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#31 |
Knight
Join Date: Jan 2013
Posts: 710
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You can "use" torches to fill other torches (like oil with lamp) never recognized this until this week. You could even consolidate your torches to 2999 turn torches to save weight. (If you ever try negative strength chars, this is the way to go.)
Last edited by taptap; July 11, 2014 at 19:44. |
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#32 | |
Knight
Join Date: Jan 2013
Posts: 710
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Quote:
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#33 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,167
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When using song of elbereth & horns of terror you can save on voice by leading intelligent monsters to the stairs 1st & simply chasing them off the level.
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#34 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,167
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I can't believe I never noticed that Doriath weapons glow for webs. I spent a heap of turns running around looking for the stray wolf/spider because I needed 5 more xp for an artifact, turns out there was a web right next to the forge.
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#35 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,167
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Bit of a gamey trick for shadow molds & brown molds: If you throw a dagger at it first the dagger lands underneath it, meaning any spears/arrows will land beside it where you can pick them back up when you run out.
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#36 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,340
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This is really good.
__________________
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#37 |
Knight
Join Date: Jan 2009
Posts: 898
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#38 |
Rookie
Join Date: Sep 2014
Posts: 6
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You can trow slowness potion to enemies and... slow them!
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#39 |
Rookie
Join Date: Sep 2014
Posts: 6
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A trolling build that i found really funny (but don't think you can rely on this in order to win the game...):
Charge + Flanking = you can perform charges every turn if you keep moving every time in the direction of a opponent (works with multiple opponents) Flanking + Sprinting = if you have space for a "circle run" you are always "fast" and flanking allows you multiple attacks Charge + Flanking + Sprinting + Dodge = you feel like a ninja... and you probably die in a hidden spider web XD |
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#40 |
Veteran
Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,167
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Noticed today that the dagger trick with shadow molds is even more effective with gondolin throwing weapons.
I have a question about throwing and lesser jewels. Do they break? I'm yet to see it though haven't tried much. How does there accuracy change with distance? I'm having trouble pinpointing a square. I'd be tempted to grab throwing mastery on an archer if I could more accurately light up areas. |
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