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Old January 27, 2009, 02:02   #1
CunningGabe
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Calling all maintainers: Debug command wishlist

Hi everybody,

I've just added some in-game help to the very useful debug commands (CTRL-A and then '?' accesses them, or you can look at debug.txt). I'd like to pick the brains of all the variant maintainers and coders for other debug commands you'd like to see.

Here are a couple of command ideas off-hand:

- Become 'unaware' of an object flavor. That is, you forget that "blue mushrooms" are "mushrooms of vigor" for example.

- Shuffle stores.

- Tweak an item by giving it whatever flags you want (I don't *think* this is currently possible, though you can directly tweak to-hit, to-dam, pval, etc).

- Tweak a monster by giving it whatever flags you want.

Given enough popular demand, I will try to implement the desired features
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Old January 27, 2009, 12:12   #2
Nick
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Maybe a command to find (whether by location or list number, or maybe both) all the monsters/objects of a particular index?

I can't think of any more at the moment; I'm sure they'll come to me when I need them, though...
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Old January 27, 2009, 13:08   #3
CJNyfalt
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Quote:
Originally Posted by CunningGabe View Post
- Shuffle stores.
That command will be used by ordinary players that have grown tired of town-scumming.
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Old January 27, 2009, 13:50   #4
CunningGabe
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Quote:
Originally Posted by CJNyfalt View Post
That command will be used by ordinary players that have grown tired of town-scumming.
That doesn't really matter; using the debug commands marks your savefile. Besides, there are far more lucrative debug commands (such as the one that lets you create whatever artifact you want!)
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Old January 27, 2009, 13:52   #5
Psi
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Quote:
Originally Posted by CJNyfalt View Post
That command will be used by ordinary players that have grown tired of town-scumming.
I'm not convinced. If they are going to go as far as using debug mode then they may as well just use it to create whatever items/artifacts they want anyway.
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Old January 27, 2009, 15:35   #6
takkaria
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Quote:
Originally Posted by CunningGabe View Post
Hi everybody,

I've just added some in-game help to the very useful debug commands (CTRL-A and then '?' accesses them, or you can look at debug.txt). I'd like to pick the brains of all the variant maintainers and coders for other debug commands you'd like to see.

Here are a couple of command ideas off-hand:

- Become 'unaware' of an object flavor. That is, you forget that "blue mushrooms" are "mushrooms of vigor" for example.

- Shuffle stores.

- Tweak an item by giving it whatever flags you want (I don't *think* this is currently possible, though you can directly tweak to-hit, to-dam, pval, etc).

- Tweak a monster by giving it whatever flags you want.

Given enough popular demand, I will try to implement the desired features
I would be nice to make various debug commands not need a count but instead prompt for the right item.
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Old January 27, 2009, 22:38   #7
CunningGabe
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Originally Posted by takkaria View Post
I would be nice to make various debug commands not need a count but instead prompt for the right item.
That's a good idea. As a first pass, I'll make a prompt for the name of the artifact (or monster). It might be nice eventually to have at least a rudimentary menu set up as we do for item creation.
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