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Old December 26, 2013, 21:20   #461
Derakon
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Vanilla just put a cap on how much nutrition you can "store" in your stomach; past a certain point eating food wastes it to no effect. Any reason you don't want to do that in Sil?

I agree that being able to use herbs and potions for some minimal nutrition is valuable.
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Old December 27, 2013, 03:56   #462
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Originally Posted by Scatha View Post
The main motivation behind the way the gorged status works is the 'realism' aspect. We don't want players to be able to eat all their food all at once rather than having to hold it in their inventory. We do want herbs and potions to help stave off starvation in an emergency, so they are folded into the food system.

Thanks for bringing the problem up.
I'm suggesting two meters, hunger (for your food, and herbs and potions would also slightly increase it) and potiondrunkness (for deciding if potions and herbs, when consumed, have an effect or not).
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Old December 27, 2013, 11:34   #463
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Is the latter needed though? There effectively isn't any system in place now and it kind of works out since consumables are too scarce to use with abandon anyhow.
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Old December 27, 2013, 16:58   #464
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Just noting there are a couple of other circumstances under which gorged will kill you (I've lost characters to them):

Eating unidentified herbs in an emergency & getting a herb of sustenance.
Being gorged from restoring grace with a lembas wafer after forging.
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Old December 27, 2013, 17:26   #465
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gorged is the only situation in which a herb of emptiness has some utility. you rarely see people use it, but i thought that everything but skeletons is supposed to do something sometimes.
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Old December 28, 2013, 01:57   #466
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Originally Posted by taptap View Post
gorged is the only situation in which a herb of emptiness has some utility. you rarely see people use it, but i thought that everything but skeletons is supposed to do something sometimes.
Is a Potion of Slowness ever useful?
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Old December 28, 2013, 02:44   #467
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Originally Posted by Patashu View Post
Is a Potion of Slowness ever useful?
Throw them at orcs and hilarity ensues
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Old December 28, 2013, 03:07   #468
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Throw them at orcs and hilarity ensues
Same for Potions of Confusion, too!
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Old December 28, 2013, 12:56   #469
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Quote:
Originally Posted by Patashu View Post
Is a Potion of Slowness ever useful?
I find these and potions of confusion/poison useful for safely identifying free action, clarity, slow poison.
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Old May 26, 2014, 16:20   #470
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At the risk of necroposting... I just started playing Sil in the past week. My only beef is the beef I (nearly) always have with roguelikes. I HATE the inventory ID game. Hate it. With the burning passion of 1000 horny teenagers.

So I edited one line of code and am playing a version of Sil that auto-identifies items for me. I'm fine with it not identifying monsters. I can get Loremaster if I really want that too.

I do like the fact that basic weapon and armor stats don't require identify, and Loremaster is there, but frankly, the game is hard enough, considering I still haven't gone past 500 feet with a Noldor. I figure once I beat it with an Edain, I can switch off the identify feature. But frankly, I'm never likely to pull that off.

Feature suggestion that just came to mind: Since Sil already uses races as a form of difficulty setting, you could give one of them an innate loremaster ability. Or give it to everyone until the first time you win, then take it away. Just a thought.
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