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Old March 23, 2018, 08:24   #441
PowerWyrm
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Quote:
Originally Posted by Derakon View Post
This is specifically referring to a paladin ability to force single combat with a foe, where neither can escape until one is dead. Since summoning doesn't work anyway, the foe now won't waste turns on trying it.
This basically means Maeglin is screwed if challenged by a Paladin right? Or worse, Qzzllqzzulp...
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Old March 24, 2018, 16:39   #442
mrfy
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Trying out the new Blackguard class. Early on, I get in a hand-to-hand with Snagas and get the messages:

You get in a shield bash!
You stumble!
You get in a shield bash!
You miss the Snaga.
The Snaga is stunned.

So I'm hitting him with my Wicker Shield instead of primary weapon when this happens?
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Old March 24, 2018, 20:39   #443
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Quote:
Originally Posted by mrfy View Post
Trying out the new Blackguard class. Early on, I get in a hand-to-hand with Snagas and get the messages:

You get in a shield bash!
You stumble!
You get in a shield bash!
You miss the Snaga.
The Snaga is stunned.

So I'm hitting him with my Wicker Shield instead of primary weapon when this happens?
Blackguards get a chance to bash with their shield sometimes, before they hit with their weapon. Sometimes they then stumble, and get less blows.

The amount of damage you inflict with a shield bash is based on the dice for your shield (1d1), with a multiplier that's based on player weight (including gear), DEX, player level, and shield weight. Good bashes can confuse or stun.

This is all taken from shield bashes in O, modified a bit.
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Old March 24, 2018, 22:13   #444
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Quote:
Originally Posted by Nick View Post
Blackguards get a chance to bash with their shield sometimes, before they hit with their weapon. Sometimes they then stumble, and get less blows.

The amount of damage you inflict with a shield bash is based on the dice for your shield (1d1), with a multiplier that's based on player weight (including gear), DEX, player level, and shield weight. Good bashes can confuse or stun.

This is all taken from shield bashes in O, modified a bit.
Thanks. It adds a new dimension to melee, which I like so far.

It wasn't entirely clear that the "You get in a shield bash!" generated damage, since it didn't report how much. I do have the Show damage player deals to monsters option on.
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Old March 24, 2018, 23:00   #445
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Originally Posted by mrfy View Post
It wasn't entirely clear that the "You get in a shield bash!" generated damage, since it didn't report how much. I do have the Show damage player deals to monsters option on.
OK, that's something for me to add.
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Old March 30, 2018, 16:11   #446
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Just finished an ironman game as Blackguard. Really fun class but also the easiest I've tried. Won as ironman on the first attempt.
However, I don't find the class much overpowered except for the stunning effect on the shield bash. Except Cantoras and a few more, most ultra high level uniques were stunned all of the fight and thus much easier to kill than for a fighter. Even Morgoth was stunned from early on to the end.

The bloodthirst spell (or whatever it is called) was fun. Didn't use it that much, but I really like it!

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Old March 30, 2018, 22:43   #447
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Originally Posted by Thraalbee View Post
Just finished an ironman game as Blackguard. Really fun class but also the easiest I've tried. Won as ironman on the first attempt.
However, I don't find the class much overpowered except for the stunning effect on the shield bash. Except Cantoras and a few more, most ultra high level uniques were stunned all of the fight and thus much easier to kill than for a fighter. Even Morgoth was stunned from early on to the end.

The bloodthirst spell (or whatever it is called) was fun. Didn't use it that much, but I really like it!
Thanks, that is helpful. I kind of thought it would probably be OP - I didn't think very hard about precise balance - but I hadn't figured the shield bashing as the worst offender.
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Old March 31, 2018, 06:41   #448
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Forgot to tell this - it is so gratifying to meet gmm's and stun them and see the blue stars all the fight!
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Old March 31, 2018, 22:32   #449
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Just encountered an inventory bug in aa672ce. The Ring of Flames was not ignored, but was ignored and auto dropped when I picked up the weapon Farmer Maggot dropped. When I hit 'K' and grabbed the ring again, it was once again not marked as {ignore}.


You have slain Farmer Maggot.
You have a Lucerne Hammer (2d5) (+2,+2) (v).
You drop a Ring of Flames [+10] {ignore} (r).
You have no more Rings of Flames [+10] {ignore} (r).
You have a Ring of Flames [+10] (r).


Edit: attached the save right after this happened.
Attached Files
File Type: zip rogue_inventory_bug.zip (7.7 KB, 1 views)

Last edited by Ighalli; March 31, 2018 at 22:40.
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Old April 2, 2018, 12:48   #450
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For Blackguard, three suggestions

1) rather than nerf melee, how about starting at -1 for regen (as when using e.g. =OpenWounds) and with regen item only get normal regen (same as other characters default)
2) reduce chance to stun high level monsters and uniques
3) at level 35 or 40, permanent Hero and Berserk. As it is now you can cycle through your mana a few times and cast them. They will stay a long time...
[edit] 4) Powerful blow now works as poor man's stone-to-mud. The thrown monster will break one wall tile unless it is permanent. Not sure this is reasonable.
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