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Old January 8, 2018, 00:42   #11
Fnord
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I consistently get this error on starting, opening the char sheet and completing a quest:

Error 1 in line 4732 of file
'E:\games\bands\cpb702\lib\pref\graf-xxx.prf'. Parsing
'K:75:24:0xBC/0x83'

It doesn't appear to do anything significiant that I noticed yet.
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Old January 9, 2018, 00:17   #12
Fnord
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Deleting this and the next entry fixes this - it's a result from him removing two potions. Hopefully Gwarl will implement this in his next binary release.
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Old January 9, 2018, 01:09   #13
Bostock
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Quote:
Originally Posted by CyclopsSlayer View Post
Ah, cool! Thanks, Hugo.

Learning that the Warrens, for all the level says L1, with its cramped levels, is incredibly lethal with the potential for swarming of low stealth chars. Thank Gwarl, for cutting the Warg quest in half. As it is I commonly have multiples in LOS when I enter the level. And Mugash? Not a tough fight if you can reach corridors, but twice now I have entered the level standing in the middle of the escort pack and they are all awake...
There's no law saying you can't leave the level immediately and enter by another staircase to encounter another Mughash and co.

(Incidentally, with enough labor you can generate an arbitrary number of Mughash escorts in this fashion. Once you kill the Mughash on one of the levels so generated, the escorts will lose their escort behavior and thus become willing to follow you up stairs. But that's a side note - the key super duper (not actually one bit) important thing here is that if you really really like kobold drops then you can have as many of them as you want!)
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Old January 9, 2018, 10:40   #14
TheQuest
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I would like to express my gratitude for adding/expanding quests. It makes a gameplay more interesting since it allow to choose whether to level up doing quests or go on adventure straight away.

Looking for more quests to be added
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Old January 9, 2018, 11:55   #15
CyclopsSlayer
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Quote:
Originally Posted by Bostock View Post
There's no law saying you can't leave the level immediately and enter by another staircase to encounter another Mughash and co.
Ah, for some reason I always assumed that the quests were failed by leaving the level. oops.
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Old January 9, 2018, 12:36   #16
Gwarl
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Quote:
Originally Posted by CyclopsSlayer View Post
Ah, for some reason I always assumed that the quests were failed by leaving the level. oops.
Two things - angband quests are not failed by leaving the level (unless you want them to be), but more saliently, dungeon guardians are not quests.
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Old January 9, 2018, 12:43   #17
Gwarl
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Quote:
Originally Posted by TheQuest View Post
I would like to express my gratitude for adding/expanding quests. It makes a gameplay more interesting since it allow to choose whether to level up doing quests or go on adventure straight away.

Looking for more quests to be added
Thanks! Definitely there will be more quests next release.
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Old January 30, 2018, 12:19   #18
CyclopsSlayer
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Just noticed a minor error in the quest description for "The Thieves' Hideout (Outpost)"

'...evidence of the thieves in the northwestern quarter.'

Should be the northeastern quarter.
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Old March 7, 2018, 04:09   #19
HugoTheGreat2011
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Two bugs:

1) Leaving the Thieves Hideout dungeon puts you at the entrance of Warrens

2) Blinded players can still messages saying "You see" items on the ground

The latter probably a long-standing one. The former is funny. Or maybe because it was a Hideout after all, you end up elsewhere when you leave. Who knows?

[I don't know if these were addressed already. If already mentioned elsewhere and bug-fixes in the works, then that's cool. I wouldn't have known anyways - I had a two month break from late December 2017 to late February 2018. So, I'd have no idea anyways.]
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Old March 7, 2018, 11:14   #20
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The bug with leaing hideout by the stairs isn't in the 7.0.3 binary release. Aside from longstanding bugs inherited from poschengband, the two bugs in the 7.0.3 release are the royal crypt crashing and the spawning pits not being available.
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