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#11 |
Veteran
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,165
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#12 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 1,819
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#13 |
Angband Devteam member
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I was indeed, and that is a bug which may or may not still be present in 4.0 beta. Nomad's quarterstaff is fine - arguably underrated by the algorithm but there's no bug. The absence of brands and slays is of course a bug - one of many resulting from the vast slew of changes in the beta. Rest assured that we'll get to it before 4.0 is final...
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#14 |
Knight
Join Date: Sep 2010
Location: Stockholm
Posts: 630
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Angband v4beta-121-gb12bbfe nice light source. Enlightenment, FA and one immunity, albeit lightning, is not bad.
f) the Arkenstone of Angwethar <+3> Found lying on the floor in a vault at 2100 feet (level 42) Provides immunity to lightning. Cannot be harmed by fire. Prevents paralysis. Radius 3 light. When activated, it completely lights up and magically maps the level, detects traps nearby, detects doors nearby and detects stairs nearby. Takes 51 to 100 turns to recharge at your current speed. Your chance of success is 83.9% |
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#15 |
Veteran
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,165
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Now that is a *lot* of dice...
Code:
the Blade of Chaos of Luing (16d5) (+6,+27) [+15] <+5> ------------------------------------------------------ +5 intelligence. Provides resistance to lightning, poison gas, chaos, disenchantment. Provides protection from blindness, confusion. Cannot be harmed by acid. Sustains dexterity. Blessed by the gods. Slows your metabolism. Feather Falling. Prevents paralysis. Grants the ability to see invisible things. Aggravates creatures nearby. When activated, it removes curses. Takes 164000 to 80160000 turns to recharge. Your chance of success is 90.4% Min Level 73, Max Level 127, Generation chance 2, Power 422, 14.5 lbs Based on Ringil. |
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#16 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 1,819
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*And* good damage enchantment. No brands or slays though, is there some off weapon by any chance ?
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#17 |
Knight
Join Date: Sep 2013
Posts: 527
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#18 |
Veteran
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,165
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Sadly, I never found it before being nexus quylthulged into a room full of my discards from a vault on dlvl89 (I'd been too trigger happy with my TO's).
But let's see... I had +7 damage on my gloves, +8 on my armour, a RoDam +14 and the bonus from Str 18/*** is, what, +20 IIRC. So IF I'd found it ( ![]() 6*((16*3)+27+7+8+14+20))=744 average damage per round, against absolutely everything. Plus, of course, critical hits. But I've no idea how to calculate that. I'm feeling somewhat melancholy now... Last edited by MattB; April 12, 2015 at 16:52. Reason: typo |
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#19 |
Knight
Join Date: Jan 2008
Posts: 926
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My current T2 character just found...
The Mage Staff of Turing (1d4) (+5, +15) [+4] Oddly appropriate. I think I'll keep it. :P Edit: whoops, character died to a Blood Sprout before I could get full ID on it. D'oh! |
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#20 |
Knight
Join Date: Sep 2010
Location: England
Posts: 958
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Not bad, as pre-stat gain weapons go...
Code:
the Short Sword 'Irtheloki' (2d7) (+18,+12) [+7] <+3> Dropped by Gorbag, the Orc Captain at 1200 feet (level 24) +3 strength. Slays evil creatures, animals, dragons (powerfully), giants, demons (powerfully). Branded with weak fire, cold, lightning. Provides resistance to poison gas, light, chaos. Provides protection from fear. Cannot be harmed by acid. Slows your metabolism. Feather Falling. Grants the ability to see invisible things. |
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