"i can take this dracolich" |
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#390 |
Swordsman
Join Date: May 2008
Location: Saratoga, California (in the midst of Silicon Valley)
Posts: 494
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A Light Crossbow from my current Angband.live! character. The damage output is huge - even just ordinary bolts do almost 200 points. I shudder to think what a branded Seeker bolt is going to be like. Not quite as good as Grotug's pair of launchers, but 'l take it -
the Light Crossbow of Andorn (x5) (+12,+32) <+3, +2> {Dex+3,FA,ac} Found lying on the floor at 1600 feet (level 32) A mechanical bow made of wood, it is cocked to augment the strength of its wielder. +3 dexterity. +2 shooting power. Provides resistance to acid, cold. Cannot be harmed by acid, fire. Sustains dexterity. Prevents paralysis. Last edited by bron; May 15, 2020 at 10:13. |
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