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Old March 11, 2017, 22:34   #471
Nick
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Quote:
Originally Posted by Nomad View Post
In the category of bizarre and deeply trivial bugs: if you have a Wooden Torch that's not fully identified (due to having an unknown curse), the Inspect screen will show the line "Refills other lanterns up to 15000 turns of fuel." from the Lantern description. Standard non-cursed Wooden Torches don't have this, and if you fully ID the Torch by identifying the curse, it goes away.

(Also, while I was pondering how the hell you'd even generate a cursed torch to recreate this, it occurred to me that with the new curse system we really ought to have some more negative scrolls that put curses on your equipment - bring back Curse Armour and Curse Weapon, and add another one for lights/jewellery as well - and possibly even monsters with the ability to do so as an attack.)
Thanks - bug is probably due to bad assumptions about curses being made in the description code.

Scrolls for cursing are probably no fun - it's just a one-shot per game, and discouraging to ID by use. Better are monsters (as you point out) and traps
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Old March 13, 2017, 12:19   #472
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Whatever happened to arrows of slay giant? Did they disappear and I never noticed? (Even when they existed, I always found it a funny, though totally understandable quirk, that they worked on every form of giant except the giant Morgoth.)
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Old March 14, 2017, 19:40   #473
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Thanks. The character isn't currently on the stairs - how do I get to where it crashed from where the character is now?
Hi Nick,

Did you still need an example for the the "crash descending to L100" issue?

I have a character (from a slightly earlier nightly) on the stairs on L99 that crashes consistently taking the stairs.
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Old March 14, 2017, 19:54   #474
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Hi Nick,

Did you still need an example for the the "crash descending to L100" issue?

I have a character (from a slightly earlier nightly) on the stairs on L99 that crashes consistently taking the stairs.
Yes, that would be good, thanks. I don't suppose you remember which nightly version it is?
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Old March 15, 2017, 23:14   #475
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The latest nightly remove the spell of Magic Mapping from Mages. Intentional?
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Old March 16, 2017, 00:23   #476
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L100 crash

Hi Nick,

angband-4.0.3-646-gec71e34 is the version.
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File Type: zip randart.zip (8.2 KB, 5 views)
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Old March 16, 2017, 05:02   #477
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Originally Posted by Ingwe Ingweron View Post
The latest nightly remove the spell of Magic Mapping from Mages. Intentional?
Yes - that was included as a substitute for the removal of Detect Traps, Doors and Stairs, which has now been restored.
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Old March 16, 2017, 09:58   #478
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Yes - that was included as a substitute for the removal of Detect Traps, Doors and Stairs, which has now been restored.
However, you have left magic mapping in for rouges and rangers.
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Old March 16, 2017, 10:10   #479
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I drank an unknown potion that turned out to be !slowness but there was no malus to speed (@ was already at -2 speed due to burden).
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Old March 16, 2017, 10:27   #480
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However, you have left magic mapping in for rouges and rangers.
No, it should be commented out - if it's appearing in game, that's a bug.
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