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#1 |
Scout
Join Date: Aug 2016
Posts: 36
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Beginner questions: abilities and kemenrauko
Hello there,
I have been playing Sil for the last month or so and have been able to reach 600'-650' with a heavy melee build. The Kemenrauko and the whispering shadows have by far claimed most of my warriors. Could you please give me an idea of what kind of abilities a heavy meleer/protection-focusing character should have, as well as how to deal with those #$#&#*$& cat warriors and kemenrauko? I am not sure I even understand their mechanics/way of behaving. P.S. Is a total of +17/18 melee and evasion enough for that depth? If so, why Sapphire Serpents are SO difficult to hit? Thank you for your patience ![]() |
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#2 |
Adept
Join Date: Mar 2012
Posts: 117
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Serpents have very high protection, keep a big-die (or sharp) weapon around to deal with them.
Same thing with Kemenraukar. If you're running low evasion, it may be better to avoid them. They hit hard, and the quakes mess up tactics more often than not. If you take Rauko-Bane in the perception tree around this point, you'll be wrecking demons late-game. Great ability. All cats have very low will, that's the best approach to them. Staves of Majesty and slumber, Song of Elbereth, Lorien, and Mastery are all good methods. Don't get surrounded. Critical Resistance and Crowd Fighting are very important. I don't remember what Whispering Shadows do ... As a general rule, wights and ghost-things don't chase you (except for the ones that just hang around. Grotesques?). If you see a Shadow, turn the corner. Crit Resist and Heavy Armour Use are useful for protection-characters. Hardiness is neat too, but I never have enough Will to use it. HallucinatingMushroom on the ladder likes to play this type of build, check his stuff. Other skills: Charge + Flanking interact in a really cool way. Add knockback for fun. Opportunist is awesome. Worth dipping into stealth for just this. Riposte is fun. Focused Attack + Concentration can make some fun times if you pump perception. Either HM or Hugo used to do this fairly often. Bane. Bane is great. Wolf-Bane, Rauko-Bane, whatever. Plenty of songs are cool and useful. Staying will increase protection, but I've never used it. Honestly, I'm a huge fan of Elbereth. It doesn't get much love, but you can use it offensively to chase away crowds you don't want to deal with. Just sing it near the stairs. If you use it as an escape, start singing it early. Have you ever played a pacifist? You can win without ever striking a monster. Super fun, IMO. Last edited by T-Mick; August 17, 2016 at 02:13. |
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#3 |
Apprentice
Join Date: Jan 2016
Posts: 95
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shadows are different than whispering shadows.
whispering shadows breed more of themselves and cause darkness, so you need light to see them. inner light helps, final rest weapons add a damage die and give you more light against them. drop any lesser jewels, feanorian lamps and excess glowing weapons and they will glow on the ground. if the room is innately dark use a staff light (multiple uses don't stack). if there are too many, you won't be able to see them. just leave and close the door behind you. majesty and/or elbereth can help with cats. you may have noticed that they can use exchange places. this forces you to fight while surrounded. crowd fighting and critical resistance are great. using fear can keep them off your back. song of sharpness is great for kemenraukar and serpents, and anything else with high protection. i disagree on riposte for a heavy weapon/armor character. evasion penalties and weapon weight really hinder it. everything else looks good. power is good too. |
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#4 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,460
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Kemenrauko: These guys have critical resist (same mechanic as the will tree). If you're using a light weapon & not getting through have a look if you're carrying a mattock. If you've got the str they are not that hard to hit. Otherwise everything T-mick said. Oh & horns of blasting work too, but noisy.
Whispering shadows: Very annoying for high protection. Besides hitting through armour, they breed fast if your stealth is low. Everything seraph said plus herbs of rage if you get caught out. Consider leaving the level or diving past if they get too bad. Cats: The most amusing way is to take exchange places & riposte but you'll need more evasion. For high protection if you can get your will to 20 (song of staying, helms of defiance etc.) & have critical resist/crowd fighting they stop being a problem. Serpents: Sharpness or a big weapon or high crits on a polearm. Keep in mind they can't open doors. |
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#5 |
Scout
Join Date: Aug 2016
Posts: 36
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Thank you all for your replies! Your advice was very sound indeed and looking at the ladder definitely made me a better player. Oh dear, what a brutally magnificent game this proves to be! Keeping in mind my initial idea of making a melee winner, I managed to make it to the throne room, got a silmaril but sadly died on the way out... it looks like the ascent with V on my back is going to be a horrible affair... so how can I make it to the exit without getting mauled by V or how could I kill V so I will enjoy a less stressful ascent?
Any other comments are most welcome. Posting after having just died on the way to the exit feels cathartic I must say! My character's dump was as follows: Code:
[Sil 1.3.0 Character Dump] Name Nirda Age 2,935 Str 9 = 3 +1 +5 Sex Male Height 5'11 Dex 7 = 4 +1 +2 Race Noldor Weight 151 Con 5 = 4 +1 House Feanor Gra 4 = 3 +2 -1 Game Turn 27,360 Melee (+30,2d13) Melee 30 = 24 +7 -2 +1 Exp Pool 1,694 Bows (+6,1d11) Archery 6 = 0 +7 -2 +1 Total Exp 75,594 Armor [+22,10-25] Evasion 22 = 14 +7 +1 Burden 146.1 Stealth -6 = 0 +7 -5 -8 Max Burden 515.5 Health -5:49 Perception 11 = 7 +4 Depth 900' Voice 23:41 Will 16 = 9 +4 +3 Min Depth 0' Song Sharpness Smithing 14 = 6 +4 +3 +1 Light Radius 8 Song 14 = 10 +4 You are one of several children of a bard from the house of Feanor. You have light grey eyes, straight black hair, and a fair complexion. [Last Messages] > You miss Morgoth, Lord of Darkness. > You hit the Ancient amethyst serpent! > Morgoth, Lord of Darkness hits you. > The Ancient amethyst serpent flees in terror! > You hit Morgoth, Lord of Darkness. > You hit Morgoth, Lord of Darkness! > Morgoth, Lord of Darkness begins a song of binding. > You hit Morgoth, Lord of Darkness. > Morgoth, Lord of Darkness sings of binding. > The door slams shut. > Morgoth, Lord of Darkness hits you. > You hit Morgoth, Lord of Darkness! <2x> > Morgoth, Lord of Darkness sings of durance. > Morgoth, Lord of Darkness hits you. > You die. [Screenshot] %% %#%%... :.V@... ####... S.. . [Equipment] a) a Longsword of Fury (+0,2d6) [+1] 3.0 lb It enrages nearby creatures. It grants you the ability: Whirlwind Attack. b) a Dragon-horn Bow of Nargothrond (+0,1d9) 2.0 lb It slays dragons and raukar. It can shoot arrows 16 squares (with your current strength). c) an Onyx Ring of Strength <+1> It increases your strength by 1. It sustains your strength. d) an Adamant Ring of Dexterity <+1> It increases your dexterity by 1. It sustains your dexterity. e) The Pearl 'Nimphelos' <+2> It increases your grace by 2. It sustains your grace. It cannot be harmed by the elements. f) a Silmaril It sustains your grace. It grants you the ability to see invisible creatures. It cannot be harmed by the elements. g) The Mail Corslet of Durin (-1) [-3,3d3] It provides resistance to cold and fire. It speeds your regeneration (which also increases your hunger). It cannot be harmed by the elements. h) a Cloak of Protection [+2,1d1] It cannot be harmed by the elements. i) The Kite Shield of Hador (-1) [+0,1d6] It provides resistance to cold and fire. It cannot be harmed by the elements. j) The Jewelled Crown of Feanor [+0,1d1] <+3> It improves your will and smithing by 3. It provides resistance to fire. It lights the dungeon around you. It grants you the ability to see invisible creatures, but it also enrages nearby creatures. It cannot be harmed by the elements. k) a Set of Mithril Gauntlets of Swordplay [+0,1d1] It cannot be harmed by the elements. It grants you the ability: Parry. l) a Pair of Greaves of Free Action [+0,1d2] It grants you freedom of movement. m) The Arrow 'Dailir' (+11) It cannot be harmed by the elements. It can be shot 16 squares (with your current strength and bow). n) 12 Arrows of Piercing They cut easily through armour. They can be shot 16 squares (with your current strength and bow). [Inventory] a) a Yellow Herb of Rage b) 2 Grey Herbs of Restoration c) a Piece of Dark Bread d) 2 Fragments of Lembas e) 8 Murky Brown Potions of Orcish Liquor f) a Sparkling Potion of Clarity g) 2 Emerald Potions of Healing h) 7 Brilliant Blue Potions of Slow Poison i) 8 Green Potions of Quickness j) a Grey Potion of Elemental Resistance k) 3 Violet Potions of Strength l) a Golden Potion of Dexterity m) an Elm Staff of Revelations (6 charges) n) a Yew Staff of Recharging (3 charges) o) 2 Topaz Rings of Protection [+0,1d2] p) an Amethyst Ring of Venom's End It provides resistance to poison. q) a Sea Shell Amulet of Preservation It sustains your constitution and grace. It reduces your need for food. It cannot be harmed by the elements. r) a Feanorian Lamp s) a Mail Corslet of Resilience (-1) [-2,2d5] <+1> It increases your constitution by 1. It cannot be harmed by the elements. t) a Great Helm of Defiance [-2,1d1] <+3> It improves your will by 3. It provides resistance to fear. u) a Dwarf Mask of Clarity [-2,1d2] It provides resistance to fire, confusion, stunning, and hallucination. v) a Longsword of Hador's House (+0,2d7) [+1] 3.0 lb It grants you the ability: Follow-Through. w) a Mattock (-5,5d2) <+2> 9.0 lb It improves your tunneling by 2. It requires both hands to wield it properly. [Notes] Nirda of the Noldor Entered Angband on 23 Aug 2016 Turn Depth Note 0 50 ft (Power) 0 50 ft (Armoursmith) 641 100 ft (Artistry) 774 100 ft Made Leather Armour [+0,1d5] 8.0 lb 941 100 ft Made a Round Shield [+1,1d4] 5.0 lb 1,093 100 ft Made a Helm [+0,1d3] 5.0 lb 1,708 150 ft Encountered Gorgol, the Butcher 1,740 150 ft Slew Gorgol, the Butcher 5,478 300 ft Encountered Boldog, the Merciless 5,544 300 ft Slew Boldog, the Merciless 6,290 350 ft Found The Spear of Boldog (from 300 ft) 6,371 350 ft (Hardiness) 8,340 450 ft Encountered Othrod, the Orc Lord 8,378 450 ft Slew Othrod, the Orc Lord 9,815 500 ft (Lore-Keeper) 9,849 500 ft Encountered Uldor, the Accursed 9,852 500 ft (Lore-Master) 9,859 500 ft Found The Round Shield of Glorfindel 10,109 500 ft Found The Kite Shield of Hador 10,367 500 ft Fell through a false floor 10,732 550 ft Encountered Ulfang the Black 10,980 550 ft Slew Ulfang the Black 11,137 550 ft (Inner Light) 11,925 550 ft (Keen Senses) 13,079 600 ft (Poison Resistance) 13,681 600 ft Encountered Delthaur, Balrog of Terror 13,721 600 ft Destroyed Delthaur, Balrog of Terror 14,001 600 ft (Rauko-Bane) 14,202 600 ft Fell through a false floor 14,212 650 ft (Crowd Fighting) 14,260 600 ft Encountered Gilim, the Giant of Eruman 14,661 600 ft Slew Uldor, the Accursed 14,815 600 ft Found The Mail Corslet of Durin 16,333 650 ft (Heavy Armour Use) 16,682 650 ft Found The Crown of Dark Secrets 16,738 650 ft Found The Pearl 'Nimphelos' 19,401 800 ft Encountered Belegwath, Balrog of Shadow 19,422 800 ft Destroyed Belegwath, Balrog of Shadow 20,039 800 ft Found The Jewelled Crown of Feanor 20,250 800 ft (Follow-Through) 20,793 800 ft Fell through a false floor 20,838 850 ft Encountered Tevildo, Prince of Cats 20,859 850 ft Slew Tevildo, Prince of Cats 20,898 850 ft (Momentum) 21,494 850 ft Encountered Turkano, Balrog of the Hosts 21,504 850 ft (Strength) 21,530 850 ft Destroyed Turkano, Balrog of the Hosts 22,279 950 ft (Critical Resistance) 22,393 950 ft Encountered Vallach, Balrog of Sudden Flame 22,421 950 ft Destroyed Vallach, Balrog of Sudden Flame 22,700 950 ft (Song of Slaying) 22,789 950 ft Encountered Draugluin, Sire of Werewolves 22,808 950 ft Slew Draugluin, Sire of Werewolves 22,808 950 ft Found The Wolf-Hame of Draugluin 22,843 950 ft Found The Arrow 'Dailir' 23,990 950 ft (Song of Sharpness) 24,839 950 ft Encountered Shelob, Spider of Darkness 24,853 950 ft Slew Shelob, Spider of Darkness 27,218 1,000 ft Entered Morgoth's throne room 27,226 1,000 ft Encountered Ancalagon the Black 27,226 1,000 ft Encountered Morgoth, Lord of Darkness 27,234 1,000 ft Encountered Ungoliant, the Gloomweaver 27,246 1,000 ft Encountered Gothmog, High Captain of Balrogs 27,256 1,000 ft Found The Massive Iron Crown of Morgoth 27,260 1,000 ft Destroyed Gothmog, High Captain of Balrogs 27,279 1,000 ft Cut a Silmaril from Morgoth's crown 27,360 900 ft Slain by Morgoth, Lord of Darkness. 27,360 900 ft Died on 24 August 2016. ['Score' 022172640] Last edited by Holy_Rage; August 24, 2016 at 00:57. |
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#6 |
Scout
Join Date: Aug 2016
Posts: 36
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EDIT: Fixed the formatting of the character dump, looked horrible on the eyes. My apologies for any who beheld it and consequently suffered from it.
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#7 |
Apprentice
Join Date: Jan 2016
Posts: 95
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two sources of aggro (does this stack?) and -6 stealth probably led morgoth straight to you from across the level. other than that i don't really know much about the the ascent.
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#8 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,460
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You had enough melee to kill Morgoth so it would of been a matter of getting the damage output & enough consumables to be buffed the whole fight. While a sharpy is ideal you'd probably find if you're hitting 9 str with rage/!str then something like a 4.5lb 3d4 bastard sword wielding 2 handed could be enough.
Anyways heavy armour ascent is 1 of the worst because of the atrocious stealth. I like taking exchange places on heavy armour warriors, expensive but so is being sandwiched between Morgoth & an unrelenting horror. For an easier ascent 1 of these: Morgoth dead high stealth listen exchange places sprinting _revelation(s) |
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#9 |
Rookie
Join Date: May 2014
Posts: 14
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The others have already given good advice. Rauko-bane and more light will probably tip the scales to a win. Also, you can drop a jewel or feanorian lamp on the ground (in addition to holding a light source) and it will add to the light level to help you see what's around you (e.g. whispering shadows). Your XP looks a little low for what it could be, and you could try to pick up the pace in going down stairs. Going deeper faster means you'll find more artifacts (they spawn more frequently at lower depths) and get more XP to boost your skills.
Also, you really should have a bastard sword with 5 strength. Your longsword was doing 2d11 (12 damage on average, 22 max). A standard 3d4 bastard sword would do 3d9 (15 on average, 27 max). A fine or enchanted bastard sword would be much better. |
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