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Old March 4, 2011, 05:39   #1
Tregonsee
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Artifacts in 3.2 (Master List)

Has anyone put together a master list of the artifacts in 3.2 Vanilla with their powers? I would think the easiest way would be a spreadsheet with names of artifacts on one axis and powers on the other.
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Old March 4, 2011, 06:18   #2
Derakon
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If you're curious, you can read the source file that is used to make the artifacts. It's lib/edit/artifact.txt, and it shouldn't be too hard to figure out how to read it.
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Old March 4, 2011, 06:33   #3
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You can create your own spoiler list.
Start a new character, enter wizard mode bei CTRL-a and press "
You get a choice for a couple of spoiler files to be created including artifacts.
The files will be placed in \lib\user.

Don't play that character though, the save file will be marked as "cheated".
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Old March 4, 2011, 13:45   #4
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Quote:
Originally Posted by Tregonsee View Post
Has anyone put together a master list of the artifacts in 3.2 Vanilla with their powers? I would think the easiest way would be a spreadsheet with names of artifacts on one axis and powers on the other.
Once my character get sufficiently powerful that equipment choices become a headache, I create a spreadsheet to track all my equipment (equip/inven/home). It makes it easy to see which items have which properties, though creating and maintaining it with all the better stuff found and lesser stuff discarded is kind of a pain. It would be awesome if someone wrote a script that would analyze a dump, giggity, and do this automatically.

I don't know of any such spreadsheet for artifacts, nor do I see how it would be helpful to game play.
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Old March 4, 2011, 15:18   #5
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Someone did write an equipment optimizer; there's posts about it in the archives. I think it did a Simplex-based optimization function, so there was a bunch of arguing about what weights to assign to different abilities.
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Old March 4, 2011, 15:46   #6
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Quote:
Originally Posted by Derakon View Post
Someone did write an equipment optimizer; there's posts about it in the archives. I think it did a Simplex-based optimization function, so there was a bunch of arguing about what weights to assign to different abilities.
Yes, it used linear programming to find a quasi-optimal gear arrangement.

Earlier I had written a simpler script to find optimal resist coverage in python.
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Old March 5, 2011, 22:23   #7
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I have made the following template for an excel spreadsheet. I was going to upload it, but Angband does not allow excel spreadsheets as an allowable file type.
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Old March 6, 2011, 09:55   #8
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Quote:
Originally Posted by Derakon View Post
Someone did write an equipment optimizer; there's posts about it in the archives. I think it did a Simplex-based optimization function, so there was a bunch of arguing about what weights to assign to different abilities.
It's here, and I am one of the authors. The project more or less died out due to lack of users and consensus on the weights. Also, probably linearity of the constraints is too much a heavy assumption.

Actually, as already noted here, one of the most challenging tasks is writing a functional chardump parser. It would be great if Angband included the possibility to output chardumps in a more machine-friendly format such as the dreaded XML. I've never been exceedingly familiar with the codebase, but it could be a nice project to start when I have some free time (which might well translate to "never" ).
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Old March 6, 2011, 11:33   #9
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Quote:
Originally Posted by Tregonsee View Post
I have made the following template for an excel spreadsheet. I was going to upload it, but Angband does not allow excel spreadsheets as an allowable file type.
If you put it into a ZIP file, you can upload it.
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