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Old February 27, 2008, 20:17   #1
Antoine
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Ironband - third (last?) beta

Hi all

As noted by Pav, there is a third beta of Ironband at angband.oook.cz/ironband.

It is savefile compatible with first and second betas and I recommend upgrading immediately.

I hope this will be the last beta and I can move to a full (final?) release next. The lingering issues are
- want nice out-of-the-box screen display under Vista
- terrain features not displaying properly in some tilesets
- still have not fixed install/compile problems experienced by a few users.

I also would be keen for more player feedback before going to a full version.

The changes in this version are:

Put some options back in that were removed earlier, and changed a couple of defaults.
Options are now displayed properly in the character dump.
You can now run through sand.
Poison still hurts a lot, but wears off quicker than before.
Getting confused will occasionally make you hallucinate for a short period, if you don't have confusion or chaos resistance.
If you try to teleport away a monster that resists nexus, it is not teleported but its energy is drained.
For convenience, wands still give a mana bonus even when you cast the spell from a book.
Glowing stones and glowing jewels can now have special properties.
Various changes to edit files.
Pseudo-id produces 'magic' instead of 'good', 'splendid' instead of 'excellent'
Elemental rings no longer activate for resist element (since they already give immunity)
Fixed bug where text appears on the wrong line during character generation
Plural of 'knife' is 'knives'.

Enjoy,
A.
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Old July 10, 2008, 22:57   #2
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Antoine:

Thought I'd enter my first competition and have been enjoying Ironband lately ...nice work.

One possible bug...
I seem to be able to change Birth Options after a character has been created...is this a bug?
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Old July 11, 2008, 03:11   #3
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Quote:
Originally Posted by bonzo View Post
Antoine:

Thought I'd enter my first competition and have been enjoying Ironband lately ...nice work.

One possible bug...
I seem to be able to change Birth Options after a character has been created...is this a bug?

That does sound buggy, thanks, will put on the to-do list.

How far through the game are you? Feel free to post a dump on the oook ladder...

A.
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Old July 11, 2008, 06:04   #4
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But do the birth option changes actually affect the current game? If not, perhaps it's a feature - you might forget to change them next time during character creation! :P
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Old July 11, 2008, 15:49   #5
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Quote:
Originally Posted by ekolis View Post
But do the birth option changes actually affect the current game? If not, perhaps it's a feature - you might forget to change them next time during character creation! :P
In V, you can change the birth and cheat options mid-game but the changes won't take until the next character is generated.

I haven't verified how far back this goes, but I think it goes back pretty far.
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Old July 11, 2008, 22:09   #6
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Quote:
Originally Posted by zaimoni View Post
In V, you can change the birth and cheat options mid-game but the changes won't take until the next character is generated.

I haven't verified how far back this goes, but I think it goes back pretty far.
That may be what I'm seeing. The option changes immediately, mid-game, but I haven't gotten far enough in the dungeon to know 100% if it took effect for a current game or to create a save file that might prove anything.
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Old July 18, 2008, 23:49   #7
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I've just compiled and run the x11 port of Ironband successfully:
  1. make -fMakefile.std in the src directory
  2. This gives an executable called nppangband which can be copied to the top level directory
  3. cd lib/xtra/font
  4. chmod 744 compile_bdf_fonts.sh
  5. ./compile_bdf_fonts.sh
  6. remove lib/pref/font-x11.prf - the x11 fonts are messed up, and I don't know how to fix them. Alternatively, edit the terrain lines in font-x11.prf by replacing 127 everywhere with 2, and removing all the other terrain lines.
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Old July 19, 2008, 04:40   #8
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Quote:
Originally Posted by Nick View Post
I've just compiled and run the x11 port of Ironband successfully:
  1. make -fMakefile.std in the src directory
  2. This gives an executable called nppangband which can be copied to the top level directory
  3. cd lib/xtra/font
  4. chmod 744 compile_bdf_fonts.sh
  5. ./compile_bdf_fonts.sh
  6. remove lib/pref/font-x11.prf - the x11 fonts are messed up, and I don't know how to fix them. Alternatively, edit the terrain lines in font-x11.prf by replacing 127 everywhere with 2, and removing all the other terrain lines.
Nice work, it is good to have this posted!

A.
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