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Old April 9, 2017, 20:20   #531
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so ... mages no longer have Map Area ? angband-4.0.3-696-ge906c66
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Old April 9, 2017, 21:10   #532
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1. Wands of Stun monster seem too powerful. Even my warrior character will be stashing them for the end game, the way they are now. (Is there no saving throw for them?) With them, enemies are essentially helpless in melee.

2. Mages never should have had map area. Force them to carry Rods/staves of Mapping, or get very lucky with light sources.
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Old April 9, 2017, 22:18   #533
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@Nick--
I had another idea, if you don't like hard limits on slot power. Rather than using power, limit insta-arts to the power of objects at near by levels, rather than to the power of the object itself. So the Phial might get a *thanc or a Paur*, while the arkenstone would get something near dl 50. For gloves, cloaks and the like, use objects in the native depth range of the slot, so for gloves, between a Paur* and Fingolfin. Again, you'll get the occasional overpowered gloves, but nothing based on Doomcaller or whatever.

Every once in a while, a pair of gloves would get Ringil, but that would be acceptably rare.
Yeah, that's another possibility. Part of the problem with randarts is that there are so many degrees of freedom in the generation algorithm.
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Old April 9, 2017, 23:17   #534
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There's definitely a randart bug. I found my second randart, and it's the same OP phial!

Let me know if you want the save file.

http://angband.oook.cz/ladder-show.php?id=20518
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Old April 9, 2017, 23:44   #535
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Well if there's only one artifact in the game, you don't have to worry about it being over-powered. :/
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Old April 10, 2017, 00:03   #536
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There's definitely a randart bug. I found my second randart, and it's the same OP phial!

Let me know if you want the save file.

http://angband.oook.cz/ladder-show.php?id=20518
Did you quit and reload in between? There seems to be a bug where the artefact memory gets wiped when you save and reload and the game doesn't remember which artefacts you've already found (even if you're still carrying them).
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Old April 10, 2017, 00:18   #537
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Did you quit and reload in between? There seems to be a bug where the artefact memory gets wiped when you save and reload and the game doesn't remember which artefacts you've already found (even if you're still carrying them).
Yeah, that must be it. Haven't kept up with what bugs exist. I guess this game is busted.
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Old April 10, 2017, 00:22   #538
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That seems like code to be deleted in any case. It's duplicated in the history section. (Either artifacts exist on the level, or are known, or are lost.)
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Old April 10, 2017, 03:57   #539
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There's definitely a randart bug. I found my second randart, and it's the same OP phial!

Let me know if you want the save file.
Yep, that's a known bug. I'm guessing a savefile won't actually help much, but by all means give me one

I am aware there are rather a lot of bugs currently, but mostly making the game unbalanced rather than unplayable. I will be back around to bugfixing in due course (or maybe I'll just wait for PowerWyrm to find them all).
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Old April 10, 2017, 04:05   #540
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Windows port assumes the taskbar is on the bottom of the screen. Always puts upper left corner at 0,0, so for my desktop, it's under the taskbar. If I move it, it does it the same thing on restart.
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