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#41 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,677
Donated: $40
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Correct. I sometimes carry a stack of !rPois, if I don't have permanent resistance. But only rFire and sometimes rCold are worth carrying for double resistance. There's just not room in the pack for more.
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#42 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,583
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Double elec and acid are also possible via the elemental ring activations. While I wouldn't go out of my way to get these I often use them at a stage of the game where I haven't found anything better for the ring slots. Sometimes I'll have spares inscriped to quick swap. They show up before wands/rods of foo ball and do pretty decent damage for their depth.
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#43 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,677
Donated: $40
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double rAcid isn't worth much, since damage is already down to 1/6 nominal from armor.
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#44 |
Veteran
Join Date: Oct 2019
Posts: 1,004
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I do that ring trick, too. It's not a game changer, but it's satisfying on the rare occasions it proves useful.
Last edited by DavidMedley; May 16, 2021 at 05:53. |
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#45 |
Rookie
Join Date: Apr 2021
Posts: 18
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Back at it! My goal this run is to actually make it to DL 97 this time around for sure
Also using spells way more often..maybe. I had the stats so total bummer , just got to remember be careful on what you pick a fight with past dl 70. OK a little salty.lol |
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#46 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 49
Posts: 2,073
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the rings of Ice are pretty good against early hydra, with the added bonus of being able to protect your potions against cold hounds. AND they are a decent source of money for those who play with selling.
__________________
"i can take this dracolich" |
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#47 |
Rookie
Join Date: Apr 2021
Posts: 18
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Well while wandering made it to DL level 40 before being killed by a Gelugon with a breath weapon of shards. This guy seemed to be really low for where he should have been.
So take a step back how much does a resistance help with breath weapons? |
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#48 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,677
Donated: $40
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If it's a monster you don't really recognize, look at it's lore! And yeah, that guy surely came out of a vault. He does big shards or cold damage.
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#49 | |
Swordsman
Join Date: Aug 2020
Location: London
Posts: 425
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Quote:
Most important resistances in this order: Fire, Cold, Lightning, Acid, Poison, Light, Dark, Nexus, Nether, Sound, Chaos (but beware the Jabberwock my boy) Shards, Disenchantment (but you'll need it if you ever meet Tarrasque) |
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#50 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,677
Donated: $40
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I'd rate it
Fire Cold Lightning Acid, poison I keep !rFire for most of the game, and !rCold if I can--especially if Scatha is a likely target. (And why Tolkien gave the name Scatha (Sceatha) to a cold drake, I don't know. It so much implies fire.) |
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