Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old July 11, 2014, 16:48   #1
ron_post
Rookie
 
Join Date: Jul 2014
Posts: 1
ron_post is on a distinguished road
[3.5.0] bug: Crash on detect monsters on new level

Several times now, I've gone to a new level, cast detect doors and traps, then cast detect monster. The game consistently crashes on detect monster (I've set it to save when changing levels, and reloading will recreate the crash). This also happens if I cast detect monster (or reveal monsters) immediately on level change.

However, if I play around on the level a bit before casting detect monsters, it's fine. And it doesn't appear to be all levels, although I haven't tested this as much.

I've attached my current save game, which should crash if you load it and cast detect monsters.

Edit: It seems to be related to uniques being detected - perhaps before being seen normally?
Attached Files
File Type: zip Rose.zip (13.4 KB, 62 views)

Last edited by ron_post; July 11, 2014 at 18:17.
ron_post is offline   Reply With Quote
Old July 11, 2014, 23:01   #2
MattB
Veteran
 
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,165
MattB is on a distinguished road
Quote:
Originally Posted by ron_post View Post
Several times now, I've gone to a new level, cast detect doors and traps, then cast detect monster. The game consistently crashes on detect monster (I've set it to save when changing levels, and reloading will recreate the crash). This also happens if I cast detect monster (or reveal monsters) immediately on level change.

However, if I play around on the level a bit before casting detect monsters, it's fine. And it doesn't appear to be all levels, although I haven't tested this as much.

I've attached my current save game, which should crash if you load it and cast detect monsters.

Edit: It seems to be related to uniques being detected - perhaps before being seen normally?
Is Mim around, perchance?
MattB is offline   Reply With Quote
Old July 12, 2014, 00:33   #3
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,455
Donated: $60
Nick will become famous soon enough
This is a known bug - it's when a monster name has an accented letter which hits the edge of the monster list window. Resizing the monster list window is a fix for any current detection, but of course it can easily happen again.

There are vague moves afoot to have a bugfix for 3.5.0 - we'll see how that goes.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old July 17, 2014, 07:29   #4
Timo Pietilš
Prophet
 
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
Timo Pietilš is on a distinguished road
Quote:
Originally Posted by Nick View Post
There are vague moves afoot to have a bugfix for 3.5.0 - we'll see how that goes.
Just noticed that in my chardump turncount is odd, it shows same turncount for every event in player history. I have vague memory that this is also known bug. If there is a bugfix, does that include that fix as well?
Timo Pietilš is offline   Reply With Quote
Old July 17, 2014, 12:06   #5
PowerWyrm
Prophet
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,787
PowerWyrm is on a distinguished road
Quote:
Originally Posted by Timo Pietilš View Post
Just noticed that in my chardump turncount is odd, it shows same turncount for every event in player history. I have vague memory that this is also known bug. If there is a bugfix, does that include that fix as well?
http://trac.rephial.org/ticket/1825
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
PowerWyrm is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Feature request: Detect Invisible > Reveal Monsters Marble Dice Vanilla 9 March 27, 2014 06:25
[3.3.x] Crash when leaving a level while hallucinating PowerWyrm Vanilla 1 October 31, 2011 20:16
View monsters in memory by dungeon level Max Stats Vanilla 10 March 25, 2011 21:01
detect treasure & detect enchantment - difference? bebo Vanilla 3 February 3, 2009 03:48
Mage spell Detect Invisible should detect visible as well. Zero Vanilla 4 January 3, 2008 23:10


All times are GMT +1. The time now is 13:49.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.