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Old May 8, 2019, 11:10   #1
wobbly
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Tele-other resistance?

I had an idle idea here about how you could introduce this in a way that is straight forward to remember what is & isn't resistant. Attach it to the imombile flag. That would mean drujs, silent watchers, death molds etc.
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Old May 8, 2019, 12:28   #2
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I really like that idea -I think it would preserve the usefulness and power of TO while ensuring it's not a silver bullet to get past all problems.

I also think death molds could be buffed by giving them the teleport to spell, which would add them to the "don't ever get in LOS" category.
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Old May 8, 2019, 16:03   #3
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Quote:
Originally Posted by Pondlife View Post
I really like that idea -I think it would preserve the usefulness and power of TO while ensuring it's not a silver bullet to get past all problems.

I also think death molds could be buffed by giving them the teleport to spell, which would add them to the "don't ever get in LOS" category.
Suddenly a mold is the most terrible thing in the dungeon....

I think those monsters being TO resistant seems reasonable; makes stone to mud more useful, too.

I've for awhile been wondering about a spell that does the opposite of stone to mud; one that causes the ceiling to crumble leaving a pile of rubble at the target dungeon square.
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Old May 8, 2019, 16:11   #4
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Quote:
Originally Posted by Pondlife View Post
I also think death molds could be buffed by giving them the teleport to spell, which would add them to the "don't ever get in LOS" category.
You are mean.

Quote:
Originally Posted by Grotug
I've for awhile been wondering about a spell that does the opposite of stone to mud; one that causes the ceiling to crumble leaving a pile of rubble at the target dungeon square.
There's a reason why the only LOS obstruction options in Vanilla are Earthquake (random and low-density), Destruction (not very useful for actual fights outside of Morgoth), and Create Doors (fragile). Being able to obstruct LOS at will is a powerful ability; in my experience it becomes character-defining as soon as it's available.

That's not to say that it's impossible to balance, but my inclination would be to limit it to, say, a scroll or very-hard-to-recharge wand.
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Old May 9, 2019, 08:11   #5
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In some variants there is a mold unique with S_KIN. Encounter it at low level it's harmless, but deeper you're in big trouble.
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Old May 10, 2019, 10:26   #6
wobbly
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Originally Posted by Derakon View Post
There's a reason why the only LOS obstruction options in Vanilla are Earthquake (random and low-density), Destruction (not very useful for actual fights outside of Morgoth), and Create Doors (fragile). Being able to obstruct LOS at will is a powerful ability; in my experience it becomes character-defining as soon as it's available.

That's not to say that it's impossible to balance, but my inclination would be to limit it to, say, a scroll or very-hard-to-recharge wand.
There's a wand of wall building in both Umoria and PCB. It's balanced in PCB by being so rare that I've never actually seen one. There's also ?forest creation which you rarely collect enough of to justify the slot.
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Old May 10, 2019, 10:50   #7
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Create Doors (fragile)
Fragile? Those humble doors can stop even a dragon breath or a storm of darkness. They are immersion-breakingly solid for what they do.
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Old May 10, 2019, 11:29   #8
Diego Gonzalez
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Another idea. Make TO resistance roll a dice to teleport the player instead the monster.
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Old May 10, 2019, 15:30   #9
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There's a wand of wall building in both Umoria and PCB. It's balanced in PCB by being so rare that I've never actually seen one. There's also ?forest creation which you rarely collect enough of to justify the slot.
Yeah, pretty much. I remember Wall Building in Umoria being pretty powerful, though it's been ages since I played. I think as long as the ability isn't readily available in unlimited quantities (such as by a spell, rod, or easily-recharged wand/staff) it's probably not going to break the game.
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Old May 10, 2019, 16:02   #10
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Just an unrelated question here... so there is a difference in how hard wands are to recharge? Shouldn't that be in the item description somewhere? That's kind of important information (especially if it affects how likely they are to break).
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