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Old July 27, 2020, 03:03   #81
MITZE
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Post Shop Talk

Shopkeepers still tell you about the old resistance system; 1/3 for resistance and presumably 1/9 for permanent and temporary resists.
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Old July 27, 2020, 10:23   #82
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There's either a bug or bad design navigating the world map. I'm in Menegroth & on the map I can see Amon Rudh is on the left. If I press up the branch for the valley of Nan Dungortheb opens up on the map & now Amon Rudh is on the right of me.
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Old July 27, 2020, 11:00   #83
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I don't think a druid's martial arts are displaying correct damage on the character sheet.
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Old July 27, 2020, 11:54   #84
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Maim Foe causes the game to crash if you target an adjacent square with no monster in it. This does not happen if you target an empty direction, which is probably why I didn't catch it before
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Old July 27, 2020, 13:32   #85
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Maim Foe should now work properly, including only stunning when a blow hits. Forceful Blow should also now only throw the monster back when the blow actually hits.

These changes will need to go into V too.
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Old July 27, 2020, 18:36   #86
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I got insta-killed on DL 90 by what appears to be a bug. Smaug breathed dragonfire on me for 1000 damage (more than my max HP) because dragonfire is presently unresistable. Although there are resistance calculations for dragonfire here, the "special damage" they calculate isn't actually used for anything, and adjust_dam() ignores it and eventually returns the original unresisted full damage instead. Hellfire appears to have the same problem; both should have "return special_dam;" appended to their code.
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Old July 27, 2020, 22:02   #87
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Quote:
Originally Posted by Sideways View Post
I got insta-killed on DL 90 by what appears to be a bug. Smaug breathed dragonfire on me for 1000 damage (more than my max HP) because dragonfire is presently unresistable. Although there are resistance calculations for dragonfire here, the "special damage" they calculate isn't actually used for anything, and adjust_dam() ignores it and eventually returns the original unresisted full damage instead. Hellfire appears to have the same problem; both should have "return special_dam;" appended to their code.
Bug fixed now
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Old July 28, 2020, 01:51   #88
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Post Report Batch #12

Hard Biscuits: More of a silly RFE, but they should deal a small amount of HP damage when they nearly break a tooth. Also they should be throwable, since they're so hard.


Shapechangers: should probably be prohibited from mimicking uniques. Maia of Aule keep turning into Quaker on me, after I already killed him no less!
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Old July 28, 2020, 02:59   #89
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Question Great Elementals

Checking the monster list; I've seen at least one 'Great Earth Elemental,' whose average life rating is apparently zero and whose killed column is filled with 'shape.'


This supposed to indicate that it only ever appears as a shapechange?
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Last edited by MITZE; July 28, 2020 at 03:54. Reason: Grammar fixes.
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Old July 28, 2020, 13:30   #90
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Latest on Github and angband.live has the Leap into Battle exploit removed, and ego items with bad properties (weapons of Angband, hats of Trollkind, etc) generating properly.

Quote:
Originally Posted by MITZE View Post
Checking the monster list; I've seen at least one 'Great Earth Elemental,' whose average life rating is apparently zero and whose killed column is filled with 'shape.'

This supposed to indicate that it only ever appears as a shapechange?
That's right.

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Shapechangers: should probably be prohibited from mimicking uniques. Maia of Aule keep turning into Quaker on me, after I already killed him no less!
This is a deliberate design feature. Wait until you see something change into Huan.
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