![]() |
#1 |
Scout
Join Date: Jul 2009
Posts: 30
![]() |
Roguegor the High-Elf Rogue
This one has gotten pretty lucky with drops so far, the only major thing missing at this point is rPoison. I'm thinking of just ignoring that for now, diving like crazy, detecting like mad and running like a baby. The only mishap so far was an unlucky run-in with a Nexus Vortex, swapping my CHR and DEX dropping me to 4 blows. Wish me luck!
Code:
[Angband 3.1.1 dev (r1626) Character Dump] Name Roguegor Self RB CB EB Best Sex Male Age 119 STR: 18/21 +1 +2 +12 18/171 Race High-Elf Height 85 INT: 11 +3 +1 +1 16 Class Rogue Weight 180 WIS: 12 -1 -2 +0 9 Title Filcher Social Role model DEX: 11 +3 +3 +10 18/90 HP 417/417 Maximize Y CON: 18 +1 +1 +8 18/100 SP 25/25 CHR: 17 +5 -1 +0 18/30 Level 29 Armor [36,+63] Saving Throw 78% Cur Exp 120774 Fight (+17,+16) Stealth Superb Max Exp 120774 Melee (+27,+31) Fighting Heroic Adv Exp 168750 Shoot (+29,+15) Shooting Heroic MaxDepth 2650' (L53) Blows 4/turn Disarming 96% Turns 279495 Shots 1/turn Magic Device Superb Gold 55004 Infra 50 ft Perception 1 in 12 Burden 128.5 lbs Speed 4 Searching 35% You are one of several children of a Noldorin Mage. You have light grey eyes, straight black hair, and a fair complexion. rAcid:+.....+..+... rConf:......+...... rElec:.+....+..+... Sound:......+...... rFire:.+....+..+... Shard:............. rCold:.+....+..+... Nexus:............. rPois:............. Nethr:............. rFear:......+..+... Chaos:............. rLite:.....+......+ Disen:............. rDark:+....+....... S.Dig:............. rBlnd:............. Feath:............. PLite:.........+... Aggrv:............. Regen:.+........... Stea.:.......+...+. ESP:.........+... Sear.:............. Invis:.....+...+..+ Infra:....+.......+ FrAct:+......+..+.. Tunn.:............. HLife:.....+....... Speed:+............ ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:.+........... [Character Equipment] a) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) +4 dexterity, speed. Slays evil creatures, orcs, trolls. Branded with acid. Provides resistance to acid, dark. Cannot be harmed by acid, electricity, fire, cold. Sustains dexterity. Prevents paralysis. Combat info: 4 blows/round. Average damage/hit: 42 vs. evil creatures, 47.2 vs. orcs, 47.2 vs. trolls, 47.2 vs. creatures not resistant to acid, and 36.8 vs. others. b) The Short Bow of Amrod (x2) (+12,+15) (+2) +2 strength, constitution, shooting power. Provides resistance to lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. c) a Ring of Strength (+4) +4 strength. Sustains strength. d) a Ring of Constitution (+2) +2 constitution. Sustains constitution. e) an Amulet of Infravision (+1) +1 infravision. f) The Arkenstone of Thrain Provides resistance to light, dark. Cannot be harmed by acid, electricity, fire, cold. Stops experience drain. Grants the ability to see invisible things. Radius 3 light. g) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2) +2 strength, dexterity. Provides resistance to acid, lightning, fire, cold, fear, confusion, sound. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak of the Magi [1,+10] (+1) +1 intelligence, stealth. Cannot be harmed by acid. Sustains intelligence. Prevents paralysis. i) a Wicker Shield [2,-1] j) The Iron Helm of Dor-Lomin [5,+20] (+4) +4 strength, dexterity, constitution. Provides resistance to acid, lightning, fire, cold, fear. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. Grants the ability to see invisible things. Radius 1 light. k) a Set of Caestus of Free Action (+0,+3) [2,+7] Prevents paralysis. l) a Pair of Steel Shod Boots of Stealth [6,+2] (+3) +3 stealth. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Raal's Tome of Destruction] Cannot be harmed by acid, electricity, fire, cold. e) 3 Mushrooms of Clear Mind When eaten, it cures confusion and hallucination, removes fear and grants you temporary resistance to confusion. f) 19 Potions of Cure Critical Wounds When drunk, it heals you a large amount (1/4 of your wounds, minim um 30HP), heals cut damage, and cures stunning, poisoning, blindne ss, and confusion. g) 12 Potions of Heroism When drunk, it restores 10 hit points, removes fear and grants you resistance to fear and +12 to-hit for 1d25+25 turns. h) 18 Scrolls of Phase Door When read, it teleports you randomly up to 10 squares away. i) 8 Scrolls of Teleport Level When read, it teleports you one level up or down. j) 2 Scrolls of Word of Recall {!*} When read, it returns you from the dungeon or takes you to the dun geon after a short delay. k) a Scroll of *Destruction* When read, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. l) 4 Rods of Light When aimed, it lights up part of the dungeon in a straight line. Takes 12 turns to recharge at your current speed. m) a Wand of Teleport Other (2 charges) When aimed, it teleports a target monster away. n) 2 Staves of Teleportation (10 charges) When activated, it teleports you randomly up to 100 squares away. o) 2 Staves of Identify (10 charges) When activated, it reveals to you the extent of an item's magical powers. p) a Ring of Delving (+4) +4 tunneling. When aimed, it turns rock into mud. Takes 23 to 49 turns to recharge at your current speed. q) a Golden Crown of the Magi [0,+12] (+1) +1 intelligence. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Radius 1 light. r) a Golden Crown of Seeing [0,+10] (+2 searching) +10% to searching. Provides resistance to blindness. Cannot be harmed by acid. Grants the ability to see invisible things. s) 21 Arrows (1d4) (+4,+4) Combat info: Hits targets up to 140 feet away. Average damage/hit: 87.7. 35% chance of breaking upon contact. [Home Inventory] a) 2 Books of Magic Spells [Conjurings and Tricks] b) 22 Potions of Cure Critical Wounds When drunk, it heals you a large amount (1/4 of your wounds, minim um 30HP), heals cut damage, and cures stunning, poisoning, blindne ss, and confusion. c) a Potion of Speed When drunk, it hastens you for 2d10+20 turns. d) 11 Scrolls of Teleportation When read, it teleports you randomly up to 100 squares away. e) 6 Scrolls of Deep Descent When read, it transports you two or three levels below your maximu m dungeon depth. f) a Ring of Strength (+2) +2 strength. Sustains strength. g) a Ring of Intelligence (+3) +3 intelligence. Sustains intelligence. h) a Ring of Free Action Prevents paralysis. i) The Cloak of Thorongil [1,+10] Provides resistance to acid, fear. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. j) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. k) a Pair of Leather Boots of Free Action [2,+4] Prevents paralysis. l) a Dagger of Westernesse (1d4) (+13,+12) (+1) +1 strength, dexterity, constitution. Slays orcs, trolls, giants. Prevents paralysis. Grants the ability to see invisible things. Combat info: 4 blows/round. Average damage/hit: 37.3 vs. orcs, 37.3 vs. trolls, 37.3 vs. giants, and 32.1 vs. others. m) an Executioner's Sword of Acid (4d5) (+6,+6) Branded with acid. Provides resistance to acid. Cannot be harmed by acid. Combat info: 2 blows/round. Average damage/hit: 63.2 vs. creatures not resistant to acid, and 36.4 vs. others. n) a Sling of Extra Shots (x2) (+22,+6) (+1) +1 shooting speed. o) a Long Bow of Extra Might (x3) (+11,+17) (+1) +1 shooting power. p) a Light Crossbow of Accuracy (x3) (+19,+19) q) a Heavy Crossbow of Extra Might (x4) (+11,+15) (+1) +1 shooting power. r) 26 Arrows of Acid (1d4) (+7,+8) Branded with acid. Cannot be harmed by acid. Combat info: Hits targets up to 140 feet away. Average damage/hit: 315.1 vs. creatures not resistant to acid, and 105 vs. others. 35% chance of breaking upon contact. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 2712 100' 2 Reached level 2 6498 100' 3 Reached level 3 9451 150' 3 Killed Fang, Farmer Maggot's dog 11183 150' 4 Reached level 4 17633 250' 4 Killed Bullroarer the Hobbit 17633 250' 5 Reached level 5 17633 250' 6 Reached level 6 23560 250' 7 Reached level 7 25481 250' 8 Reached level 8 32250 250' 9 Reached level 9 33031 250' 9 Killed Orfax, Son of Boldor 44134 250' 10 Reached level 10 48481 300' 11 Reached level 11 59081 500' 12 Reached level 12 68140 700' 13 Reached level 13 74865 700' 13 Killed Golfimbul, the Hill Orc Chief 74865 700' 14 Reached level 14 79793 700' 15 Reached level 15 83189 700' 15 Killed Wormtongue, Agent of Saruman 85401 700' 16 Reached level 16 96580 750' 16 Killed Grip, Farmer Maggot's dog 111293 900' 17 Reached level 17 122721 1000' 18 Reached level 18 133499 1100' 19 Reached level 19 141019 1150' 19 Killed Lagduf, the Snaga 152803 1200' 20 Reached level 20 160705 1250' 21 Reached level 21 164710 0' 21 Killed Farmer Maggot 168130 1300' 22 Reached level 22 170064 1300' 22 Killed Grishnakh, the Hill Orc 173381 1300' 22 Killed Shagrat, the Orc Captain 175155 1400' 23 Reached level 23 184008 1450' 23 Killed Nar, the Dwarf 189301 1550' 24 Reached level 24 189782 1550' 24 Found The Short Bow of Amrod 199176 1900' 25 Reached level 25 214040 2000' 25 Found The Hard Leather Cap of Thranduil 217697 2000' 26 Reached level 26 224870 2050' 26 Found The Dagger 'Angrist' 227342 2100' 26 Killed Ufthak of Cirith Ungol 237758 2200' 27 Reached level 27 237882 2200' 27 Found The Iron Helm of Dor-Lomin 244978 2350' 27 Found The Cloak of Thorongil 247382 2350' 27 Killed Brodda, the Easterling 254039 2400' 28 Reached level 28 254885 2450' 28 Found The Metal Brigandine Armour of the Rohirrim 259288 2450' 28 Killed Sangahyando of Umbar 263966 2500' 28 Killed The Queen Ant 263995 2500' 28 Found The Phial of Galadriel 276690 2550' 28 Found The Arkenstone of Thrain 277143 2550' 29 Reached level 29 [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
![]() |
![]() |
![]() |
#2 |
Scout
Join Date: Jul 2009
Posts: 30
![]() |
Wow, never though I'd get this far with this little fella! Down to dlvl 68 now at 352629 turns, and the drops are really starting to crop up. I just recently found Caspanion, a lead filled mace of extra attacks (+2) and a little while ago a =oAcid. If I swap my armor for Caspanion, my =rPois for =oAcid and Angrist for the lead filled mace of extra attacks I would put out a ton of damage, though at the expense of the +4 speed from Angrist. I could compensate this in part by exchanging Thror for the boots of Speed (+6), though that would make me lose a whole bunch of HP. Decisions, decisions...
Code:
[Angband 3.1.1 dev (r1626) Character Dump] Name Roguegor Self RB CB EB Best Sex Male Age 119 STR: 18/48 +1 +2 +11 18/188 Race High-Elf Height 85 INT: 12 +3 +1 +1 17 Class Rogue Weight 180 WIS: 15 -1 -2 +0 12 Title Sharper Social Role model DEX: 14 +3 +3 +15 18/170 HP 642/642 Maximize Y CON: 18/73 +1 +1 +9 18/183 SP 33/33 CHR: 18 +5 -1 +0 18/40 Level 33 Armor [37,+110] Saving Throw 82% Cur Exp 545694 Fight (+25,+26) Stealth Superb Max Exp 545694 Melee (+35,+41) Fighting Heroic Adv Exp 618750 Shoot (+37,+15) Shooting Heroic MaxDepth 3400' (L68) Blows 5/turn Disarming 100% Turns 352629 Shots 1/turn Magic Device Heroic Gold 329694 Infra 50 ft Perception 1 in 12 Burden 180.9 lbs Speed 6 Searching 35% You are one of several children of a Noldorin Mage. You have light grey eyes, straight black hair, and a fair complexion. rAcid:+.....+.++... rConf:......+...... rElec:.+....+.++... Sound:......+...... rFire:.+....+.++... Shard:............. rCold:.+....+.++... Nexus:............. rPois:...+......... Nethr:............. rFear:......+..+.+. Chaos:............. rLite:.....+..+...+ Disen:............. rDark:+....+..+.... S.Dig:............. rBlnd:............. Feath:............. PLite:.........+... Aggrv:............. Regen:.+........... Stea.:.......+..... ESP:.........+... Sear.:............. Invis:.....+...+..+ Infra:....+.......+ FrAct:+......+..... Tunn.:............. HLife:.....+....... Speed:+..........+. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:.+........... [Character Equipment] a) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) +4 dexterity, speed. Slays evil creatures, orcs, trolls. Branded with acid. Provides resistance to acid, dark. Cannot be harmed by acid, electricity, fire, cold. Sustains dexterity. Prevents paralysis. Combat info: 5 blows/round. Average damage/hit: 52.3 vs. evil creatures, 57.6 vs. orcs, 57.6 vs. trolls, 57.6 vs. creatures not resistant to acid, and 47.1 vs. others. b) The Short Bow of Amrod (x2) (+12,+15) (+2) +2 strength, constitution, shooting power. Provides resistance to lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. c) a Ring of Damage (+0,+12) d) a Ring of Resist Poison Provides resistance to poison. e) an Amulet of Infravision (+1) +1 infravision. f) The Arkenstone of Thrain {!!} Provides resistance to light, dark. Cannot be harmed by acid, electricity, fire, cold. Stops experience drain. Grants the ability to see invisible things. Radius 3 light. g) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2) +2 strength, dexterity. Provides resistance to acid, lightning, fire, cold, fear, confusion, sound. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak of the Magi [1,+10] (+1) +1 intelligence, stealth. Cannot be harmed by acid. Sustains intelligence. Prevents paralysis. i) The Leather Shield of Celegorm [4,+20] Provides resistance to acid, lightning, fire, cold, light, dark. Cannot be harmed by acid, electricity, fire, cold. j) The Iron Helm of Dor-Lomin [5,+20] (+4) +4 strength, dexterity, constitution. Provides resistance to acid, lightning, fire, cold, fear. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. Grants the ability to see invisible things. Radius 1 light. k) a Set of Leather Gloves of Agility [1,+8] (+5) +5 dexterity. l) The Pair of Steel Shod Boots of Thror [6,+20] (+3) +3 strength, constitution, speed. Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Conjurings and Tricks] c) 3 Books of Magic Spells [Incantations and Illusions] d) 4 Rations of Food e) 22 Potions of Cure Critical Wounds When drunk, it heals you a large amount (1/4 of your wounds, minim um 30HP), heals cut damage, and cures stunning, poisoning, blindne ss, and confusion. f) 9 Potions of Heroism When drunk, it restores 10 hit points, removes fear and grants you resistance to fear and +12 to-hit for 1d25+25 turns. g) 20 Scrolls of Phase Door When read, it teleports you randomly up to 10 squares away. h) 4 Scrolls of Teleport Level When read, it teleports you one level up or down. i) 3 Scrolls of Word of Recall {!*} When read, it returns you from the dungeon or takes you to the dun geon after a short delay. j) 4 Scrolls of Recharging When read, it tries to recharge a wand or staff, destroying the wa nd or staff on failure. k) 5 Rods of Light When aimed, it lights up part of the dungeon in a straight line. Takes 14 turns to recharge at your current speed. l) a Rod of Identify {!!} Cannot be harmed by electricity. When activated, it reveals to you the extent of an item's magical powers. Takes 16 turns to recharge at your current speed. m) a Wand of Teleport Other (3 charges) When aimed, it teleports a target monster away. n) 2 Staves of Teleportation (9 charges) When activated, it teleports you randomly up to 100 squares away. o) a Ring of Dexterity (+4) +4 dexterity. Sustains dexterity. p) a Ring of Acid [+8] It brands your melee attacks with acid. Provides resistance to acid. Cannot be harmed by acid. When aimed, it grants acid resistance for d20+20 turns and creates an acid ball of damage 70. Takes 81 to 160 turns to recharge at your current speed. q) The Chain Mail of Arvedui (-2) [14,+15] (+2) +2 strength, charisma. Provides resistance to acid, lightning, fire, cold, shards, nexus. Cannot be harmed by acid, electricity, fire, cold. r) The Metal Cap of Celebrimbor [3,+18] (+3 searching) +3 intelligence, dexterity, charisma. +15% to searching. Provides resistance to acid, fire, shards, disenchantment. Cannot be harmed by acid, electricity, fire, cold. s) a Pair of Steel Shod Boots of Speed [6,+12] (+6) +6 speed. t) a Lead-Filled Mace of Extra Attacks (4d3) (+13,+12) (+2) +2 attack speed. Combat info: 7 blows/round. Average damage/hit: 48.2. u) 20 Arrows of Acid (1d4) (+5,+11) Branded with acid. Cannot be harmed by acid. Combat info: Hits targets up to 140 feet away. Average damage/hit: 352.2 vs. creatures not resistant to acid, and 117.4 vs. others. 35% chance of breaking upon contact. [Home Inventory] a) a Book of Magic Spells [Raal's Tome of Destruction] Cannot be harmed by acid, electricity, fire, cold. b) a Potion of Healing When drunk, it heals you a really large amount (35% of max HP, min imum 300HP), heals cut damage, and cures stunning, poisoning, blin dness, and confusion. c) a Potion of Life When drunk, it restores 5000 hit points, restores experience and s tats, heals cut damage, and cures stunning, poison, blindness, and confusion. It can be thrown at creatures with damaging effect. d) 2 Potions of Speed When drunk, it hastens you for 2d10+20 turns. e) 11 Scrolls of Teleportation When read, it teleports you randomly up to 100 squares away. f) a Scroll of *Remove Curse* When read, it removes all curses from all equipped items. g) a Scroll of Banishment When read, it removes all non-unique monsters represented by a cho sen symbol from the level, dealing you damage in the process. h) 7 Scrolls of Deep Descent When read, it transports you two or three levels below your maximu m dungeon depth. i) 3 Scrolls of *Destruction* When read, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. j) a Ring of Strength (+4) +4 strength. Sustains strength. k) a Ring of Dexterity (+3) +3 dexterity. Sustains dexterity. l) a Ring of Constitution (+2) +2 constitution. Sustains constitution. m) a Ring of Free Action Prevents paralysis. n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) +3 intelligence, wisdom, constitution. Provides resistance to acid, poison, confusion. Cannot be harmed by acid, electricity, fire, cold. o) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. p) The Metal Cap of Thengel [3,+12] (+3) +3 wisdom, charisma. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. q) a Set of Caestus of Free Action (+0,+3) [2,+7] Prevents paralysis. r) a Heavy Crossbow of Extra Shots (x4) (+14,+11) (+1) +1 shooting speed. s) a Heavy Crossbow of Extra Might (x4) (+11,+15) (+1) +1 shooting power. t) 30 Bolts of Flame (1d5) (+11,+11) Branded with flames. Cannot be harmed by fire. u) 28 Mithril Bolts of Wounding (3d5) (+10,+17) Cannot be harmed by acid, fire. v) 26 Arrows of Acid (1d4) (+7,+8) Branded with acid. Cannot be harmed by acid. Combat info: Hits targets up to 140 feet away. Average damage/hit: 315.1 vs. creatures not resistant to acid, and 105 vs. others. 35% chance of breaking upon contact. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 2712 100' 2 Reached level 2 6498 100' 3 Reached level 3 9451 150' 3 Killed Fang, Farmer Maggot's dog 11183 150' 4 Reached level 4 17633 250' 4 Killed Bullroarer the Hobbit 17633 250' 5 Reached level 5 17633 250' 6 Reached level 6 23560 250' 7 Reached level 7 25481 250' 8 Reached level 8 32250 250' 9 Reached level 9 33031 250' 9 Killed Orfax, Son of Boldor 44134 250' 10 Reached level 10 48481 300' 11 Reached level 11 59081 500' 12 Reached level 12 68140 700' 13 Reached level 13 74865 700' 13 Killed Golfimbul, the Hill Orc Chief 74865 700' 14 Reached level 14 79793 700' 15 Reached level 15 83189 700' 15 Killed Wormtongue, Agent of Saruman 85401 700' 16 Reached level 16 96580 750' 16 Killed Grip, Farmer Maggot's dog 111293 900' 17 Reached level 17 122721 1000' 18 Reached level 18 133499 1100' 19 Reached level 19 141019 1150' 19 Killed Lagduf, the Snaga 152803 1200' 20 Reached level 20 160705 1250' 21 Reached level 21 164710 0' 21 Killed Farmer Maggot 168130 1300' 22 Reached level 22 170064 1300' 22 Killed Grishnakh, the Hill Orc 173381 1300' 22 Killed Shagrat, the Orc Captain 175155 1400' 23 Reached level 23 184008 1450' 23 Killed Nar, the Dwarf 189301 1550' 24 Reached level 24 189782 1550' 24 Found The Short Bow of Amrod 199176 1900' 25 Reached level 25 214040 2000' 25 Found The Hard Leather Cap of Thranduil 217697 2000' 26 Reached level 26 224870 2050' 26 Found The Dagger 'Angrist' 227342 2100' 26 Killed Ufthak of Cirith Ungol 237758 2200' 27 Reached level 27 237882 2200' 27 Found The Iron Helm of Dor-Lomin 244978 2350' 27 Found The Cloak of Thorongil 247382 2350' 27 Killed Brodda, the Easterling 254039 2400' 28 Reached level 28 254885 2450' 28 Found The Metal Brigandine Armour of the Rohirrim 259288 2450' 28 Killed Sangahyando of Umbar 263966 2500' 28 Killed The Queen Ant 263995 2500' 28 Found The Phial of Galadriel (LOST) 276690 2550' 28 Found The Arkenstone of Thrain 277143 2550' 29 Reached level 29 285416 2650' 29 Found The Star of Elendil 286062 2700' 29 Killed Mughash the Kobold Lord 304447 2900' 29 Found The Rapier 'Careth Asdriag' (LOST) 310158 2900' 30 Reached level 30 310445 2900' 30 Found The Metal Cap of Celebrimbor 314806 2950' 31 Reached level 31 323287 3000' 31 Found The Pair of Steel Shod Boots of Thror 325768 3000' 31 Killed Ulfang the Black 327644 3000' 31 Killed Ulwarth, Son of Ulfang 332432 3100' 31 Found The Metal Cap of Thengel 336595 3150' 31 Killed Mim, Betrayer of Turin 337840 3150' 31 Found The Short Sword 'Dagmor' (LOST) 338909 3200' 31 Found The Leather Shield of Celegorm 343087 3350' 32 Reached level 32 347551 3350' 32 Killed Ugluk, the Uruk 347867 3350' 33 Reached level 33 347896 3350' 33 Found The Chain Mail of Arvedui 349062 3350' 33 Found The Augmented Chain Mail of Caspanion 349360 3350' 33 Killed Tom the Stone Troll [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
![]() |
![]() |
![]() |
#3 |
Scout
Join Date: Jul 2009
Posts: 30
![]() |
Sorry about the triple post, but I just shuffled my equipment round a bit and I'm starting to think what I'm wearing now is the best config I can get at this point. I'm not quite dexterous enough to get the full 7 blows with the lead filled mace, making me think what I wrote in the post above not quite worth it. The =oCon doesn't add anything to my hp, but I don't have anything worthwhile to put in that ringslot at the moment. Hopefully something will turn up soon! Any comments?
Code:
[Angband 3.1.1 dev (r1626) Character Dump] Name Roguegor Self RB CB EB Best Sex Male Age 119 STR: 18/48 +1 +2 +9 18/168 Race High-Elf Height 85 INT: 12 +3 +1 +4 18/20 Class Rogue Weight 180 WIS: 15 -1 -2 +3 15 Title Sharper Social Role model DEX: 14 +3 +3 +13 18/150 HP 724/724 Maximize Y CON: 18/73 +1 +1 +14 18/*** SP 35/35 CHR: 18 +5 -1 +0 18/40 Level 33 Armor [33,+113] Saving Throw 83% Cur Exp 545694 Fight (+19,+24) Stealth Superb Max Exp 545694 Melee (+29,+39) Fighting Heroic Adv Exp 618750 Shoot (+31,+15) Shooting Heroic MaxDepth 3400' (L68) Blows 5/turn Disarming 100% Turns 353806 Shots 1/turn Magic Device Heroic Gold 350737 Infra 50 ft Perception 1 in 12 Burden 139.5 lbs Speed 7 Searching 35% You are one of several children of a Noldorin Mage. You have light grey eyes, straight black hair, and a fair complexion. rAcid:+.....+.++... rConf:......+...... rElec:.+......++... Sound:............. rFire:.+......++... Shard:............. rCold:.+......++... Nexus:............. rPois:......+...... Nethr:............. rFear:.........+.+. Chaos:............. rLite:.....+..+...+ Disen:............. rDark:+....+..+.... S.Dig:............. rBlnd:............. Feath:............. PLite:.........+... Aggrv:............. Regen:.+........... Stea.:.......+..... ESP:.........+... Sear.:............. Invis:.....+...+..+ Infra:....+.......+ FrAct:+......+..... Tunn.:............. HLife:.....+....... Speed:+..........+. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:.+........... [Character Equipment] a) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) +4 dexterity, speed. Slays evil creatures, orcs, trolls. Branded with acid. Provides resistance to acid, dark. Cannot be harmed by acid, electricity, fire, cold. Sustains dexterity. Prevents paralysis. Combat info: 5 blows/round. Average damage/hit: 50.3 vs. evil creatures, 55.5 vs. orcs, 55.5 vs. trolls, 55.5 vs. creatures not resistant to acid, and 45 vs. others. b) The Short Bow of Amrod (x2) (+12,+15) (+2) +2 strength, constitution, shooting power. Provides resistance to lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. c) a Ring of Damage (+0,+12) d) a Ring of Constitution (+2) +2 constitution. Sustains constitution. e) an Amulet of Infravision (+1) +1 infravision. f) The Arkenstone of Thrain {!!} Provides resistance to light, dark. Cannot be harmed by acid, electricity, fire, cold. Stops experience drain. Grants the ability to see invisible things. Radius 3 light. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) +3 intelligence, wisdom, constitution. Provides resistance to acid, poison, confusion. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak of the Magi [1,+10] (+1) +1 intelligence, stealth. Cannot be harmed by acid. Sustains intelligence. Prevents paralysis. i) The Leather Shield of Celegorm [4,+20] Provides resistance to acid, lightning, fire, cold, light, dark. Cannot be harmed by acid, electricity, fire, cold. j) The Iron Helm of Dor-Lomin [5,+20] (+4) +4 strength, dexterity, constitution. Provides resistance to acid, lightning, fire, cold, fear. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. Grants the ability to see invisible things. Radius 1 light. k) a Set of Leather Gloves of Agility [1,+8] (+5) +5 dexterity. l) The Pair of Steel Shod Boots of Thror [6,+20] (+3) +3 strength, constitution, speed. Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Conjurings and Tricks] c) 3 Books of Magic Spells [Incantations and Illusions] d) 4 Rations of Food e) 22 Potions of Cure Critical Wounds When drunk, it heals you a large amount (1/4 of your wounds, minim um 30HP), heals cut damage, and cures stunning, poisoning, blindne ss, and confusion. f) 9 Potions of Heroism When drunk, it restores 10 hit points, removes fear and grants you resistance to fear and +12 to-hit for 1d25+25 turns. g) 20 Scrolls of Phase Door When read, it teleports you randomly up to 10 squares away. h) 4 Scrolls of Teleport Level When read, it teleports you one level up or down. i) 3 Scrolls of Word of Recall {!*} When read, it returns you from the dungeon or takes you to the dun geon after a short delay. j) 4 Scrolls of Recharging When read, it tries to recharge a wand or staff, destroying the wa nd or staff on failure. k) 5 Rods of Light When aimed, it lights up part of the dungeon in a straight line. Takes 15 turns to recharge at your current speed. l) a Rod of Identify {!!} Cannot be harmed by electricity. When activated, it reveals to you the extent of an item's magical powers. Takes 17 turns to recharge at your current speed. m) a Wand of Teleport Other (3 charges) When aimed, it teleports a target monster away. n) 2 Staves of Teleportation (9 charges) When activated, it teleports you randomly up to 100 squares away. o) The Metal Cap of Celebrimbor [3,+18] (+3 searching) +3 intelligence, dexterity, charisma. +15% to searching. Provides resistance to acid, fire, shards, disenchantment. Cannot be harmed by acid, electricity, fire, cold. p) 20 Arrows of Acid (1d4) (+5,+11) Branded with acid. Cannot be harmed by acid. Combat info: Hits targets up to 140 feet away. Average damage/hit: 352.2 vs. creatures not resistant to acid, and 117.4 vs. others. 35% chance of breaking upon contact. [Home Inventory] a) a Potion of Healing When drunk, it heals you a really large amount (35% of max HP, min imum 300HP), heals cut damage, and cures stunning, poisoning, blin dness, and confusion. b) a Potion of Life When drunk, it restores 5000 hit points, restores experience and s tats, heals cut damage, and cures stunning, poison, blindness, and confusion. It can be thrown at creatures with damaging effect. c) 2 Potions of Speed When drunk, it hastens you for 2d10+20 turns. d) a Scroll of *Remove Curse* When read, it removes all curses from all equipped items. e) a Scroll of Banishment When read, it removes all non-unique monsters represented by a cho sen symbol from the level, dealing you damage in the process. f) 7 Scrolls of Deep Descent When read, it transports you two or three levels below your maximu m dungeon depth. g) 3 Scrolls of *Destruction* When read, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. h) a Ring of Strength (+4) +4 strength. Sustains strength. i) a Ring of Dexterity (+4) +4 dexterity. Sustains dexterity. j) a Ring of Resist Poison Provides resistance to poison. k) a Ring of Acid [+8] It brands your melee attacks with acid. Provides resistance to acid. Cannot be harmed by acid. When aimed, it grants acid resistance for d20+20 turns and creates an acid ball of damage 70. Takes 86 to 170 turns to recharge at your current speed. l) a Ring of Free Action Prevents paralysis. m) The Chain Mail of Arvedui (-2) [14,+15] (+2) +2 strength, charisma. Provides resistance to acid, lightning, fire, cold, shards, nexus. Cannot be harmed by acid, electricity, fire, cold. n) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2) +2 strength, dexterity. Provides resistance to acid, lightning, fire, cold, fear, confusion, sound. Cannot be harmed by acid, electricity, fire, cold. o) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. p) The Metal Cap of Thengel [3,+12] (+3) +3 wisdom, charisma. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. q) a Set of Caestus of Free Action (+0,+3) [2,+7] Prevents paralysis. r) a Pair of Steel Shod Boots of Speed [6,+12] (+6) +6 speed. s) a Lead-Filled Mace of Extra Attacks (4d3) (+13,+12) (+2) +2 attack speed. Combat info: 7 blows/round. Average damage/hit: 46.2. t) a Heavy Crossbow of Extra Shots (x4) (+14,+11) (+1) +1 shooting speed. u) a Heavy Crossbow of Extra Might (x4) (+11,+15) (+1) +1 shooting power. v) 30 Bolts of Flame (1d5) (+11,+11) Branded with flames. Cannot be harmed by fire. w) 28 Mithril Bolts of Wounding (3d5) (+10,+17) Cannot be harmed by acid, fire. x) 26 Arrows of Acid (1d4) (+7,+8) Branded with acid. Cannot be harmed by acid. Combat info: Hits targets up to 140 feet away. Average damage/hit: 315.1 vs. creatures not resistant to acid, and 105 vs. others. 35% chance of breaking upon contact. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 2712 100' 2 Reached level 2 6498 100' 3 Reached level 3 9451 150' 3 Killed Fang, Farmer Maggot's dog 11183 150' 4 Reached level 4 17633 250' 4 Killed Bullroarer the Hobbit 17633 250' 5 Reached level 5 17633 250' 6 Reached level 6 23560 250' 7 Reached level 7 25481 250' 8 Reached level 8 32250 250' 9 Reached level 9 33031 250' 9 Killed Orfax, Son of Boldor 44134 250' 10 Reached level 10 48481 300' 11 Reached level 11 59081 500' 12 Reached level 12 68140 700' 13 Reached level 13 74865 700' 13 Killed Golfimbul, the Hill Orc Chief 74865 700' 14 Reached level 14 79793 700' 15 Reached level 15 83189 700' 15 Killed Wormtongue, Agent of Saruman 85401 700' 16 Reached level 16 96580 750' 16 Killed Grip, Farmer Maggot's dog 111293 900' 17 Reached level 17 122721 1000' 18 Reached level 18 133499 1100' 19 Reached level 19 141019 1150' 19 Killed Lagduf, the Snaga 152803 1200' 20 Reached level 20 160705 1250' 21 Reached level 21 164710 0' 21 Killed Farmer Maggot 168130 1300' 22 Reached level 22 170064 1300' 22 Killed Grishnakh, the Hill Orc 173381 1300' 22 Killed Shagrat, the Orc Captain 175155 1400' 23 Reached level 23 184008 1450' 23 Killed Nar, the Dwarf 189301 1550' 24 Reached level 24 189782 1550' 24 Found The Short Bow of Amrod 199176 1900' 25 Reached level 25 214040 2000' 25 Found The Hard Leather Cap of Thranduil 217697 2000' 26 Reached level 26 224870 2050' 26 Found The Dagger 'Angrist' 227342 2100' 26 Killed Ufthak of Cirith Ungol 237758 2200' 27 Reached level 27 237882 2200' 27 Found The Iron Helm of Dor-Lomin 244978 2350' 27 Found The Cloak of Thorongil 247382 2350' 27 Killed Brodda, the Easterling 254039 2400' 28 Reached level 28 254885 2450' 28 Found The Metal Brigandine Armour of the Rohirrim 259288 2450' 28 Killed Sangahyando of Umbar 263966 2500' 28 Killed The Queen Ant 263995 2500' 28 Found The Phial of Galadriel (LOST) 276690 2550' 28 Found The Arkenstone of Thrain 277143 2550' 29 Reached level 29 285416 2650' 29 Found The Star of Elendil 286062 2700' 29 Killed Mughash the Kobold Lord 304447 2900' 29 Found The Rapier 'Careth Asdriag' (LOST) 310158 2900' 30 Reached level 30 310445 2900' 30 Found The Metal Cap of Celebrimbor 314806 2950' 31 Reached level 31 323287 3000' 31 Found The Pair of Steel Shod Boots of Thror 325768 3000' 31 Killed Ulfang the Black 327644 3000' 31 Killed Ulwarth, Son of Ulfang 332432 3100' 31 Found The Metal Cap of Thengel 336595 3150' 31 Killed Mim, Betrayer of Turin 337840 3150' 31 Found The Short Sword 'Dagmor' (LOST) 338909 3200' 31 Found The Leather Shield of Celegorm 343087 3350' 32 Reached level 32 347551 3350' 32 Killed Ugluk, the Uruk 347867 3350' 33 Reached level 33 347896 3350' 33 Found The Chain Mail of Arvedui 349062 3350' 33 Found The Augmented Chain Mail of Caspanion 349360 3350' 33 Killed Tom the Stone Troll [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) Last edited by Siggesigge; August 26, 2009 at 04:30. |
![]() |
![]() |
![]() |
#4 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,768
Donated: $40
![]() |
+10 base speed is a big plus -- wear the BoSpeed, and get to RoSpeed depth ASAP.
|
![]() |
![]() |
![]() |
#5 | |
Scout
Join Date: Jul 2009
Posts: 30
![]() |
Quote:
Code:
[Angband 3.1.1 dev (r1626) Character Dump] Name Roguegor Self RB CB EB Best Sex Male Age 119 STR: 18/65 +1 +2 +9 18/185 Race High-Elf Height 85 INT: 12 +3 +1 +4 18/20 Class Rogue Weight 180 WIS: 17 -1 -2 +3 17 Title Sharper Social Feared DEX: 14 +3 +3 +8 18/100 HP 756/756 Maximize Y CON: 18/80 +1 +1 +11 18/210 SP 23/23 CHR: 18/57 +5 -1 +0 18/97 Level 35 Armor [37,+104] Saving Throw 85% Cur Exp 859383 Fight (+22,+30) Stealth Superb Max Exp 859383 Melee (+32,+45) Fighting Heroic Adv Exp 1012500 Shoot (+34,+15) Shooting Heroic MaxDepth 4200' (L84) Blows 5/turn Disarming 100% Turns 390789 Shots 1/turn Magic Device Heroic Gold 469437 Infra 50 ft Perception 1 in 12 Burden 167.8 lbs Speed 10 Searching 35% You are one of several children of a Noldorin Mage. You have light grey eyes, straight black hair, and a fair complexion. rAcid:+.....+.++... rConf:......+...... rElec:.+......++... Sound:............. rFire:.+......++... Shard:............. rCold:.+......++... Nexus:............. rPois:......+...... Nethr:............. rFear:.........+... Chaos:............. rLite:.....+..+...+ Disen:............. rDark:+....+..+.... S.Dig:............. rBlnd:............. Feath:............. PLite:.........+... Aggrv:............. Regen:.+........... Stea.:.......+..... ESP:.........+... Sear.:............. Invis:.....+...+..+ Infra:....+.......+ FrAct:+......+..... Tunn.:............. HLife:.....+....... Speed:+..........+. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:.+........... [Character Equipment] a) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) +4 dexterity, speed. Slays evil creatures, orcs, trolls. Branded with acid. Provides resistance to acid, dark. Cannot be harmed by acid, electricity, fire, cold. Sustains dexterity. Prevents paralysis. Combat info: 5 blows/round. Average damage/hit: 56.3 vs. evil creatures, 61.6 vs. orcs, 61.6 vs. trolls, 61.6 vs. creatures not resistant to acid, and 51.1 vs. others. b) The Short Bow of Amrod (x2) (+12,+15) (+2) +2 strength, constitution, shooting power. Provides resistance to lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. c) a Ring of Damage (+0,+13) d) a Ring of Constitution (+2) +2 constitution. Sustains constitution. e) an Amulet of Infravision (+1) +1 infravision. f) The Arkenstone of Thrain (charging) {!!} Provides resistance to light, dark. Cannot be harmed by acid, electricity, fire, cold. Stops experience drain. Grants the ability to see invisible things. Radius 3 light. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) +3 intelligence, wisdom, constitution. Provides resistance to acid, poison, confusion. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak of the Magi [1,+10] (+1) +1 intelligence, stealth. Cannot be harmed by acid. Sustains intelligence. Prevents paralysis. i) The Leather Shield of Celegorm [4,+20] Provides resistance to acid, lightning, fire, cold, light, dark. Cannot be harmed by acid, electricity, fire, cold. j) The Iron Helm of Dor-Lomin [5,+20] (+4) +4 strength, dexterity, constitution. Provides resistance to acid, lightning, fire, cold, fear. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. Grants the ability to see invisible things. Radius 1 light. k) a Set of Mithril Gauntlets of Power (+5,+3) [5,+11] (+3) +3 strength. Cannot be harmed by acid. l) a Pair of Steel Shod Boots of Speed [6,+12] (+6) +6 speed. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 4 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) 3 Rations of Food e) 21 Potions of Cure Critical Wounds When drunk, it heals you a large amount (1/4 of your wounds, minim um 30HP), heals cut damage, and cures stunning, poisoning, blindne ss, and confusion. f) a Potion of Speed When drunk, it hastens you for 2d10+20 turns. g) 7 Potions of Heroism When drunk, it restores 10 hit points, removes fear and grants you resistance to fear and +12 to-hit for 1d25+25 turns. h) 20 Scrolls of Phase Door When read, it teleports you randomly up to 10 squares away. i) 4 Scrolls of Word of Recall {!*} When read, it returns you from the dungeon or takes you to the dun geon after a short delay. j) 7 Scrolls of Recharging When read, it tries to recharge a wand or staff, destroying the wa nd or staff on failure. k) 7 Scrolls of Deep Descent When read, it transports you two or three levels below your maximu m dungeon depth. l) a Rod of Teleport Other {!d!k!v} When aimed, it teleports a target monster away. Takes 50 turns to recharge at your current speed. m) 5 Rods of Light When aimed, it lights up part of the dungeon in a straight line. Takes 18 turns to recharge at your current speed. n) a Rod of Identify {!!} Cannot be harmed by electricity. When activated, it reveals to you the extent of an item's magical powers. Takes 20 turns to recharge at your current speed. o) a Staff of *Destruction* (3 charges) When activated, it destroys an area around you in the shape of a c ircle radius 15, and blinds you for 1d10+10 turns. p) a Staff of Healing (1 charge) When activated, it heals you a really large amount (35% of max HP, minimum 300HP), heals cut damage, and cures stunning, poisoning, b lindness, and confusion. q) 2 Staves of Teleportation (7 charges) When activated, it teleports you randomly up to 100 squares away. r) 2 Staves of Speed (12 charges) When activated, it hastens you for 2d10+20 turns. s) The Metal Cap of Celebrimbor [3,+18] (+3 searching) +3 intelligence, dexterity, charisma. +15% to searching. Provides resistance to acid, fire, shards, disenchantment. Cannot be harmed by acid, electricity, fire, cold. t) 12 Arrows of Acid (1d4) (+5,+11) Branded with acid. Cannot be harmed by acid. Combat info: Hits targets up to 140 feet away. Average damage/hit: 352.2 vs. creatures not resistant to acid, and 117.4 vs. others. 35% chance of breaking upon contact. u) 30 Arrows (1d4) (+0,+0) {@f0} Combat info: Hits targets up to 140 feet away. Average damage/hit: 72.1. 35% chance of breaking upon contact. [Home Inventory] a) a Book of Magic Spells [Mordenkainen's Escapes] Cannot be harmed by acid, electricity, fire, cold. b) a Book of Magic Spells [Tenser's Transformations] Cannot be harmed by acid, electricity, fire, cold. c) a Potion of Healing When drunk, it heals you a really large amount (35% of max HP, min imum 300HP), heals cut damage, and cures stunning, poisoning, blin dness, and confusion. d) a Potion of Life When drunk, it restores 5000 hit points, restores experience and s tats, heals cut damage, and cures stunning, poison, blindness, and confusion. It can be thrown at creatures with damaging effect. e) a Scroll of Teleport Level When read, it teleports you one level up or down. f) a Scroll of Banishment When read, it removes all non-unique monsters represented by a cho sen symbol from the level, dealing you damage in the process. g) 3 Scrolls of *Destruction* When read, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. h) 2 Rings of Strength (+4) +4 strength. Sustains strength. i) a Ring of Resist Poison Provides resistance to poison. j) a Ring of Acid [+8] It brands your melee attacks with acid. Provides resistance to acid. Cannot be harmed by acid. When aimed, it grants acid resistance for d20+20 turns and creates an acid ball of damage 70. Takes 102 to 200 turns to recharge at your current speed. k) a Ring of Damage (+0,+12) l) a Ring of Free Action Prevents paralysis. m) The Chain Mail of Arvedui (-2) [14,+15] (+2) +2 strength, charisma. Provides resistance to acid, lightning, fire, cold, shards, nexus. Cannot be harmed by acid, electricity, fire, cold. n) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2) +2 strength, dexterity. Provides resistance to acid, lightning, fire, cold, fear, confusion, sound. Cannot be harmed by acid, electricity, fire, cold. o) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. p) a Set of Leather Gloves of Agility [1,+8] (+5) +5 dexterity. q) a Set of Caestus of Free Action (+0,+3) [2,+7] Prevents paralysis. r) The Pair of Steel Shod Boots of Thror [6,+20] (+3) +3 strength, constitution, speed. Provides resistance to fear. Cannot be harmed by acid, electricity, fire, cold. s) a Lead-Filled Mace of Extra Attacks (4d3) (+13,+12) (+2) +2 attack speed. Combat info: 5 blows/round. Average damage/hit: 52.2. t) a Heavy Crossbow of Extra Shots (x4) (+14,+11) (+1) +1 shooting speed. u) a Heavy Crossbow of Extra Might (x4) (+11,+15) (+1) +1 shooting power. v) 30 Bolts of Flame (1d5) (+11,+11) Branded with flames. Cannot be harmed by fire. w) 28 Mithril Bolts of Wounding (3d5) (+10,+17) Cannot be harmed by acid, fire. x) 26 Arrows of Acid (1d4) (+7,+8) Branded with acid. Cannot be harmed by acid. Combat info: Hits targets up to 140 feet away. Average damage/hit: 315.1 vs. creatures not resistant to acid, and 105 vs. others. 35% chance of breaking upon contact. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 2712 100' 2 Reached level 2 6498 100' 3 Reached level 3 9451 150' 3 Killed Fang, Farmer Maggot's dog 11183 150' 4 Reached level 4 17633 250' 4 Killed Bullroarer the Hobbit 17633 250' 5 Reached level 5 17633 250' 6 Reached level 6 23560 250' 7 Reached level 7 25481 250' 8 Reached level 8 32250 250' 9 Reached level 9 33031 250' 9 Killed Orfax, Son of Boldor 44134 250' 10 Reached level 10 48481 300' 11 Reached level 11 59081 500' 12 Reached level 12 68140 700' 13 Reached level 13 74865 700' 13 Killed Golfimbul, the Hill Orc Chief 74865 700' 14 Reached level 14 79793 700' 15 Reached level 15 83189 700' 15 Killed Wormtongue, Agent of Saruman 85401 700' 16 Reached level 16 96580 750' 16 Killed Grip, Farmer Maggot's dog 111293 900' 17 Reached level 17 122721 1000' 18 Reached level 18 133499 1100' 19 Reached level 19 141019 1150' 19 Killed Lagduf, the Snaga 152803 1200' 20 Reached level 20 160705 1250' 21 Reached level 21 164710 0' 21 Killed Farmer Maggot 168130 1300' 22 Reached level 22 170064 1300' 22 Killed Grishnakh, the Hill Orc 173381 1300' 22 Killed Shagrat, the Orc Captain 175155 1400' 23 Reached level 23 184008 1450' 23 Killed Nar, the Dwarf 189301 1550' 24 Reached level 24 189782 1550' 24 Found The Short Bow of Amrod 199176 1900' 25 Reached level 25 214040 2000' 25 Found The Hard Leather Cap of Thranduil 217697 2000' 26 Reached level 26 224870 2050' 26 Found The Dagger 'Angrist' 227342 2100' 26 Killed Ufthak of Cirith Ungol 237758 2200' 27 Reached level 27 237882 2200' 27 Found The Iron Helm of Dor-Lomin 244978 2350' 27 Found The Cloak of Thorongil (LOST) 247382 2350' 27 Killed Brodda, the Easterling 254039 2400' 28 Reached level 28 254885 2450' 28 Found The Metal Brigandine Armour of the Rohirrim 259288 2450' 28 Killed Sangahyando of Umbar 263966 2500' 28 Killed The Queen Ant 263995 2500' 28 Found The Phial of Galadriel (LOST) 276690 2550' 28 Found The Arkenstone of Thrain 277143 2550' 29 Reached level 29 285416 2650' 29 Found The Star of Elendil (LOST) 286062 2700' 29 Killed Mughash the Kobold Lord 304447 2900' 29 Found The Rapier 'Careth Asdriag' (LOST) 310158 2900' 30 Reached level 30 310445 2900' 30 Found The Metal Cap of Celebrimbor 314806 2950' 31 Reached level 31 323287 3000' 31 Found The Pair of Steel Shod Boots of Thror 325768 3000' 31 Killed Ulfang the Black 327644 3000' 31 Killed Ulwarth, Son of Ulfang 332432 3100' 31 Found The Metal Cap of Thengel 336595 3150' 31 Killed Mim, Betrayer of Turin 337840 3150' 31 Found The Short Sword 'Dagmor' (LOST) 338909 3200' 31 Found The Leather Shield of Celegorm 343087 3350' 32 Reached level 32 347551 3350' 32 Killed Ugluk, the Uruk 347867 3350' 33 Reached level 33 347896 3350' 33 Found The Chain Mail of Arvedui 349062 3350' 33 Found The Augmented Chain Mail of Caspanion 349360 3350' 33 Killed Tom the Stone Troll 359371 3550' 33 Found The Iron Crown of Beruthiel (LOST) 360381 3600' 34 Reached level 34 365838 3700' 34 Killed Kavlax the Many-Headed 367429 3750' 34 Killed Uldor the Accursed 372578 3750' 34 Found The Long Sword 'Elvagil' (LOST) 385045 4000' 35 Reached level 35 388921 4100' 35 Killed Draebor, the Imp 390024 4150' 35 Killed Scatha the Worm [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
|
![]() |
![]() |
![]() |
#6 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,768
Donated: $40
![]() |
You're in great shape -- 750HP, 10 speed, RBase, RConf, RPois, & ESP means the basics are covered. Your biggest weakness is escape and evasion--you have the basics covered, but evasion is pretty thin at one rod and one wand of TO. (Also note that Deep Descent don't work below dl 97.)
|
![]() |
![]() |
![]() |
#7 | |
Scout
Join Date: Jul 2009
Posts: 30
![]() |
Quote:
Also, mistakes like these: Code:
You have a Wand of Acid Balls (5 charges) (n) You reorder some items in your pack. You drop your Wand of Teleport Other (3 charges) (n) ![]() |
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Obere my High-Elf Mage... | ehertlein | AAR | 14 | August 7, 2009 05:43 |
Ignatius, the high-elf mage | saarn | AAR | 15 | July 31, 2009 16:40 |
[3.0.9b] clvl 39 Half-Elf Rogue - advice on diving deeper? | azfalt | Vanilla | 6 | January 20, 2009 00:44 |
High Elf Rogue | Wraitheist | Vanilla | 2 | April 10, 2008 02:39 |
Advice for a High-Elf Warrior | CunningGabe | Vanilla | 2 | February 28, 2008 14:30 |