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#1 |
Swordsman
Join Date: Aug 2011
Posts: 414
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Secret tech? (Or, "Did you know?")
What are some subtle things you've come across that maybe not everybody knows?
1) Some non-unique monsters that drop items 100% of the time: * Mewlip * Green, blue, and red orcs. Note that green orcs can drop cursed stuff even if they won't pick them up. * All wraiths (though they are standing on their item rather than carrying it). This single-handedly makes Mewlips palatable to me. Even while I continue to hate their maprot effect. 2) Confusion trap effect, which is a globe of radius 2 or 3 (not sure), will affect monsters. So that confusion trap can be a potent and inexhaustible defensive bunker if you have a helm of clarity. |
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#2 |
Adept
Join Date: Nov 2012
Posts: 165
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Dropping glowing items at your feet to increase your darkness resistance is a classic example.
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#3 |
Swordsman
Join Date: Jun 2013
Posts: 427
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Manually targeting projeciles lets you hit squares that the auto-targeter does not realize can be hit. It can't find a path that ends on the square, but it can find a path through it.
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#4 |
Knight
Join Date: Jan 2013
Posts: 710
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You can put escorted uniques to flight by affecting their escort (as long as it is in sight) even if your song / will is not high enough to affect the unique directly.
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#5 |
Adept
Join Date: Mar 2012
Posts: 116
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An archer standing in the corner of an "L" shaped corridor will not run away as you approach, making for an easy kill. It's an archer grinder!
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#6 |
Knight
Join Date: Jan 2012
Location: Mid-Atlantic, U.S.
Age: 35
Posts: 967
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Giants are susceptible to Poison. So, stock up Poisoned Arrows and have them ready, especially for the unique Giants.
__________________
Hugo = usually plays Halo, PosChengband and its Forks, and Sil My YouTube channel, where I'm known as YggdrasilTid (includes my PosChengband gameplay+music): https://www.youtube.com/channel/UCqG...vf4c0P8ipsIeQQ My most recent good try at PosChengband 7.0.0's nightmare-mode on Angband.live: https://www.youtube.com/watch?v=rwAR0WOphUA |
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#7 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,167
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Throwing weapons never land on traps. A few stacks will highlight the trap squares in a maze.
Tapping Elbereth on & off with an archer will keep a Troll in bow range. Many fleeing enemies try to "hide" in the dark vs an archer with keen senses. |
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#8 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,340
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This can be dangerous if you have low evasion. Giants often choose to throw boulders at range, and these are even more powerful than their melee attacks (although also less accurate).
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#9 | |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,167
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Quote:
Edit: Looking at a giant now with lore-master & the accuracy is the same & the melee attack does more damage. Less damage dice on the melee attack too, which by my understanding means it should critical more often & harder. Last edited by wobbly; May 6, 2014 at 17:44. |
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#10 |
Adept
Join Date: Nov 2012
Posts: 165
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Opportunity attacks for ranged attacks in melee happen after the original attack, and if you kill the enemy they don't happen at all. Real useful when birds and insects get in your face.
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