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#1 |
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 48
Posts: 872
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How do you like killing monsters in Angband / your favourite variant?
I've put this poll on my blog as well, but the Blogspot polling features leave a little to be desired, so its going here as well...
[Edit: Poll hasn't appeared here for some reason... go to the blog...]
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The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com Last edited by andrewdoull; October 23, 2007 at 23:18. |
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#2 |
Swordsman
Join Date: Apr 2007
Location: Deepest, darkest Yorkshire...
Posts: 283
Donated: $20
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>>Roasting them with magic, the way Nandos intended.
Even if my last (only) FAA winner was a "smash'em over the head" Paladin... |
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#3 |
Knight
Join Date: Apr 2007
Posts: 576
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I like setting off chain reactions with the "suicide monsters" that you see in Entro. Orc Sappers, Kamikaze Yeeks, etc. Sometimes you can kill Orfax by sneaking up and blowing up his entire escort all at once ![]() Mostly I like to use directional keys to kill monsters, thus I tend to play warriors. I do get a kick out of picking a weaker class and killing things in convoluted ways, but I tend to get tired and impatient in the late game. (I had 50th level ninja in Entro that I basically suicided because I was sick of having to wield tiny weapons and do hit-and-run all the time.) |
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#4 |
Apprentice
Join Date: Aug 2007
Posts: 81
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Hahah
![]() try this: Heng/Entro Chaos Warrior with Explode Pets! dam = m_ptr->maxhp / 2; if (dam > 100) dam = (dam-100)/2 + 100; if (dam > 400) dam = (dam-400)/2 + 400; if (dam > 800) dam = 800; project(i, 2+(r_ptr->level/20), m_ptr->fy, m_ptr->fx, dam, GF_PLASMA <=-!!!!!!!!!!!!!! Later, most of hi-lvl demons will explode for more than 600 plasma damage.... And its one of the few ways to deal 5000 damage in a single turn to say, Bahamut! Yea, I´ve already took 5 stars from a full health Bahamut this way! The problem was not exploding myself in the process and managing all those demons... |
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#5 |
Knight
Join Date: Apr 2007
Posts: 576
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Damn, Atriel, that sounds like fun. Is Explode Pets a spell? What realm? |
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#6 |
Knight
Join Date: Apr 2007
Posts: 590
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With minimum force sufficient to maximize one hit, one kill.
In the early midgame, this translates to: * long bow or __ crossbow; favor Extra Attacks, then branded ammo. +9,+9 with a stack of branded ammunition, and two stacks of unbranded ammunition. * Two stacks of attack rods (ideally Fire Bolt and Frost Bolt, but it's somewhat more important that they recharge faster than I can use up the stack) * a stack of Rods of Light (also useful for illuminating those passages and dark rooms) * For priests: Orb of Draining, and Dispel Evil/Undead. |
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#7 |
Swordsman
Join Date: Apr 2007
Location: Calgary
Age: 35
Posts: 327
Donated: $18.32
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When I first started playing, I used almost nothing but mage spells. I mostly played mages for the detection spells, not having to deal with ammo, and free id early on in the game.
A few months ago, I started making a legitimate attempt at playing other classes, and I'm finding that melee and/or archery is a lot more effective & fun. |
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#8 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,481
Donated: $60
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So many to choose from:
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#9 |
Angband Devteam member
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Very close call - bumping them is the simplest and viscerally satisfying, but setting a trap and getting the "you hear a scream of agony" message some time later while you're busy exploring somewhere else is *hugely* enjoyable. So traps by a whisker.
What happened to your blog btw? I really liked the cool grey-on-black look it used to have! CC |
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#10 |
Knight
Join Date: Apr 2007
Posts: 726
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Throwing forever! So I've chosen the ranged combat option (however it was spelled) in the poll. In any variants that has quivers. There is a lot furious gambling here: you lose your uber-weapon already after the first try, you lose the whole turn (not in Un), you have to be close for the weapon to even get there, you rarely hit, anyway. Then, against all odds, your Spear (1d14) finds a mark and the horrible, deadly monster squeeks and runs away with the spearhead protruding from its back!
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Thread | Thread Starter | Forum | Replies | Last Post |
[Fea-Req] Less <color> monsters | Kiyoshi Aman | Vanilla | 21 | February 5, 2008 13:51 |
Favourite variants? Hated ones? | Daven_26d1 | Variants | 34 | November 23, 2007 05:58 |
interesting monsters (reply to Takkaria and Andrew's message in Icey's thread) | will_asher | Vanilla | 16 | September 23, 2007 10:30 |
Angband Variant without random levels? | TJA | Variants | 32 | August 18, 2007 16:47 |
Testers wanted - 'rebalanced monsters'. | andrewdoull | Vanilla | 5 | July 30, 2007 11:57 |