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Old October 28, 2019, 06:53   #11
wobbly
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Quick question, what version was recharge changed? Can we get some sort of comparison between the old & new?

I'm not actually against devices being a little more sturdy, I was using wands of drain life against big dragons on my playthrough rather then hoarding them. This seems a plus. I'm against them being too sturdy, maybe there is a happy balance pt between the old & the new?
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Old October 28, 2019, 07:04   #12
wobbly
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Quote:
Originally Posted by Gwarl View Post
I thought the competitions would be a great way to get feedback for all the changes that the game has seen.

Would any competitors be generous enough to give their thoughts on the classes we've played so far?
I suspect this has been lost somewhere in the rest of the discussion so I'll go first.
  • Warrior - terrible. Hated all the changes. And whats up with the rarity on their spellbooks? Didn't find a single one all game.
  • Priest - Played like the old priest. I guess that's mission success? Old priest with the new more compact books. TO just shifted to a wand. Didn't really use the spear of light spell, seemed a lot cheaper to do that with devices.
  • Mage - Dakka dakka. dakka dakka dakka. I've already commented elsewhere so I'll just say I think the new design is fun, it just needs the balance issues fixed.
  • Rogue - Seemed fun. I like the more fragile design (hps were swapped with ranger I think?). I used steal this time which I liked.
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Old October 30, 2019, 01:01   #13
bron
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Quote:
Originally Posted by Sky View Post
i do not understand devices at all.
I agree with what's already been said: the advantage of, say, a Drain Life wand is not so much the damage that it does, as it is the damage that you don't take. This is no different than any other sort of ranged attack. Indeed, a high level Ranger with a good bow and the right ammo can be way better. There are just a lot more Really Bad things that can happen to you when you're going HTH. Plus, a monster's breath attack does reduced damage at long range.
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Old October 30, 2019, 01:20   #14
bron
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Quote:
Originally Posted by Gwarl View Post
thoughts on the classes we've played so far?
I felt the Priest and the Warrior played pretty similarly to pre-4.2. The game is just generically harder with the new monsters, which I think is a good thing. Although I do find the gorgons to be a little too hard. The Mage was strongly influenced by the Tap/Recharge cycle, allowing them to generate effectively infinite mana, which in turn caused me to just Mana Bolt everything, all the time, which is not very nuanced. I thought the new uber-recharge spell sorta overwhelmed the play of the Rogue, but maybe that's just me. I haven't seriously tried any of the new character classes, although I'm guessing they'll eventually be coming up in the series of comps.
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