![]() |
#1 |
Adept
Join Date: Sep 2009
Posts: 249
![]() |
Ethereal and Time Hounds
I am in dlvl 62 or so right now and these are about the only pests (other than uniques that summon...) I hate avoiding anything, only because I feel that is not challenging. I enjoy taking out the "zoos", jelly, orc, and giant pits so far. So what if it costs me some turns...
Anyway, I haste self to +22 speed and use Rift and shoot slay animal bolts as they turn the corners. Also, if I have multiple nether-resists, does that resist any higher than having only one? Do they compound? I have found that meleeing with my mage on tough monsters with resists sometimes is the easiest route if I do not have branded bolts. |
![]() |
![]() |
![]() |
#2 | |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
![]() |
Quote:
Furthermore, I've found from personal experience that if you approach the game with a kill everything approach, you wind up getting lazy and doing stuff routinely. This leads to avoidable deaths, when you are mindlessly slaughtering orcs, and all of the sudden a Great Wyrm shoes up and breathes on you twice and gone.... There's something to be said for keeping yourself on your toes and entering dungeon levels with monsters that you cannot yet handle. Nether resist only has a single resist. You can't double it up. Nether attacks aren't terribly strong though if they are resisted. There are only a couple of powerful nether breathers, Azriel comes to mind. |
|
![]() |
![]() |
![]() |
#3 |
Adept
Join Date: Sep 2009
Posts: 249
![]() |
I have multiple resists of many kinds (base resists), and wonder if any of those double up... And, does it help at all if I cast resistance and I already have all my base resists?
Also, if I have a ring of acid and my weapon is branded with frost, do I get a double bonus when fighting something that has no frost resist AND no acid resist? |
![]() |
![]() |
![]() |
#4 |
Swordsman
Join Date: Jun 2008
Location: Portland, OR, USA
Posts: 412
![]() |
Multiple resists from equipment do not increase your effectiveness in any way. The effects of permanent resistance from equipment are cumulative with temporary resistance from potions, spells, and abilities however (also known as "elmental opposition"). By combining a resistance (from gear) with opposition (from a potion, spell, or ability), you can reduce damage from fire, frost, electricity, acid, and poison down to 1/9th instead of the 1/3rd if you only possess one source.
Brands, slays, and executes do not stack, regardless of souce. Only the highest applicable multiplier will be used. That's x2 for evil/animal, x5 for execute demon/dragon/undead, and x3 for everything else (brands and the rest of the slays). |
![]() |
![]() |
![]() |
#5 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,681
Donated: $40
![]() |
If you want additional challenging monsters...go deeper. Animal pits (zoos) have nothing on undead pits (graveyards)...
|
![]() |
![]() |
![]() |
#6 | |
Adept
|
Quote:
![]() But yeah equipment/spell resists together are ridiculously strong, they and the shield spell are solely responsible for my Hobbit Mage who won. I was at 4900' with 150 hp and could take any elemental attack from full hp cuz I'd always cast resistance (and could detect anything).
__________________
My first winner! http://angband.oook.cz/ladder-show.php?id=9326 Link, the Kobold Warrior! My second winner! http://angband.oook.cz/ladder-show.php?id=9369 Cailet, the Hobbit Mage! Damned be those who use High Elves, for they are the race of the weak! |
|
![]() |
![]() |
![]() |
#7 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,681
Donated: $40
![]() |
A pedantic note:
At 150HP, double resist isn't generally reliable: you need 178HP to take 1600/9 damage from the big 3 elements (fire,cold,electricity.). (For poison and acid, 89 HP is nominally sufficient.) |
![]() |
![]() |
![]() |
#8 |
DaJAngband Maintainer
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 1,124
Donated: $10
![]() |
I thought if you had nothing wielded that could be damaged by acid then it did full damage? (just as much as fire/cold/elec)
__________________
Will_Asher aka LibraryAdventurer My old variant DaJAngband: http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...) |
![]() |
![]() |
![]() |
#9 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,681
Donated: $40
![]() |
The rule is any armor slot with AC 0 (or less) gives a 1 in 5 chance of taking full acid damage. In this case, I M assuomingt thatyou are better off taking the mana hit from bad gloves than going without gloves entirely.
|
![]() |
![]() |
![]() |
#10 |
Apprentice
Join Date: Jun 2007
Posts: 70
![]() |
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Long time player, first time poster | Deranged Archivist | Vanilla | 6 | October 14, 2009 15:19 |
A fair way to nerf Zephyr Hounds? | Hariolor | Vanilla | 46 | September 28, 2009 19:25 |
Poll: changes to zephyr hounds | Magnate | Vanilla | 73 | May 9, 2009 22:16 |
YASD: the time hounds strike again | bebo | AAR | 1 | April 17, 2009 19:43 |
Hounds | Wraitheist | Vanilla | 12 | April 2, 2008 00:04 |