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Old May 19, 2020, 19:08   #391
DavidMedley
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Game just keeps getting better all the time. Among a hundred things, the latest changes to the monster recall really clarify monster speed and melee damage. Keep up the good work Nick and everyone else!
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Old May 20, 2020, 18:18   #392
Ingwe Ingweron
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Is there any reason for id by use of mushrooms to go wonky recently? @ just ate a "waxy mushroom", hallucinated wildly, felt drugged, resistant to fire, resistant to cold, and very good, and now sees some Mushrooms of Emergency in a stack on the floor. BUT, when inspecting the mushrooms in question, the only data given other than its name is, "It can be eaten."
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Old May 20, 2020, 18:39   #393
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I created a Necro and tried Miasma for the first time at clvl 10. My character got confused, hallucinated and the clvl dropped to 1. I think its a bit too much. At that stage the only attack spell is nether bolt, until disenchant at clvl 16.

Also, the anti-teleport curse is silent. It should display a message when reading ?phase.
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Old May 20, 2020, 21:54   #394
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Quote:
Originally Posted by Ingwe Ingweron View Post
Is there any reason for id by use of mushrooms to go wonky recently? @ just ate a "waxy mushroom", hallucinated wildly, felt drugged, resistant to fire, resistant to cold, and very good, and now sees some Mushrooms of Emergency in a stack on the floor. BUT, when inspecting the mushrooms in question, the only data given other than its name is, "It can be eaten."
Hm, I'll have a look.

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I created a Necro and tried Miasma for the first time at clvl 10. My character got confused, hallucinated and the clvl dropped to 1. I think its a bit too much. At that stage the only attack spell is nether bolt, until disenchant at clvl 16.
Typically the character doesn't encounter chaos that early - that does seem a lot. It is a pretty effective killer, though, and I do like the idea compared to poison. Thoughts?

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Also, the anti-teleport curse is silent. It should display a message when reading ?phase.
Yes, it should, and I'm surprised it didn't. Will check.
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Old May 20, 2020, 23:05   #395
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The confusion and hallucination can be a trade-off. The experience drain is the biggest problem I think. It causes a massive drop in HP and SP.

I really like chaos for a necro, it's more thematic than inertia or force. Can we have some kind of soft-chaos ?
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Old May 20, 2020, 23:24   #396
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The confusion and hallucination can be a trade-off. The experience drain is the biggest problem I think. It causes a massive drop in HP and SP.

I really like chaos for a necro, it's more thematic than inertia or force. Can we have some kind of soft-chaos ?
So life-drain mostly works by having a fixed percentage (2%) drain, plus a bit more. For nether, that bit more is 200 XP; for chaos, it's currently 5000.

My plan is to do away with the bit more for chaos, but raise the drain percentage to 3%.
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Old May 21, 2020, 07:18   #397
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Also, the anti-teleport curse is silent. It should display a message when reading ?phase.
Tested, and all seems to be working. If unaware of the curse (or the no-teleport rune) the player gets the messages "You have learned the rune of teleportation ban. Your <item> prevents you teleporting. You have learned the rune of anti-teleportation curse. Teleportation forbidden!"; if aware, it's just "Teleportation forbidden!".
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Old May 21, 2020, 09:32   #398
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What´s with the Lantern of Shadows again? I thought it was custom made for necromancers.
I found one very early as a Dunadan Necromancer and it gave <+1> stealth and a big light radius, screwing my spells.

Played on angband.live (nightly).
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Old May 21, 2020, 10:50   #399
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Unfortunately lanterns still emit light. Would it make sense to have a command to empty lanterns (the opposite of F)? As a necromancer, I can see myself using certain empty ego lanterns just for the resistances and/or stealth bonuses, but I'd have to rest to drain them out.
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Old May 21, 2020, 11:31   #400
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Unfortunately lanterns still emit light. Would it make sense to have a command to empty lanterns (the opposite of F)? As a necromancer, I can see myself using certain empty ego lanterns just for the resistances and/or stealth bonuses, but I'd have to rest to drain them out.
Thanks fph!
I completely forgot I needed to empty it. Too bad I committed a suicide on that character who found the Lantern
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