![]() |
#1 |
Swordsman
Join Date: Mar 2012
Posts: 372
![]() |
What is up with level feelings?
So the past few days I have been trying 4.2.x. I tried some early version of it a while ago but there were too many problems. Now I decided to try again, and I have many many questions but the dominant one in my mind right now is what is up with level feelings (or, alternatively, what is up with level difficulty)?
So far, my experience has been that danger levels are higher than treasure levels on a given level about 95% of the time, perhaps more, and that more often than not it is ridiculously mismatched, like the level I am on now, DL21, which is 9 in terms of difficulty and 2 in terms of reward. 7, 8, and 9 difficulty levels are more common than sneezes, it seems, while most levels have been barren as a desert in terms of treasure. I thought at first there was simply some change in how level feelings were calculated and that the actual differences were not that much, but my play so far has seemed to bear out that a 1-treasure level is indeed pretty much a 1-treasure level. So far these disparities seem so extreme, and ridiculously too-powerful levels seem so common that something seems seriously broken. So what am I not understanding or don't know yet? Because I am seriously confused, with no rod of curing in sight. |
![]() |
![]() |
![]() |
#2 |
Knight
Join Date: Oct 2019
Posts: 941
![]() |
When you get a 9-2 level feeling, head for the exit.
|
![]() |
![]() |
![]() |
#3 |
Apprentice
Join Date: May 2020
Posts: 88
![]() |
Yea, quickly.
A 9-2 means that the game for some reason decided to plonk a very high level creature on to your level. But, most likely, worse, it decided to NOT plonk it in to a nice, locked up vault. It simply plopped it in place on a crummy level. So you have a random wandering horror out there among the shards of pottery and cobwebs. High level treasure feelings (again, IME) tend to follow vaults which bring treasure with them, and then fill them with nasty monsters. But, at lower levels, vaults are rarer. So, more chances of Randy McNasty and no loot. |
![]() |
![]() |
![]() |
#4 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,671
Donated: $60
![]() |
It has been a fairly common comment that 4.2 is harder than previous versions. I haven't really watched level feelings - do they need re-calibrating, perhaps?
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
![]() |
![]() |
![]() |
#5 |
Swordsman
Join Date: Jul 2015
Location: Seattle, WA
Posts: 266
![]() |
I don't think they do. IMO they seem to represent (at least for the monster difficulty) fairly accurately what is on the level.
|
![]() |
![]() |
![]() |
#6 | ||
Swordsman
Join Date: Jul 2015
Location: Seattle, WA
Posts: 266
![]() |
Quote:
Detection is key, either through spells, staves or rods. Even as a priest, I carry a rod of Detection, since their Detect Evil prayer doesn't show everything. Quote:
|
||
![]() |
![]() |
![]() |
#7 |
Swordsman
Join Date: Jul 2015
Location: Seattle, WA
Posts: 266
![]() |
|
![]() |
![]() |
![]() |
#8 | |
Adept
Join Date: Nov 2019
Location: Pasadena CA
Posts: 101
![]() |
Quote:
As for treasure, I've found nifty artifacts just lying on the floor in a level with a low (under 5) treasure feeling, and also gotten very nice drops from monsters on levels with treasure feelings of 2 or 3. Do the treasure level feelings include items that will be dropped by mobs? I tend to explore out every level, at least the rooms with something indicated by a Detect Treasure. And after once finding Anduril just lying on the floor in the middle of an otherwise empty, out of the way room on a shallow 5-2 level, I've come to suspect that the level feelings might include intentional errors. (Or it's just borked.) So far, I've found very little to discourage my tendency to fully explore most levels... one formed by decades of playing nethack and thus hard to resist. |
|
![]() |
![]() |
![]() |
#9 |
Prophet
Join Date: Apr 2008
Posts: 2,832
![]() |
Level 9-2 means high reward: not treasure but experience. It is always a pit or two (usually full of beetles, scorpions and spiders) early on and if your character is strong enough you will be able to get a ton of levels.
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
![]() |
![]() |
![]() |
#10 |
Adept
Join Date: Feb 2016
Posts: 189
![]() |
Unless you run into some monters which can teleport @ into the room which can be game over if @ has no teleport self yet.
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Level Feelings | Mark | Vanilla | 8 | April 13, 2019 22:46 |
Using Level Feelings | Monkey Face | Vanilla | 48 | November 16, 2015 22:43 |
Level feelings | jens | Development | 35 | July 13, 2011 19:57 |
Level feelings again (to use at all?) | Chud | Vanilla | 10 | March 5, 2011 16:11 |
Level feelings | curinor | Variants | 0 | April 30, 2008 21:17 |