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#51 |
Swordsman
Join Date: Jan 2011
Location: Sarf Laaaahdon
Posts: 323
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#52 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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All of your MP, caused by the handgear in question massing several hundred pounds.
![]() (The penalty from having non-agile handgear is a fixed cut in your MP of, if I recall correctly, 25%) |
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#53 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
Make it a cloak and then it probably would be close to best I have seen. Is this copy & paste? It says "metablism" not "metabolism". |
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#54 |
Prophet
Join Date: Mar 2008
Posts: 2,712
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It can seem like more, because the weight penalty is applied after the 25% penalty. So if you have 40 mana reduced 20 by weight to 20, then the 25% drop of 10 seems like a drop of 50%. I have had mana drop to 0 from putting on gloves, playing some int-challenged race as a rogue or ranger.
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#55 | |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
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Quote:
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#56 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
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#57 |
Adept
Join Date: Apr 2010
Location: Zürich, Switzerland
Age: 33
Posts: 156
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Well, I don't know, is +4 to all stats packed with some pretty good combat bonuses better than immunity and ESP? :-)
Code:
The Set of Caestus of Berethar (+7,+10) [5,+18] (+4) +4 strength, intelligence, wisdom, dexterity, constitution, charisma. Provides resistance to cold, fear, light, nether. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, charisma. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. When activated, it deals 120 damage to all creatures that you can see. |
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#58 |
Knight
Join Date: Apr 2007
Posts: 955
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Code:
The Full Plate Armour of Targind (-3) [62,+14] Dropped by Gabriel, the Messenger at 4850 feet (level 97). Provides resistance to poison. Cannot be harmed by acid, electricity, fire, cold. These are more worth the effort: Code:
The Scimitar of Angrith (4d2) (+12,+14) [+4] <+3> Found lying on the floor at 3550 feet (level 71). +3 strength, constitution, tunneling, attack speed. Slays trolls. Provides resistance to lightning. Cannot be harmed by acid, electricity, fire, cold. Sustains dexterity. When activated, it maps the entire level and detects nearby objects, traps, doors, and stairs. Takes 789 to 1159 turns to recharge at your current speed. Your chance of success is 96.1% Combat info: 8.0 blows/round. Average damage/round: 643.2 vs. trolls, and 532 vs. others Code:
The Great Hammer 'Elkas' (8d1) (+19,+13) <+3> Found lying on the floor at 4350 feet (level 87). +3 intelligence, dexterity, attack speed. Branded with flames, frost. Provides immunity to acid. Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. When aimed, it allows you to breathe lightning for 100 damage. Takes 617 to 831 turns to recharge at your current speed. Your chance of success is 96.9% Combat info: 8.0 blows/round. Average damage/round: 696 vs. creatures not resistant to fire, 696 vs. creatures not resistant to cold, and 544.8 vs. others. Radius 1 light. I haven't found any artifact with ESP, so I stick with a weapon of gondolin as swap. |
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#59 |
Knight
Join Date: Apr 2007
Posts: 955
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Oh well, shortly after posting this I found the one ring (first time ever before killing Morgoth) and killed Morgoth first time with randarts and also with my lowest turn count so far.
![]() http://angband.oook.cz/ladder-show.php?id=11291 |
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#60 |
Knight
Join Date: Sep 2010
Location: Stockholm
Posts: 628
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)Thorin++ randart
What do you say about this one? Ín standart games I usually end up with Thorin but considering the randomness of randarts this recent randart find made me quite happy. No stat bonus but rPoi, rDis, pConf and +1 shots compensates well.
My only complaint is a bit of grumpiness - when activated it does Enchant Armour but the message is always "The large Metal Shield of Nardan glows in anger!" Code:
i) The Large Metal Shield of Nardan [12,+17] <+1> (charging) {!d!x} Found lying on the floor at 2850 feet (level 57). +1 shooting speed. Provides immunity to acid. Provides resistance to lightning, fire, poison, disenchantment. Provides protection from confusion. Cannot be harmed by acid, electricity, fire, cold. When activated, it attempts to magically enhance a piece of armour. Takes 245 to 300 turns to recharge at your current speed. Your chance of success is 95.0% It's weapons I don't get this time - I'm still using a 2d5 lucern hammer of extra attacks and x4 +11,+23 long bow. (Nightly angband-r6b79843c6b) /Mathias |
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