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#11 | ||
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 48
Posts: 872
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Quote:
Besides which, realism in a fantasy game isn't the greatest of arguments. Quote:
Andrew
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The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com |
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#12 |
Knight
Join Date: Apr 2007
Posts: 726
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#13 |
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 48
Posts: 872
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Working on it... got a list a mile long. Of course, I'm actually working on something else, as you may have noticed from SVN or my blog.
Edit: My mistake, I thought Nexus also did race change...
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The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com |
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#14 |
Knight
Join Date: Apr 2007
Posts: 726
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Wow, I'm in a creative binge ---- it always happens when I should be doing something totally different, requiring creativity, but I don't feel like starting.
![]() Another idea to distinguish Shadow Fairies (and Goblins, perhaps) from Hobbits: Devices skill. For it to make difference, critical activations from O would be nice. To change the shallow levels tactics we'd need a wand of Sparks from S, make the effects of Wonder and the chances of confusion, slowing,etc. via devices depend on the skill, add the ability to trigger any jewelery inducing teleportation (high-fail activation, removed together with curse), make the staff of Light shallower than the wand and cheaper and give it a chance to blind adjacent monsters (weaker chance than of the wand and not targetable, but the staff is useful) and/or make the staff of starlight shallower and cheaper, give a high chance of frighten all monsters in LOS when breaking ('k') magical devices, depending on their level and the skill. P.S. Wow, you are fast. ![]() Code:
r1362 | andrewdoull | 2007-08-28 21:26:09 +0200 (Tue, 28 Aug 2007) | 1 line - Add wands of spark. Adjust shallow wand depths and prices. Made staffs of star light shallower and cheaper. Last edited by Bandobras; August 28, 2007 at 20:58. |
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#15 | ||||||
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 48
Posts: 872
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The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com |
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#16 |
Knight
Join Date: Apr 2007
Posts: 726
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Help needed for the damage value of the wand of Spark
I'd like to ask for help estimating how big the wand of Spark damage should be. How big is it in S? How does it compare to to the wand of Magic Missile and to the standard mid-game arrows (+0, +0) show with a (+0, +0) short bow? How do the latter two compare to each other in V, NPP and O? Is there a wand of Spark in any other variant?
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#17 |
Scout
Join Date: Apr 2007
Posts: 36
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Wand of spark damage in S is skill dependent and ranges from 1d6 to 1d24, MM is fixed at 2d6, standard arrow + long bow is 3x 2d2 = 6d2 (boni to deadliness propably cancel out with the lousy accuracy early on) BUT the weak point of wands of spark is their limited range, they just hit the next three squares (though all of them). Don't know if that arc-type damage is implemented in Un at all.
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#18 | |
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 48
Posts: 872
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Quote:
Wands of spark 50% of the time in Un will beam for 112 gravity damage. This is a bug ![]()
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The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com |
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#19 |
Knight
Join Date: Apr 2007
Posts: 726
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Oh, thanks a lot. Yes, the wands work exactly the same in Un, only the damage is different.
Let me see, I'd try some guesswork. For a CL3 S character if he puts points in devices, he gets Spark for 2d11 = 6 on average, if he puts points in bows, he gets 4d2 + (criticals - misses) from a short bow, let's say it evens out to = 6, and mm is 2d6 = 7. Currently in Un short bow is 2d6 + 2 from oil coating + 1 from criticals - 2 from misses = 9, spark is 3d5 = 9, mm is 3d4 = 7.5. So it seems mm is somewhat overpowered in S, because it does not increase in power. In Un only bows increase in power and they enable useful coatings, so perhaps the wands are too weak until Un gets critical activations. But at the start it seems OK, so I'd propose no changes for wip6a. |
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#20 |
Adept
Join Date: May 2007
Posts: 114
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They do have a "critical activation". 50% chance of a gravity beam
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