Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old June 17, 2018, 16:48   #21
AnonymousHero
Veteran
 
AnonymousHero's Avatar
 
Join Date: Jun 2007
Posts: 1,365
AnonymousHero is on a distinguished road
+1 to removing hunger. Outside of the very few first games, I don't think I've ever died to it. (I have once or twice in T2, but that was due to forgetfulness, having a full inventory and try to lug a 15000lbs corpse around the wilderness... Not an issue in vanilla.)

(I'd also argue for removing all the "boring" food which doesn't have any side effects when eaten.)
AnonymousHero is offline   Reply With Quote
Old June 17, 2018, 16:55   #22
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 4,994
Donated: $40
Pete Mack is on a distinguished road
Yes! Solve hunger forever. Also, world peace!
Pete Mack is offline   Reply With Quote
Old June 17, 2018, 20:24   #23
fizzix
Prophet
 
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,001
fizzix is on a distinguished road
Quote:
Originally Posted by Pete Mack View Post
Yes! Solve hunger forever. Also, world peace!
The alternate reading of the title was not lost on me
fizzix is offline   Reply With Quote
Old June 17, 2018, 21:36   #24
Sky
Veteran
 
Join Date: Oct 2016
Location: somewhere on the south coast
Age: 46
Posts: 1,165
Sky is on a distinguished road
Quote:
Originally Posted by Derakon View Post

...hm, what if we still had a food clock, but you couldn't starve? Just make Weak apply some substantial debuffs (a flat -5 to all stats, maybe), but ditch the HP damage and periodic paralysis. It'd still be something you'd always want to avoid if at all possible, but running out wouldn't be an immediate death sentence. That would also open up space to play with how common food is, or how quickly the food clock runs down.

I do agree that having monsters that drain your food level is also worth exploring. Green Glutton Ghosts at minimum, Vampires too (gotta replenish that lost blood!), but possibly any monster/effect that drains XP could also make you hungrier.
A very reasonable request. Starvation should be only there when you dig through rock at 500turns/square.

Different races (troll,hobbit) would react differently to hunger.
__________________
"i can take this dracolich"
Sky is offline   Reply With Quote
Old June 18, 2018, 18:42   #25
Rydel
Apprentice
 
Join Date: Jul 2008
Posts: 85
Rydel is on a distinguished road
Since hunger doesn't have much impact on non-ironman play due to ease of getting food, scrolls, and spells, but does affect ironman since those are less available, would it be possible for hunger and items that only affect hunger to only be there when playing ironman?
__________________
I'm trying to think of an analogy, and the best I can come up with is Angband is like fishing for sharks, and Sil is like hunting a bear with a pocket knife and a pair of chopsticks. It's not great. -Nick
Rydel is offline   Reply With Quote
Old June 19, 2018, 04:40   #26
mrfy
Apprentice
 
Join Date: Jul 2015
Location: Seattle, WA
Posts: 86
mrfy is on a distinguished road
Quote:
Originally Posted by Rydel View Post
Since hunger doesn't have much impact on non-ironman play due to ease of getting food, scrolls, and spells, but does affect ironman since those are less available, would it be possible for hunger and items that only affect hunger to only be there when playing ironman?
I find it does affect the early parts of the game, what with limited gold, rarity of food items in the shallow levels, etc. I'm all for keeping it like it is, or making it more interesting, with different items. Why can't I find pints of ale in the dungeon or flasks of whiskey?
mrfy is offline   Reply With Quote
Old June 19, 2018, 06:05   #27
Pete Mack
Prophet
 
Join Date: Apr 2007
Location: Seattle, WA
Posts: 4,994
Donated: $40
Pete Mack is on a distinguished road
I agree with mrfy. It's a useful lesson for newbies: always keep sufficient consumables. And it's a lot less subtle than cure wounds and phase door.
Pete Mack is offline   Reply With Quote
Old June 19, 2018, 10:15   #28
Huqhox
Apprentice
 
Huqhox's Avatar
 
Join Date: Apr 2016
Age: 48
Posts: 85
Huqhox is on a distinguished road
Quote:
Originally Posted by Pete Mack View Post
I agree with mrfy. It's a useful lesson for newbies: always keep sufficient consumables. And it's a lot less subtle than cure wounds and phase door.
Agreed. It is a useful object lesson to those learning the game that keeping an eye on consumables is a vital part of the game. And it's hardly tedious to manage.
__________________
"This has not been a recording"
Huqhox is offline   Reply With Quote
Old June 19, 2018, 12:30   #29
Grotug
Knight
 
Join Date: Nov 2013
Posts: 939
Grotug is on a distinguished road
I've been playing a lot of ironman games these days and often die to hunger (HT/Warrior and all). I keep forgetting that it's not just glutton ghosts I need to be careful of. I've died numerous times because I forget that rot jellies eat food. A couple hours ago I had a nice start with 5 !speed, a decent weapon and an amulet of magi and then I starved to death. I cursed food in that game as a stupid mechanic that ruins good starts. And then I remembered how I used to curse traps and acid up and down as so annoying and aggravating that they surely made the game less fun. But I now feel that these annoyances are sort of a necessary evil to keeping the game from becoming boring/too easy. So, I can't say I support removal of hunger from the game.

I wouldn't be opposed to hunger having a longer period of affecting @ before he dies. Not sure that weak should affect all stats equally, but probably should hit STR the hardest. Not sure I agree that you shouldn't be able to starve, but make the transition from weak to starvation a little more drawn out (and dangerous with debuffs). Please don't remove the periodical paralysis; this is one of the greatest things about starvation!
__________________
Detailed account of my Ironman win here.
Grotug is online now   Reply With Quote
Old June 19, 2018, 12:52   #30
Voovus
Apprentice
 
Join Date: Feb 2018
Location: London
Posts: 50
Voovus is on a distinguished road
Hence the request to make no-hunger a birth option.

I switched from Moria to Angband about three years ago, and for me the top selling points were: (i) no selling (no pun intended), (ii) shops always stocked CLW/PhaseDoor/Light/WoR and (iii) removal of cursed equipment. These are things that were fun in Moria for a little while and added some atmosphere, but quickly became tedious (does anyone remember bargaining for a price?). I feel the some way about hunger. I have already drunk salt water and eaten a mushroom of purging while not having food in my inventory. Keeping track of food has now become a pretty mindless chore for me, which I'd like to have the option to switch off.
Voovus is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Stop the Hunger Clock bio_hazard Idle chatter 3 November 13, 2016 21:02
How to get rid of the no-selling option Antoine Vanilla 40 August 29, 2013 15:06
need to get rid of artifacts... how to proceed? voirin Vanilla 26 September 4, 2009 09:15
Hunger-causing monsters Mangojuice Variants 6 July 18, 2008 19:28
Will we get rid of the 32 bit flag variables? Bandobras Vanilla 18 December 22, 2007 15:54


All times are GMT +1. The time now is 17:19.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.