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#1 |
Adept
Join Date: Sep 2010
Posts: 163
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YAWP: fast HE rogue
Been trying to figure out how quickly it is possible to win. Getting to DL20 can take >100k turns by exploring levels looking for stairs, but continuous stair scumming can significantly reduce that. Also, since progressing through the game can be more about getting good items and less about killing lots of monsters, a rogue seems to be the ideal class due to high stealth, but more importantly, infinite treasure detection. This attempt was successful in 165k game turns.
More details can be found in the ladder post here: http://angband.oook.cz/ladder-show.php?id=10881 Ignore the first comment, as I accidentally overwrote an earlier warrior character who didn't make it but found a nifty early drop. Edit: copy paste error on link fixed Last edited by bulian; December 18, 2010 at 16:19. |
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#2 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Er, you appear to have linked to a dead ToME character...
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#3 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Looks like it should have been http://angband.oook.cz/ladder-show.php?id=10881
That's vanilla HiElf Rogue winner with 165107 turns. |
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#4 |
Adept
Join Date: Sep 2010
Posts: 163
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Thanks timo. Sorry that was a bad copy/paste job on my part. I fixed the original post.
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#5 |
Adept
Join Date: Sep 2010
Posts: 163
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Another attempt, this time with cheat option A enabled, which shows a list of OOD items, ego items, and artifacts that are created upon level creation.
http://angband.oook.cz/ladder-show.php?id=10929 87k turns. Very lucky (or sufficient scumming) with early speed items. I don't think I could make too much more of an improvement over this. |
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#6 |
Knight
Join Date: Sep 2010
Location: nimbin, australia
Posts: 546
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you are a legend of great honor, i am a novice stair scummer compared to this, i stair scummed my way to my first and only winner recently on a high elf warrior and i still took millions of turns! good one!! ee
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~eek Reality hits you -more- S+++++++++++++++++++ |
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#7 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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OMG! This is even more impressive than your win. Good job to both of you!
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#8 | |
Prophet
Join Date: Mar 2008
Posts: 2,771
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Quote:
Less than 86k turns without ever taking stairs upwards, but with small levels. |
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#9 |
Swordsman
Join Date: Aug 2007
Location: Brno, Czech Republic
Posts: 334
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I have absolutely no feel for NPPAngband... would that have been harder, or easier, to do in Vanilla?
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So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick. |
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#10 |
Prophet
Join Date: Mar 2008
Posts: 2,771
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Monsters are tougher in NPP. Randarts are different, but I don't know which game is more likely to produce something ridiculously overpowered. What made it possible was a setting for always producing small levels, which is not in V. I think that in addition to the area being small, there are other diffs such as monster detection range decrease, but I am not sure and do not remember any details.
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