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Old July 13, 2007, 15:13   #31
Kav
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Quote:
Originally Posted by Hugo View Post
>

In 3.0.6, Robert Ruehlmann changed the algorithm for when and how the panel changes. Many people were unhapppy with the changes. They have now been undone.
OMG I thought the map panel was changing funny. Now I know why. Yeah, the old way was MUCH better in my opinion. Thanks for that.
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Old July 13, 2007, 22:18   #32
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I haven't played enough really to see many bugs yet, but the general store not buying anything back is somewhat disconcerting, considering I usually pawn off junk items for a few bits of spare change. It's just a little annoying, but not too much else.

EDIT: Okay, one other thing I just remembered that I forgot to add. Every action requiring ESC to break takes a double or even triple tap of the Escape key to work. I'm not sure it qualifies as a bug, but it too is annoying as hell, considering I have borderline carpal tunnel from tapping away at Angband. Extra keystrokes, bad.
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Old July 14, 2007, 00:02   #33
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Quote:
Originally Posted by Skeeblix View Post
EDIT: Okay, one other thing I just remembered that I forgot to add. Every action requiring ESC to break takes a double or even triple tap of the Escape key to work. I'm not sure it qualifies as a bug, but it too is annoying as hell, considering I have borderline carpal tunnel from tapping away at Angband. Extra keystrokes, bad.
Playing on Linux, in a terminal window, by any chance?
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Old July 14, 2007, 03:44   #34
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Yeah, had some trouble getting it to compile, too. I had my dad do it for me since I'm not really good with Linux. It also won't let me save, and says it has all kinds of trouble creating files on startup. So, what's the deal?
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Old July 14, 2007, 04:31   #35
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Got everything cleared up. Seems when I had my codemonkey father do the compiling, permissions got all screwed around and it was making it act crazy. Seems to be sorted out for now, haven't checked to see yet, but it starts up and looks a little bit more proper this time around. Thanks for the attempt to help anyways.
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Old July 14, 2007, 09:08   #36
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aah, kids these days:

(grandfather voice): when we were younger we had no stinking code downloads to play games, we typed large amounts of hexadezimal numbers into our machines, read from magazines with too cheap ink and a horrible font. In the end we would have crossed our fingers the whole thing even runs.
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Old July 14, 2007, 16:34   #37
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aah, kids these days:

(grandfather voice): when we were younger we had no stinking code downloads to play games, we typed large amounts of hexadezimal numbers into our machines, read from magazines with too cheap ink and a horrible font. In the end we would have crossed our fingers the whole thing even runs.
You had numbers? We had to make do with sticks...
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Old July 14, 2007, 17:11   #38
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You had numbers? We had to make do with sticks...
Sticks? We dreamed of sticks. We used to have to make do with grit from under our toenails.
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Old July 16, 2007, 06:01   #39
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I only used a calculator. I'm only 23 years young.
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Old July 20, 2007, 19:45   #40
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disturb_panel not working.

I can't get the disturb_panel option to work. Whether it is set or not, I still keep running off the edges of panels. On a long hallway I can move a couple of panels at once, which could be fatal in some circumstances.

This is using 3.0.8 on Windows XP, but I think I've seen this behavior on an older version as well.

Keith
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