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Old May 9, 2020, 13:48   #341
moosferatu
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Quote:
Originally Posted by fph View Post
Inscriptions are tied to the individual object (e.g., that specific dagger (+5, +6)), not to the object type (e.g., *all* scrolls of recall in the world). However, you can set the game up to auto-inscribe every object of a certain kind: use the knowledge menu =, auto-inscription setup {, then { to inscribe a certain object type.
Cool, thanks!
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Old May 9, 2020, 20:27   #342
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Did something change to the chance of ammo breaking on contact? When I look at Iron Shots (+0,+0) in the general store, the chance of breaking is 1%. This seems awfully low.
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Old May 9, 2020, 21:30   #343
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Originally Posted by mrfy View Post
Did something change to the chance of ammo breaking on contact? When I look at Iron Shots (+0,+0) in the general store, the chance of breaking is 1%. This seems awfully low.
Doesn't seem low to me, for an iron shot. If it were an arrow or a bolt, that would be very, very low. But really, how easy is it to damage a rounded ball of hard metal so much that it isn't usable?
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Old May 9, 2020, 23:35   #344
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So the reason is that they're throwing items now, which all have 1% breakage chance. I wondered about making an exception, but as Ingwe says, it does seem reasonable.
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Old May 9, 2020, 23:52   #345
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Originally Posted by Ingwe Ingweron View Post
Doesn't seem low to me, for an iron shot. If it were an arrow or a bolt, that would be very, very low. But really, how easy is it to damage a rounded ball of hard metal so much that it isn't usable?
True. I'll just have to manage my inventory more so I'm not so overburdened with lots of Shots. I just expected them to break more often.
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Old May 10, 2020, 15:43   #346
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So the reason is that they're throwing items now, which all have 1% breakage chance. I wondered about making an exception, but as Ingwe says, it does seem reasonable.
Then again, iron shots should not break at all, but you rather don't find a certain percentage of them after use. I would keep the old breakage percentage, but would just change the message to "got lost" or something.
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Old May 11, 2020, 14:08   #347
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Does fear cumulate? Is it so that everytime @ gets "You are terrified!" more rounds are added to the counter?

I assumed that "You feel bolder now." means that the fear counter has gone to zero. However, in my current game, I ate a Mushroom of Terror, got scared by some monster on top of that and then got "You feel bolder now." message. The Terror was still on and @ was unable to harm a fly in melee. Is the Terror counter different from Fear counter? If so, then the fear messages should probably be tweaked a bit, when Terror is on.
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Old May 11, 2020, 15:49   #348
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Originally Posted by spara View Post
Does fear cumulate? Is it so that everytime @ gets "You are terrified!" more rounds are added to the counter?

I assumed that "You feel bolder now." means that the fear counter has gone to zero. However, in my current game, I ate a Mushroom of Terror, got scared by some monster on top of that and then got "You feel bolder now." message. The Terror was still on and @ was unable to harm a fly in melee. Is the Terror counter different from Fear counter? If so, then the fear messages should probably be tweaked a bit, when Terror is on.
You can think of Terror as separate from Fear. Fear can be removed by !Boldness, !Heroism, or !Berserk Strength. Warriors of a certain level become immune to Fear. However, Terror is unresistable and incurable, except by time. (A similar condition exists when wearing =Escaping. Though that instantly disappears upon removing the ring.)
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Old May 11, 2020, 16:13   #349
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You can think of Terror as separate from Fear. Fear can be removed by !Boldness, !Heroism, or !Berserk Strength. Warriors of a certain level become immune to Fear. However, Terror is unresistable and incurable, except by time. (A similar condition exists when wearing =Escaping. Though that instantly disappears upon removing the ring.)
Thanks. That how I gathered it probably is. The messages concerning fear under Terror are a bit misleading, but not a big deal really.
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Old May 13, 2020, 03:38   #350
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I've been seeing a weird double keypress happen in the latest nightly. I've noticed it happening with the movement keys, I use an external usb keypad with my macbook pro, but I think it also happens with regular commands occasionally.

I've also had the game crash while fighting monsters (several times). I tried last night to get a save file but didn't succeed. I'll keep trying.
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