Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old May 1, 2014, 16:14   #11
debo
Veteran
 
debo's Avatar
 
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,355
debo is on a distinguished road
Quote:
Originally Posted by MattB View Post
Absolutely.
Is that actually true? I was under the impression that it is theoretically possible to move through more than one stun level between turns.
__________________
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'
debo is offline   Reply With Quote
Old May 1, 2014, 16:40   #12
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 8,795
Derakon is on a distinguished road
Quote:
Originally Posted by jford_2505@hotmail.com View Post
I'm a bit confused. I am using "complete monster knowledge" option, and cannot see in the "grand master mystic" description where it says he can stun you.

It says "hit to paralyze", and "cause mind blasting". Is it one of these attacks?
The stunning effects from GMM melee attacks are because basically all of their attacks are "critical hits" due to how the game decides if a monster attack is a crit. Basically, if the attack rolls at or near the maximum possible damage, and if it does at least a certain amount of damage, then you can get stunned by it. GMM melee attacks use d1 dice so they always deal the same amount of damage, and their damage dealt is high enough to trigger the stunning effect.

This really should be changed to be more clear. I know NPP has a "hit to stun"; maybe Vanilla can just lift that and do away with the current overly-opaque system.
Derakon is online now   Reply With Quote
Old May 1, 2014, 17:51   #13
MattB
Veteran
 
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,146
MattB is on a distinguished road
Quote:
Originally Posted by debo View Post
Is that actually true? I was under the impression that it is theoretically possible to move through more than one stun level between turns.
Ah, yes, I see what you mean. But you can't go from stun to knocked out without passing through heavy stun (as I understand it) even if, as you say, you can progress through more than one stage without getting a turn. I think.
MattB is offline   Reply With Quote
Old May 1, 2014, 17:54   #14
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 8,795
Derakon is on a distinguished road
Yeah, if you're, say, at normal speed in a room full of Plasma Hounds, you can go straight to knocked out if they decide to breathe enough. It's rare though, and you'd have to be phenomenally unlucky for it to happen when fighting a Grand Master Mystic even if you were at normal speed to his +20.
Derakon is online now   Reply With Quote
Old May 1, 2014, 18:01   #15
fizzix
Prophet
 
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,002
fizzix is on a distinguished road
Quote:
Originally Posted by Derakon View Post
This really should be changed to be more clear. I know NPP has a "hit to stun"; maybe Vanilla can just lift that and do away with the current overly-opaque system.
I wholeheartedly agree.
fizzix is offline   Reply With Quote
Old May 1, 2014, 22:06   #16
AnonymousHero
Veteran
 
AnonymousHero's Avatar
 
Join Date: Jun 2007
Posts: 1,367
AnonymousHero is on a distinguished road
Quote:
Originally Posted by MattB View Post
I seem to remember that there was a fault in the randart code that made pstun really rare on randarts, but that seems to have been fixed and (ymmd) I usually don't have a problem covering it. I don't think many standarts have it...
Yup. It used to only generate on body armor (IIRC) -- which made it exceedingly rare. Nowadays, from my anecdotal experience it generates pretty regularly on randart sets, but it there are occasional games where it doesn't generate at all. (That's the nature of randarts.)

Generally the pStun-on-randart generates in a less contended slot than pStun-on-standarts (crown, and...?).
AnonymousHero is offline   Reply With Quote
Old May 1, 2014, 22:44   #17
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
Posts: 7,644
Donated: $60
Nick is on a distinguished road
Quote:
Originally Posted by Derakon View Post
This really should be changed to be more clear. I know NPP has a "hit to stun"; maybe Vanilla can just lift that and do away with the current overly-opaque system.
That sounds like a sensible thing to look at after the restructure.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old May 1, 2014, 22:46   #18
debo
Veteran
 
debo's Avatar
 
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,355
debo is on a distinguished road
Quote:
Originally Posted by Nick View Post
That sounds like a sensible thing to look at after the restructure.
imo rocket launchers are higher priority
__________________
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'
debo is offline   Reply With Quote
Old May 1, 2014, 23:41   #19
krazyhades
Swordsman
 
Join Date: Jun 2013
Posts: 428
krazyhades is on a distinguished road
Quote:
Originally Posted by debo View Post
imo rocket launchers are higher priority
Your sig labels you as biased in the exploding things feature development area.
krazyhades is offline   Reply With Quote
Old May 2, 2014, 07:18   #20
jford_2505@hotmail.com
Apprentice
 
Join Date: Apr 2014
Posts: 55
jford_2505@hotmail.com is on a distinguished road
Stun resist

Looks like it might still be safest to get pStun at around 2500', especially when the consequences of being knocked out are so dire.
jford_2505@hotmail.com is offline   Reply With Quote
Reply

Tags
lernaean hydra, resistance, temporary


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
resist fire ego comes with friends in gd08de4a saarn v4 1 May 17, 2012 09:38
Finally WINNER - High Elf Fighter Thraalbee AAR 16 November 22, 2010 00:13
Resist poison after 2000' jbu Vanilla 6 August 3, 2010 13:36
Resist Poison z118 Vanilla 1 January 7, 2010 14:01
You might be a dumb fighter if... slashme Vanilla 8 February 27, 2008 17:41


All times are GMT +1. The time now is 17:45.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.