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Old September 28, 2010, 04:45   #1
bulian
Adept
 
Join Date: Sep 2010
Posts: 163
bulian is on a distinguished road
first win: high elf rogue using r2041

I found angband a couple months ago and have been enjoying playing it since. That a single character can descend 100 levels and not die once is mind boggling if you’ve never done played a game like that before.

Since I got quickly frustrated with the “make it to dlvl 10, die to a unique I’d never seen, start over, and make it to dlvl 12 etc.”, I used a “simulated annealing” technique to learn the game. First, I blatantly cheated (e.g. cannot die, knowledge of item creation, etc.). Gradually I reduced the number of cheats (e.g. can die but knowledge of item creation and monster information) until I finally beat it legitimately.

I think the most fun and useful exercise I did as far as learning the game was to use the debug interface to make a character with the most powerful items and port him to level 99 and then 100 without killing any of the other uniques besides S and P. Most of this was with a ranger, but I wanted to try something different, so I used a rogue instead – plus having treasure detection as a spell is super useful.

A brief recap:

This was with the newest nightly build (r2041), random artifacts, with a HE rogue.

I got lucky and found some BoS +8 very early, ~dlvl 10-15, but didn’t find an artifact weapon until dlvl 22. The first artifact weapon was pretty terrible – a 3d5 main gauche (+6,+16) with nothing else, but it gave me ~90-100 dmg per round, which was enough to kill most things. At dlvl 39, clvl 29 I found a battle axe with a few slays and +5 speed. I used that as my main weapon for quite some time.

My first encounter of note was with Intagnast on dlvl 48 - after losing a significant number of potions/scrolls to breaths, and narrowly escaping, I found a sword with Im Fire lying on the floor in the next room. Go figure.

In dlvl 50s and 60s, I really gained a lot of power - I found ESP on anything until I found a helm on dlvl 53 clvl 33, but once I found that I had to lose rConf – I ended up keeping the rConf helm as a swap which worked markedly well with the plentiful !CCW I had (wear helm, quaff !CCW when confused). I ended up having 98 !CCW in my home and bought ~10 throughout the whole game. On dlvl 57, I found:

Code:
g) The Chain Mail of Perneith (-2) [32,+21] (+3) {r everything but ShConfPoCh}
     +3 strength, intelligence, constitution, infravision.
     +15% to searching.
     Provides resistance to acid, lightning, fire, cold, fear, light, 
     dark, blindness, sound, nexus, nether, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
which was amazing and served me to the end. On dlvl 67, I found a shield with Im Cold and Im Lightning, and finally on dlvl 75, I found

Code:
t) The Pair of Steel Shod Boots of Rauglin [7,+12] (+10) {Im acid rSh 10sp}
     +10 tunneling, speed.
     Provides immunity to acid.
     Provides resistance to fear, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
     When activated, it hastens you for d20+20 turns.
     Takes 270 to 330 turns to recharge at your current speed.
     Your chance of success is 95.8%
which gave me Im base and rShards, which I had been lacking until that point.

In this game more than in others, I found a lot of pits, and I also finally learned to use staves of dispel evil/power/holiness effectively - i also seemed to find more of these staves. One question I have: does squelching items change the droprate of other items? I seemed to have extremely productive dragon pits (lots of scrolls/good potions/etc.), though maybe that was because of reduced number of breaths/etc.

I used ~30 charges of Wand of Clone Monster on wyrms around dlvl 80 – this definitely seems exploitive to me – I'll avoid this in the future.

Speed and sustains were an issue to the end, and I never was really happy with my rings – until about dlvl 60 I was using rings of damage. The earlier artifact rings are never as good as a plain RoS, which to me is an undesirable game mechanic. In the end, I used an amulet of sustenance and only had 29 speed hasted using a +11 RoS.

The fight against P (and S) was won in melee with

Code:
a) The Awl-Pike of Nathiar (7d8) (+11,+17) {kDem sUnEv}
     Slays evil creatures, undead, trolls.
     *Slays* demons.
     Branded with acid.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  
     
     Combat info:
     5 blows/round.
     Average damage/hit: 175.6 vs. evil creatures, 212.2 vs. undead, 
     212.2 vs. trolls, 212.2 vs. creatures not resistant to acid, 285.2
     vs. demons, and 102.5 vs. others.
I used a few banishes, a few runes of protection, teleported twice - the second time when Azriel and Kronos showed up, and kept heroism/berserker/Prot Evil (does this help this deep in the game?), shield, and rPois up as best as I could. I used ~3-4 big potions, mainly phase door and CLW or Potions of Healing.

The other comment I have is with regard to the pace – it seems “To dive, or not to dive” is a frequent topic of discussion here. I didn't really scum any levels, except for 0 once after a bad experience with some time hounds (how do you quickly buy out stores??), and 98 once or twice after S was dead hoping for another artifact ring, but I also wouldn’t describe what I did as “clearing” either. I hit clvl 50 on dlvl 98 and I had more than enough consumables at the end, so I’m sure someone more experienced could have won the game much sooner. I also felt reasonably challenged by the uniques as I progressed and had killed most of them as I came across them - the purple As are the toughest bosses in the game IMO. When I finally went to dlvl 100, there were 91 uniques dead, I think. The pace seemed “right” to me, as from a game mechanic point of view, I think you would want to reach “ultimate” power right before the final fight. In case anyone wants to plot clvl vs turns and dlvl vs turns, here is the data:

Code:
Turns       dlvl   clvl
14469	200	5
85569	400	10
179860	650	15
234594	950	20
283514	1300	25
367395	2050	30
432784	2750	35
603288	3400	40
651545	4150	45
692689	4900	50
Lastly, randarts seem a little unbalanced – though only one example, the palantir is overpowered without aggravation. In general, the higher generation chance of the upper tier items means you’ll probably get an amazing drop earlier in the game than in standard game. I found 99 artifacts during this game as a reference. Some powers which may have lower costs (e.g. free action) showed up on pretty much everything good. As an aside, it would be really cool if some of the uniques could be randomized.

Thank you developers and maintainers for keeping this game around – who knew ASCII screens would be so fun.


Code:
 [Angband 3.1.2 (r2041) Character Dump]

 Name   Shard VI                                 Self  RB  CB  EB   Best
 Sex    Male         Age            106   STR! 18/100  +1  +2 +10 18/***
 Race   High-Elf     Height          89   INT! 18/100  +3  +1 +11 18/***
 Class  Rogue        Weight         186   WIS! 18/100  -1  -2  +8 18/150
 Title  ***WINNER*** Social  Role model   DEX! 18/100  +3  +3  +2 18/180
 HP     952/1034     Maximize         Y   Con! 18/100  +1  +1 +12 18/*** 18/***
 SP     100/267                           CHR! 18/100  +5  -1  +4 18/180

 Level               50   Armor   [65,+177]     Saving Throw        100%
 Cur Exp       11864504   Fight   (+76,+46)     Stealth        Legendary
 Max Exp       11864504   Melee   (+87,+63)     Fighting       Legendary
 Adv Exp       ********   Shoot   (+93,+12)     Shooting       Legendary
 MaxDepth  5000' (L100)   Blows      5/turn     Disarming           100%
 Game Turns      712580   Shots      3/turn     Magic Device         111
 Player Turns    140736   Infra      150 ft     Perception        1 in 1
 Active Turns     95395   Speed          13     Searching           100%
 Gold            609266   Burden  350.1 lbs

 You are the only child of a Telerin Archer.  You have light grey eyes,
 wavy black hair, and a fair complexion.



rAcid:.*....++++... rConf:.......+.....
rElec:..+...++*+... Sound:......+......
rFire:.....++..+.*. Shard:..........+..
rCold:......+.*+... Nexus:......+......
rPois:.+.......+... Nethr:......++.....
rFear:+.....+..+.+. Chaos:.........++..
rLite:..+...+.....+ Disen:..+..++.+....
rDark:......++.+... S.Dig:....+........
rBlnd:......+...... Feath:+.+..........

Light:.........+... Aggrv:.............
Regen:..+..+...+.+. Stea.:.......+...+.
  ESP:.........++.. Sear.:......++...+.
Invis:..+......+..+ Infra:......+....++
FrAct:..+..++.++... Tunn.:.............
HLife:..+.+........ Speed:...+.......+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Character Equipment]

a) The Awl-Pike of Nathiar (7d8) (+11,+17) {kDem sUnEv}
     Slays evil creatures, undead, trolls.
     *Slays* demons.
     Branded with acid.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  
     
     Combat info:
     5 blows/round.
     Average damage/hit: 175.6 vs. evil creatures, 212.2 vs. undead, 
     212.2 vs. trolls, 212.2 vs. creatures not resistant to acid, 285.2
     vs. demons, and 102.5 vs. others.
     
b) The Short Bow 'Melthros' (x2) (+17,+12) (+2) {Im acid}
     +2 shooting speed.
     Provides immunity to acid.
     Provides resistance to poison.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     
c) The Ring of Celad (+5)
     +5 strength, intelligence, wisdom, constitution.
     Provides resistance to lightning, light, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.  
     Sustains your life force.  Grants the ability to see invisible
     things.  
     
d) a Ring of Speed (+11)
     +11 speed.
     
e) an Amulet of Sustenance {!d!k}
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     Slows your metabolism.  Sustains your life force.  
     
f) The Palantir of Elion (+2,+10) (+2)
     +2 strength, dexterity, constitution, charisma.
     Provides resistance to fire, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Prevents paralysis.  
     
     When activated, it maps the entire level and detects nearby object
     s, traps, doors, and stairs.
     Takes 168 to 330 turns to recharge at your current speed.
     Your chance of success is 91.8%
     
     Radius 3 light.
g) The Chain Mail of Perneith (-2) [32,+21] (+3) {r everything but ShConfPoCh}
     +3 strength, intelligence, constitution, infravision.
     +15% to searching.
     Provides resistance to acid, lightning, fire, cold, fear, light, 
     dark, blindness, sound, nexus, nether, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
h) The Elven Cloak of Coion (+8,+3) [6,+12] (+3) {rConf}
     +3 stealth.
     +15% to searching.
     Provides resistance to acid, lightning, dark, confusion, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) The Leather Shield of Andudh [8,+11] (+3) {Im LiCo act haste}
     +3 intelligence, wisdom.
     Provides immunity to lightning, cold.
     Provides resistance to acid, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     Prevents paralysis.  
     
     When activated, it hastens you for 2d10+20 turns.
     Takes 270 to 330 turns to recharge at your current speed.
     Your chance of success is 97.3%
     
j) The Steel Helm of Silith (+0,+8) [9,+11] (+2) {telep rbasePoFeDkCh}
     +2 constitution, charisma.
     Provides resistance to acid, lightning, fire, cold, poison, fear, 
     dark, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Prevents paralysis.  Grants telepathy.  
     Grants the ability to see invisible things.  
     
     Radius 1 light.
k) The Set of Gauntlets of Turundim [3,+19] {telep rShCh}
     Provides resistance to shards, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom.
     Grants telepathy.  
     
l) The Pair of Steel Shod Boots of Hardosse (+4,+5) [7,+50] (+8) {Im F}
     +8 stealth, infravision, speed.
     +40% to searching.
     Provides immunity to fire.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     


  [Character Quiver]

n) 19 Mithril Bolts of Slay Demon (3d5) (+14,+10)
     Slays demons.
     Cannot be harmed by acid, fire.
     
o) 24 Seeker Bolts of Slay Evil (4d5) (+10,+14)
     Slays evil creatures.
     
p) 28 Mithril Bolts of Slay Undead (3d5) (+16,+13)
     Slays undead.
     Cannot be harmed by acid, fire.
     
q) 26 Seeker Bolts of Holy Might (4d5) (+22,+16)
     Slays evil creatures, undead, demons.
     Cannot be harmed by acid, fire.
     
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1@p1 !d!k}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2 !d!k}
c) a Book of Magic Spells [Incantations and Illusions] {@m3@p3 !d!k}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4@p4 !d!k}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@p5 !d!k}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Mordenkainen's Escapes] {@m6@p6 !d!k}
     Cannot be harmed by acid, electricity, fire, cold.
     
g) a Book of Magic Spells [Tenser's Transformations] {@m8@p8 !d!k}
     Cannot be harmed by acid, electricity, fire, cold.
     
h) 25 Potions of Healing
     
i) 13 Potions of *Healing* {!d!k}
     
     It can be thrown at creatures with damaging effect.
     
j) 11 Potions of Life {!d!k}
     It can be thrown at creatures with damaging effect.
     
k) 20 Potions of Restore Mana {!d!k}
l) 10 Scrolls of Banishment {!d!k}
m) 6 Scrolls of Mass Banishment {!d!K}
n) 6 Scrolls of Protection from Evil
o) 12 Scrolls of *Destruction* {!*}
p) a Staff of Holiness (0 charges) {!d!k}
q) The Elfstone 'Echil' (+5)
     +5 intelligence, wisdom, speed.
     Provides resistance to acid, lightning, fire, dark, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it heals you a large amount (1/4 of your wounds, m
     inimum 30HP), heals cut damage, and cures stunning, poisoning, bli
     ndness, and confusion.
     Takes 270 to 330 turns to recharge at your current speed.
     Your chance of success is 93.7%
     
r) The Elven Cloak of Falmon (+13,+15) [6,+14] (+3) {dmg}
     +3 intelligence, stealth.
     Provides resistance to fire, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
s) The Massive Iron Crown of Morgoth [0] {special, cursed}
     You do not know the full extent of this item's powers.
     Permanently cursed.
     
t) The Pair of Steel Shod Boots of Rauglin [7,+12] (+10) {Im acid rSh 10sp}
     +10 tunneling, speed.
     Provides immunity to acid.
     Provides resistance to fear, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
     When activated, it hastens you for d20+20 turns.
     Takes 270 to 330 turns to recharge at your current speed.
     Your chance of success is 95.8%
     
u) The Mighty Hammer 'Grond' (3d9) {special}
     You do not know the full extent of this item's powers.
     
     Combat info:
     3 blows/round.
     Average damage/hit: 123.8.
     
v) The Heavy Crossbow of Idreb (x4) (+17,+15) (+3) {rPoCoLi IntDec}
     +3 intelligence, dexterity, charisma.
     Slays animals.
     Provides resistance to lightning, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     


  [Home Inventory]

a) a Book of Magic Spells [Tenser's Transformations] {@m8@p8 !d!k}
     Cannot be harmed by acid, electricity, fire, cold.
     
b) 98 Potions of Cure Critical Wounds
     
c) 8 Potions of Healing
     
d) 18 Potions of Restore Mana {!d!k}
e) 34 Scrolls of Teleportation {squelch}
f) 8 Scrolls of Protection from Evil
g) 7 Staves of Dispel Evil (21 charges) {!d!k @u3}
     
h) a Staff of Holiness (4 charges) {!d!k}
     
i) a Staff of the Magi (4 charges)
     
j) a Ring of Speed (+9)
     +9 speed.
     
k) a Ring of Damage (+0,+14)
l) The Amulet of Tuorna (+8,+6) (+3) {stats}
     +3 strength, constitution.
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Prevents paralysis.  
     
     When activated, it grants temporary resistance to acid, electricit
     y, fire, cold and poison for 1d20+20 turns.
     Takes 270 to 330 turns to recharge at your current speed.
     Your chance of success is 93.1%
     
m) The Metal Brigandine Armour of Gildin (-3) [48,+12] (+9)
     +9 speed.
     Provides resistance to sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
n) The Steel Helm 'Haromalir' [9,+31] (+4)
     +4 intelligence, wisdom, dexterity.
     +20% to searching.
     Provides resistance to acid, lightning, fire, dark, blindness, 
     shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom.
     Speeds regeneration.  Grants the ability to see invisible things.  
     
     
     When activated, it restores your mana points to maximum.
     Takes 541 to 792 turns to recharge at your current speed.
     Your chance of success is 94.8%
     
o) The Steel Helm of Valach [9,+20] (+2) {rConf}
     +2 wisdom.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
p) The Set of Leather Gloves of Lorim [1,+43] (+1) {rChDis sStr Reg}
     +1 dexterity.
     Provides resistance to cold, light, dark, chaos, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     Speeds regeneration.  
     
q) The Pair of Mithril Shod Boots 'Honwe' [8,+16] (+12) {speed}
     +12 speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  
     
r) The Broad Sword 'Amarsil' (2d5) (+14,+13) {Im fire}
     Slays undead, trolls, dragons.
     Branded with acid.
     Provides immunity to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom.
     
     When aimed, it creates random and unpredictable effects.
     Takes 240 to 267 turns to recharge at your current speed.
     Your chance of success is 97.7%
     
     Combat info:
     5 blows/round.
     Average damage/hit: 89.2 vs. undead, 89.2 vs. trolls, 89.2 vs.
     dragons, 89.2 vs. creatures not resistant to acid, and 68.3 vs.
     others.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      2238     50'    2   Reached level 2
      6271    150'    3   Reached level 3
      6352    150'    3   Killed Grip, Farmer Maggot's dog
      9574    150'    4   Reached level 4
     14469    200'    5   Reached level 5
     26312    200'    6   Reached level 6
     28782    250'    6   Killed Fang, Farmer Maggot's dog
     43813    250'    7   Reached level 7
     58808    350'    8   Reached level 8
     75119    350'    9   Reached level 9
     85569    400'    9   Killed Mughash the Kobold Lord
     85569    400'   10   Reached level 10
     85597    400'   10   Found The Phial 'Agunurien' (LOST)
    114335    350'   11   Reached level 11
    129174    450'   11   Killed Bullroarer the Hobbit
    129229    450'   11   Found The Set of Gauntlets of Corian (LOST)
    130663    450'   12   Reached level 12
    137679    450'   12   Killed Smeagol
    147454    550'   13   Reached level 13
    165830    600'   13   Killed Brodda, the Easterling
    169432    600'   14   Reached level 14
    169872    600'   14   Killed Grishnakh, the Hill Orc
    179860    650'   15   Reached level 15
    201512    650'   16   Reached level 16
    209180    700'   17   Reached level 17
    221613    800'   18   Reached level 18
    228071    850'   18   Killed Ufthak of Cirith Ungol
    228071    850'   19   Reached level 19
    230283    850'   19   Killed Ugluk, the Uruk
    234594    950'   20   Reached level 20
    234867    950'   20   Killed Gorbag, the Orc Captain
    237125    950'   20   Killed Golfimbul, the Hill Orc Chief
    240231    950'   21   Reached level 21
    240378    950'   21   Killed Wormtongue, Agent of Saruman
    245144    950'   21   Killed Ulfast, Son of Ulfang
    245578    950'   21   Killed Lagduf, the Snaga
    253848   1050'   22   Reached level 22
    264126      0'   22   Killed Farmer Maggot
    265625   1100'   22   Killed Bolg, Son of Azog
    265629   1100'   22   Found The Main Gauche of Menglaque (LOST)
    267583   1100'   23   Reached level 23
    270814   1150'   23   Killed Orfax, Son of Boldor
    276801   1250'   23   Found The Cutlass of Ianin (LOST)
    278600   1300'   24   Reached level 24
    278845   1300'   24   Killed Shagrat, the Orc Captain
    281460   1300'   24   Killed Angamaite of Umbar
    283496   1300'   24   Found The Chain Mail of Glastin (LOST)
    283514   1300'   25   Reached level 25
    285306   1300'   26   Reached level 26
    307880   1500'   26   Killed Nar, the Dwarf
    309786   1550'   26   Killed Khim, Son of Mim
    310263   1550'   26   Killed Boldor, King of the Yeeks
    311431   1550'   26   Found The Flail of Gulkore (LOST)
    311776   1550'   26   Found The Chain Mail of Dachar (LOST)
    312467   1550'   26   Found The Quarterstaff of Amlain (LOST)
    313828   1550'   27   Reached level 27
    324649   1600'   27   Killed Ibun, Son of Mim
    324660   1600'   27   Found The Fur Cloak 'Cornas' (LOST)
    325068   1600'   27   Found The Scimitar of Eolad (LOST)
    336923   1700'   27   Killed Beorn, the Shape-Changer
    345047   1800'   28   Reached level 28
    345452   1800'   28   Killed Azog, King of the Uruk-Hai
    349655   1850'   28   Found The Chain Mail of Turissear (LOST)
    353610   1950'   29   Reached level 29
    363469   1950'   29   Found The Battle Axe of Ivrie (LOST)
    365059   2000'   29   Killed Bert the Stone Troll
    367395   2050'   30   Reached level 30
    367828   2050'   30   Reached level 30
    368750   2100'   30   Found The Set of Leather Gloves of Lorim
    370915   2100'   29   Killed Lugdush, the Uruk
    371060   2100'   29   Found The Steel Helm of Valach
    371550   2100'   30   Reached level 30
    376406   2200'   30   Found The Fur Cloak of Dungion (LOST)
    383715   2250'   30   Killed Sangahyando of Umbar
    383728   2250'   30   Found The Robe 'Silaragal' (LOST)
    385759   2250'   30   Found The Awl-Pike of Ningil (LOST)
    387781   2250'   31   Reached level 31
    387793   2250'   31   Found The Main Gauche of Telch (LOST)
    388762   2250'   31   Killed Ulwarth, Son of Ulfang
    395718   2300'   31   Found The Bronze Dragon Scale Mail 'Niphrang' (LOST)
    397791   2300'   31   Found The Dagger of Damin (LOST)
    399409   2300'   31   Killed Vargo, Tyrant of Fire
    399657   2300'   31   Found The Augmented Chain Mail of Niona (LOST)
    405581   2400'   32   Reached level 32
    405762   2400'   32   Killed Castamir the Usurper
    409795   2400'   32   Found The Small Metal Shield 'Galeth' (LOST)
    410050   2400'   32   Found The Elven Cloak of Falmon
    410857   2400'   32   Killed Itangast the Fire Drake
    410868   2400'   32   Found The Star 'Arienn' (LOST)
    411174   2400'   32   Found The Broad Sword 'Amarsil'
    412892   2500'   32   Killed Adunaphel the Quiet
    414375   2550'   32   Killed Ariel, Queen of Air
    414988   2600'   33   Reached level 33
    415820   2600'   33   Found The Studded Leather Armour of Amaerith (LOST)
    416263   2600'   33   Found The Short Sword of Nedaid (LOST)
    416583   2600'   33   Found The Zweihander 'Aglad' (LOST)
    419054   2600'   33   Killed Scatha the Worm
    420459   2600'   33   Found The Wicker Shield 'Menta' (LOST)
    420937   2600'   33   Found The Soft Leather Armour of Antareth (LOST)
    422650   2600'   33   Found The Dagger of Anendion (LOST)
    424906   2600'   33   Killed The Queen Ant
    425773   2600'   33   Killed Lokkak, the Ogre Chieftain
    426521   2600'   33   Killed Lorgan, Chief of the Easterlings
    428734   2650'   33   Found The Steel Helm of Silith
    430426   2700'   33   Killed Shelob, Spider of Darkness
    430426   2700'   34   Reached level 34
    432487   2750'   34   Killed Ar-Pharazon the Golden
    432501   2750'   34   Found The Short Bow of Erilith (LOST)
    432784   2750'   35   Reached level 35
    434151   2800'   35   Killed Uvatha the Horseman
    434162   2800'   35   Found The Jewel of Lonwe (LOST)
    434787   2800'   35   Found The Heavy Crossbow of Idreb
    437385   2850'   35   Killed Harowen the Black Hand
    437402   2850'   35   Found The Pair of Steel Shod Boots of Holas (LOST)
    437421   2850'   35   Found The Ball-and-Chain 'Findrost' (LOST)
    438299   2850'   36   Reached level 36
    440796   2850'   36   Killed Dwar, Dog Lord of Waw
    442407   2850'   36   Killed Saruman of Many Colours
    442453   2850'   36   Found The Chain Mail of Perneith
    442936   2850'   36   Killed Quaker, Master of Earth
    443528   2900'   36   Killed Smaug the Golden
    443551   2900'   36   Found The Arkenstone of Tuorith (LOST)
    443736   2900'   36   Killed Draebor, the Imp
    444940   2900'   37   Reached level 37
    445056   2900'   37   Found The Katana of Perin (LOST)
    459386   2900'   37   Killed Medusa, the Gorgon
    461293   2900'   37   Killed Kavlax the Many-Headed
    461308   2900'   37   Found The Iron Crown of Kelith (LOST)
    463402   3000'   38   Reached level 38
    466153   3050'   38   Found The Pair of Steel Shod Boots of Adhron (LOST)
    467553   3050'   38   Killed Ren the Unclean
    468218   3050'   38   Found The Pair of Steel Shod Boots of Mingon (LOST)
    470433   3100'   38   Found The Cloak of Tumurthil (LOST)
    470475   3100'   38   Found The Ring of Antann (LOST)
    474595   3300'   38   Killed Fundin Bluecloak
    475377   3350'   38   Found The Dagger of Bronde (LOST)
    475489   3350'   38   Found The Large Metal Shield 'Nionwe' (LOST)
    476022   3350'   38   Killed The Phoenix
    476648   3350'   38   Found The Leather Shield of Andudh
    477222   3350'   39   Reached level 39
    477601   3400'   38   Killed Hoarmurath of Dir
    477601   3400'   39   Reached level 39
    601574   3400'   39   Found The Set of Gauntlets of Gelcarie (LOST)
    601835   3400'   39   Killed The Cat Lord
    603288   3400'   39   Killed Khamul, the Black Easterling
    603288   3400'   40   Reached level 40
    603357   3400'   40   Found The Ethereal Cloak 'Elindundi' (LOST)
    603589   3400'   40   Killed The Lernaean Hydra
    606405   3400'   40   Found The Bastard Sword of Anauglin (LOST)
    607487   3450'   40   Found The Pair of Mithril Shod Boots 'Estarno' (LOST)
    607816   3450'   40   Killed Waldern, King of Water
    608853   3450'   40   Killed Gabriel, the Messenger
    611081   3500'   40   Found The Amulet of Tuorna
    611216   3500'   40   Killed Thuringwethil, the Vampire Messenger
    614619   3500'   40   Found The Hard Leather Armour of Echor (LOST)
    616420   3500'   40   Found The Cutlass 'Gwend' (LOST)
    618458   3600'   41   Reached level 41
    618516   3600'   41   Killed Ji Indur Dawndeath
    619800   3650'   41   Killed Uriel, Angel of Fire
    621769   3700'   41   Found The Lochaber Axe of Felen (LOST)
    622013   3700'   41   Found The Two-Handed Great Flail of Ereth (LOST)
    623534   3750'   41   Killed Ungoliant, the Unlight
    624497   3750'   42   Reached level 42
    625121   3750'   42   Found The Pair of Steel Shod Boots of Rauglin
    626670   3800'   42   Killed Atlas, the Titan
    628584   3800'   42   Found The Set of Gauntlets 'Tiryarith' (LOST)
    631489   3900'   43   Reached level 43
    632055   3900'   43   Found The Morning Star of Tolor (LOST)
    634049   4000'   43   Found The Short Bow 'Melthros'
    634071   4000'   43   Found The Quarterstaff 'Beldant' (LOST)
    636771   4000'   43   Killed Akhorahil the Blind
    638041   4000'   43   Killed Eol, the Dark Elf
    640365   4050'   43   Killed Rogrog the Black Troll
    640558   4050'   43   Killed Maeglin, the Traitor of Gondolin
    640619   4050'   43   Found The Executioner's Sword of Brinar (LOST)
    640888   4050'   43   Killed The Mouth of Sauron
    640916   4050'   43   Found The Ring of Celad
    642054   4050'   43   Found The Main Gauche 'Pelwe' (LOST)
    643833   4100'   43   Found The Elven Cloak of Coion
    643911   4100'   43   Found The Set of Gauntlets of Anden (LOST)
    644403   4100'   44   Reached level 44
    646314   4150'   44   Killed Glaurung, Father of the Dragons
    646391   4150'   44   Found The Pair of Mithril Shod Boots 'Honwe'
    647021   4150'   44   Found The Two-Handed Great Flail of Isiri (LOST)
    647474   4150'   44   Found The Lochaber Axe of Ossil (LOST)
    647741   4150'   44   Found The Set of Gauntlets of Turundim
    647820   4150'   44   Killed Draugluin, Sire of All Werewolves
    650927   4150'   44   Found The Full Plate Armour of Anduni (LOST)
    651545   4150'   45   Reached level 45
    651626   4150'   45   Found The Metal Brigandine Armour 'Nordar' (LOST)
    651888   4150'   45   Found The Metal Cap of Gwath (LOST)
    652241   4150'   45   Killed Tom the Stone Troll
    653931   4200'   45   Found The Main Gauche of Oimril (LOST)
    653942   4200'   45   Found The Rapier of Deldungwe (LOST)
    655596   4200'   45   Found The Mace of Disruption of Golmar (LOST)
    655807   4200'   45   Found The Lance of Tarwe (LOST)
    656070   4200'   45   Killed Tselakus, the Dreadlord
    656863   4200'   45   Found The Set of Gauntlets 'Eiglin' (LOST)
    658018   4200'   45   Killed Feagwath, the Undead Sorcerer
    658018   4200'   46   Reached level 46
    660173   4250'   46   Killed Ancalagon the Black
    660209   4250'   46   Found The Metal Brigandine Armour of Baron (LOST)
    660223   4250'   46   Found The Amulet of Ondorm (LOST)
    660348   4250'   46   Found The Awl-Pike of Nathiar
    662674   4250'   46   Found The Short Sword of Riente (LOST)
    663536   4250'   46   Killed Qlzqqlzuup, the Emperor Quylthulg
    665079   4300'   47   Reached level 47
    665572   4300'   47   Killed Polyphemus, the Blind Cyclops
    668430   4350'   47   Found The Pair of Leather Boots 'Elonwe' (LOST)
    668749   4350'   47   Found The Broad Sword 'Linth' (LOST)
    669886   4350'   47   Found The Dagger of Fuinel (LOST)
    670813   4350'   47   Killed Cantoras, the Skeletal Lord
    671630   4350'   47   Killed Mim, Betrayer of Turin
    671711   4350'   47   Found The Palantir of Elion
    671720   4350'   47   Found The Elfstone 'Echil'
    672654   4350'   47   Found The Quarterstaff 'Heluirn' (LOST)
    676628   4550'   48   Reached level 48
    678235   4550'   48   Killed The Balrog of Moria
    682925   4700'   48   Killed Huan, Wolfhound of the Valar
    683583   4700'   48   Found The Mithril Chain Mail of Ladorme (LOST)
    684236   4700'   49   Reached level 49
    684534   4700'   49   Killed Uldor the Accursed
    685712   4750'   49   Found The Metal Brigandine Armour of Gildin
    686981   4800'   49   Killed Gothmog, the High Captain of Balrogs
    689990   4850'   49   Killed Vecna, the Emperor Lich
    691197   4900'   49   Killed Lungorthin, the Balrog of White Fire
    692689   4900'   50   Reached level 50
    693564   4950'   50   Killed Sauron, the Sorcerer
    693661   4950'   50   Found The Steel Helm 'Haromalir'
    694879   4950'   50   Killed Carcharoth, the Jaws of Thirst
    695329   4950'   50   Killed Omarax, the Eye Tyrant
    696315   4950'   50   Killed The Tarrasque
    697566   4950'   50   Killed The Witch-King of Angmar
    698371   4950'   50   Killed Pazuzu, Lord of Air
    699172   4950'   50   Found The Pike of Dalanc (LOST)
    699196   4950'   50   Found The Pair of Steel Shod Boots of Hardosse
    701796   4950'   50   Killed Baphomet the Minotaur Lord
    703316   4950'   50   Found The Necklace of Edrie (LOST)
    705153   4950'   50   Found The Steel Helm 'Hunda' (LOST)
    705963   4900'   50   Found The Broad Sword 'Estin' (LOST)
    712447   5000'   50   Killed Morgoth, Lord of Darkness
    712569   5000'   50   Found The Mighty Hammer 'Grond'
    712580   5000'   50   Found The Massive Iron Crown of Morgoth


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
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Old September 28, 2010, 05:43   #2
Derakon
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A newbie beats Angband within a few months of finding it? That's it, the game needs to be harder.

Seriously, congrats. You found some nice equipment though. BoS +10 that also activate for haste? All four immunities? A weapon that does almost 200 damage/blow against evil? Yikes. So your next challenge is to go artifactless.
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Old September 28, 2010, 07:04   #3
ewert
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Well that's RNG for ya, agree that pretty kick-ass gear. But going with 29 speed in the end, hehe, it WOULD have been more like the RNG to double manastorm ...

Grats.

PS. Deffo run a simulation on randart vs. standart generation chances, in a non-diving-non-clearing game you shouldn't find nearly all of them. My general feeling is that randarts are more common than standarts at the moment for some reason.
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Old September 28, 2010, 14:33   #4
fizzix
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Originally Posted by ewert View Post
Well that's RNG for ya, agree that pretty kick-ass gear. But going with 29 speed in the end, hehe, it WOULD have been more like the RNG to double manastorm ...

Grats.

PS. Deffo run a simulation on randart vs. standart generation chances, in a non-diving-non-clearing game you shouldn't find nearly all of them. My general feeling is that randarts are more common than standarts at the moment for some reason.
I think the same. I actually think the standart generation chances are pretty good right now (in contrast to a previous assessment). Although, I would probably change the generation chances for specific items, overall the number of artifacts in a standart game is very good.
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Old September 28, 2010, 14:42   #5
fizzix
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[QUOTE=bulian;40468]
Since I got quickly frustrated with the “make it to dlvl 10, die to a unique I’d never seen, start over, and make it to dlvl 12 etc.”, I used a “simulated annealing” technique to learn the game. First, I blatantly cheated (e.g. cannot die, knowledge of item creation, etc.). Gradually I reduced the number of cheats (e.g. can die but knowledge of item creation and monster information) until I finally beat it legitimately. [\quote]

This is how I started also. I played with save scumming and one a few games with some deaths along the way. Then I won a game while save scumming but never using a backup (with a mage of all classes). I haven't save-scummed since. It also took me about a month or two of playing to get my first save-scumless win, and this was in 3.0.6

You certainly hit the jackpot with your randart allocation. Randarts do tend to be a bit more powerful, but they also should be, since there's always a chance that all the best artifacts wind up being boots or helms. On the other hand, as you've noticed, standart rings of power usually outperform their randart equivalents. Whether randarts too common or not is a current source of debate.
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Old September 28, 2010, 18:32   #6
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Quote:
Originally Posted by bulian View Post
The first artifact weapon was pretty terrible – a 3d5 main gauche (+6,+16) with nothing else, but it gave me ~90-100 dmg per round, which was enough to kill most things.
That's a great artifact before stat gain is done. You ought to realize that since it was good enough to kill most things.

However, a halberd (3d5) (+6,+16) would be junk. Weight is a huge deal in a weapon.
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Old September 29, 2010, 18:28   #7
bulian
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Thanks for the feedback and advice for moving forward. I'm definitely not up to trying a no-artifact game just yet . I definitely got very lucky with the artifact allocation. Regarding

Quote:
That's a great artifact before stat gain is done. You ought to realize that since it was good enough to kill most things.

However, a halberd (3d5) (+6,+16) would be junk. Weight is a huge deal in a weapon.
you're right, though I guess I meant it as more of it was boring rather than terrible, kind of like an ego bow, with no slays/resists/brands on it. Not that it matters now, but I checked the spoiler file, and it was actually (+16,+6), which is 30 dmg per round less.

I was hoping for some feedback on a couple questions I asked - I've restated them below. Thanks again!

1. Is there a way to buyout a store easily?

2. Are scrolls of protection of evil worth keeping? Do priests use this late in the game?
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Old September 29, 2010, 18:56   #8
PowerDiver
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1. Is there a way to buyout a store easily?

2. Are scrolls of protection of evil worth keeping? Do priests use this late in the game?
I posted a patch with which you could buy out a store with a couple of keystrokes. Search the forum on buyout button. Tak appears morally opposed to the idea, so it is very unlikely to be incorporated into V any time soon.

For buying out by hand, the key is to squelch a lot. It really speeds up the process not to have to drop/destroy junk you buy.

The scrolls are not worth a slot, but if you find one you might be able to use it. They are most useful for melee chars clearing weakish pits. It doesn't affect monsters native to the second half of the dungeon, so it is pretty pointless late in the game even for free.
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Old September 29, 2010, 20:05   #9
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To clarify: Protection from Evil only affects monsters that are evil and less than your level. Since your level caps at 50 and monster level caps at 100 (actually 127, but no monster is higher-level than Morgoth at 100), Protection from Evil is usually pretty niche.
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Old September 29, 2010, 20:54   #10
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1. Is there a way to buyout a store easily?

2. Are scrolls of protection of evil worth keeping? Do priests use this late in the game?
1: I macro alt-P to purchase the entire slot (p*\r I think) and alt-K to kill squelched (k! I think). By the time I want to buy out I have most things they sell, except what I want, squelched. Of course I drop all my inventory outside or by the home first. If I wind up with a stack of !rFire, !rCold or something else that stacks I quaff it all before recalling.

2: I don't keep them for the reason Derakon cites, but it's been suggested to me that they are helpful clearing out giant pits to prevent damage. I don't clear those until I have superior speed and can kill most things in 2 rounds. I still take damage from cyclopses and I teleport away titans. Maybe ?pEvil would help against trolls too? I consider it junk. YMMV.
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