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Old May 29, 2011, 14:30   #1
dos350
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cursed arrows

hi, on my last mage i found some arrows of backstabbing (cursed, strange) or something it said, anyway, wat is the point of them lol, i just fired them all and didnt pick it back up , plz no rage~
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Old May 29, 2011, 17:32   #2
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Arrows of Backstabbing are supposed to..--.-.-.... Wow, your grammar is really improving.
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Old May 29, 2011, 18:33   #3
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They're just useless arrows. Cursed ammo's never really been explored as a concept in the game, so just think of them as extra flavor.
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Old May 29, 2011, 18:52   #4
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Though it would be awfully if they did something else. Maybe a chance of hitting the player instead of the target when fired?
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Old May 29, 2011, 19:30   #5
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Actually, I assumed from the name that it was what they were doing
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Old May 29, 2011, 20:51   #6
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Quote:
Originally Posted by Nolendil View Post
Actually, I assumed from the name that it was what they were doing
That's exactly what they do in some variants.
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Old May 29, 2011, 23:32   #7
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Hum, maybe I played one of those then and kept that in mind when I went back to V...
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Old May 31, 2011, 01:16   #8
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For what it's worth, there is a ticket open about removing cursed ammo. It doesn't really work well and it's not something that is probably worth fixing/exploring compared to other parts of the game.

So yeah, just shoot that stuff out of your quiver and ignore it.
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Old May 31, 2011, 02:00   #9
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Originally Posted by d_m View Post
For what it's worth, there is a ticket open about removing cursed ammo. It doesn't really work well and it's not something that is probably worth fixing/exploring compared to other parts of the game.

So yeah, just shoot that stuff out of your quiver and ignore it.
What I did in Ironband was to give cursed ammo a minus to hit but a plus to dam, instead of the sticky-curse.

This turns it into a 'grey item'. You are tempted to use them for the extra damage, but if you give in to the temptation you will end up missing a lot of the time and may actually be worse off.

It seemed to produce interesting gameplay decisions, at least in the early game.

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Old May 31, 2011, 04:59   #10
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Quote:
Originally Posted by Antoine View Post
What I did in Ironband was to give cursed ammo a minus to hit but a plus to dam, instead of the sticky-curse.

This turns it into a 'grey item'. You are tempted to use them for the extra damage, but if you give in to the temptation you will end up missing a lot of the time and may actually be worse off.

It seemed to produce interesting gameplay decisions, at least in the early game.

A.
I like that approach.

The long term goal (or at least my long term goal) is to move cursed items from "aha, gotcha" items into items which have potentially bad consequences but are at least tempting to try to use. This sounds like the same kind of thing.

In my ideal game, a cursed sword is one which is obviously cursed, but which is so powerful and useful that the character is tempted/forced into using it (and thus sealing their fate) a la the literature: Stormbringer, Mormegil, Andvardi's Ring, etc.
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