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#1 |
Rookie
Join Date: Aug 2008
Posts: 12
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improvement suggestion
suggestion: randomise unknown flavors when loading a saved game
reason: in ironman competitions when playing from a saved file the flavors don't change and after a few deaths you can memorise what the flavors are. |
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#2 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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It been mentioned before. Everyone pretty much agrees that it's a good idea, but since it only applies to competition play, I think it's been placed on the back burner.
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#3 |
Knight
Join Date: Apr 2007
Location: Surrey, UK
Age: 47
Posts: 870
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#4 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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I think a command that allows for randomization of flavors mid-game is what you want. You can then use it on the comp characters on start up. You don't want to make it an automatic randomization for the reasons PSI stated.
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#5 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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I thought that the competition angle was fairly obvious. Of course you wouldn't want new flavors every time you load your saved game. That's crazy
![]() A special indicator of some sort could be inserted into the original competition save file. This indicator could be removed upon initial re-flavoring so that it doesn't happen again upon subsequent save/reload.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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